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Post by Bryan on Aug 6, 2015 19:14:57 GMT -8
Basic Info
Name: Gender: Age: Background: Height/size: Weight: Description:
Body Acrobatics: Athletics: Combat: Intimidate: Stealth: Survival:
Mind General Edu: Medicine Edu: Occult Edu: Pokemon Edu: Technology Edu: Guile: Perception:
Spirit Charm: Command: Focus: Intuition:
Capabilities Overland: Swim: Throwing Range: Jump Long: Jump High:
Class
Edge
General Features
Background Name: + skills: - skills: Hp: Atk: Def: Sp Atk: Sp Def: Speed: Level 1 Edge: Level 1 Feat
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devin
New Member
Posts: 1
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Post by devin on Aug 7, 2015 18:03:43 GMT -8
Name: Devin Gender: Male Age: 25 Background: Custom Height/size: Medium Weight: WC4 Description:
Body Acrobatics: Athletics: Novice Combat: Novice Intimidate: Pathetic Stealth: Adept Survival:Pathetic
Mind General Edu: Medicine Edu: Occult Edu: Novice Pokemon Edu: Pathetic Technology Edu: Guile: Perception:
Spirit Charm: Command: Focus: Intuition:
Capabilities Overland: Swim: Throwing Range: Jump Long: Jump High:
Class: Rogue
Edge 1. Basic Skills Combat and Occult Education
2.Sneaks Tricks You learn the move Astonish
3.Expert Trickster You gain +2 Opposed Checks with all Dirty Trick Maneuvers. The “Once Per Scene Per Foe” limitation of each Dirty Trick Maneuver is expended only upon successfully affecting a foe with that Dirty Trick Maneuver.
4.Skill Stunt Stealth: Sneaky Movement: I can forgo one die to get an automatic +6 to the results of any rolls to move stealthily.
General Features
Rogue [Class] [+Attack] Static You learn the moves Feint Attack and Thief
Ninja [Class] [+Speed] Static You learn the moves Double Team and Poison Powder
Genjutsu [+Speed] At-Will -Standard Action You form an Illusion around yourself. This illusion may be used to hide yourself in a shroud of darkness if in darkness, or to make yourself look like a mundane object (such as a crate, a potted plant, or similar). The illusion can even fool Aura, concealing you from Aura sight for its duration. However, the illusion requires complete concentration, and is broken if you take any actions at all. Anyone that interacts with the Illusion directly may make an Occult Education or Intuition check with a DC equal to 10 plus your Stealth rank. If they succeed, your illusion is broken.
Dirty Fighting [+Attack] 1 AP -Swift Action Trigger: You hit a Foe with a Weapon Attack After the attack is resolved, you may immediately use the Dirty Trick Maneuver if the target is in range. You automatically hit with the Dirty Trick, but still make an Opposed Roll.
Focused Training At-Will -Special The Pokemon Becomes Focused at the end of the effect duration. Focused pokemon gain a +1 bonus to Accuracy rolls and +2 to Skill Checks.
Background Name: Custom + skills: Stealth, Athletics - skills: Intimidate, Pokemon Education, Survival HP:12 Atk:7 Def:5 Sp Atk:5 Sp Def:5 Speed:15 AP: 5 Hit Points: 48 Power: 5 High Jump: 0 Long Jump: 1 Overland: 4 Throwing Range: 7 Weight Class: WC4
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john
New Member
Posts: 1
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Post by john on Aug 18, 2015 20:35:56 GMT -8
Name: John Gender: Male Age: 24 Background: Rough Height/size: 5'7" Weight: 180 WC4 Description: Short blond hair and wears a red hat,
Body- Acrobatics: 2 Athletics: 3 Combat: 4 Intimidate: 3 Stealth: 2 Survival: 2
Mind General Edu: 2 Medicine Edu: 2 Occult Edu: 2 Pokemon Edu: 2 Technology Edu: 2 Guile: 1 Perception: 1
Spirit Charm: 1 Command: 2 Focus: 2 Intuition: 3
Capabilities Overland: 5 Swim: 2 Throwing Range: 7 Jump Long: 6 Jump High: 0 Power: 6
Class Martial Artist-Limber+Speed Aura Guardian +Attack
Aura Guardian Move: Detect Type: Fighting Frequency: Scene AC: None Class: Status Range: Self, Interrupt, Shield, Trigger Effect: If the user is hit by a Move, the user may use Detect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects. Contest Type: Cool Contest Effect: Inversed Appeal Move: Force Palm Type: Fighting Frequency: At-Will AC: 2 Damage Base 6: 2d6+8 / 15 Class: Physical Range: Melee, 1 Target, Aura Effect: Force Palm Paralyzes the target on 18+. Contest Type: Cool Contest Effect: Desperation
Martial artist
Move: Rock Smash Type: Fighting Frequency: At-Will AC: 2 Damage Base 4: 1d8+6 / 11 Class: Physical Range: Melee, 1 Target Effect: Rock Smash lowers the target’s Defense 1 Combat Stage on 17+. Contest Type: Tough Contest Effect: Desperation
Move: Acupressure Type: Normal Frequency: EOT AC: 2 Class: Status Range: Melee, 1 Target or Self Effect: Roll 1d6. On a result of 1, raise the target’s Attack 2 Combat Stages. On a result of 2, raise the target’s Defense 2 Combat Stages. On a result of 3, raise the target’s Special Attack 2 Combat Stages. On a result of 4, raise the target’s Special Defense 2 Combat Stages. On a result of 5, raise the target’s Speed 2 Combat Stages. On a result of 6, raise the target’s Accuracy by +2. Contest Type: Cool Contest Effect: Get Ready!
Move: Focus Energy Type: Normal Frequency: At-Will AC: None Class: Status Range: Self Effect: The user becomes Pumped. While Pumped, the user’s Critical Range is extended by 2, or 18+ if the Critical Range is not otherwise extended. Being switched will cause this effect to end. Contest Type: Cool Contest Effect: Get Ready!
Edge- Basic Skill intuition Basic Skill Athletics Elemental Connection Fighting Elemental Connection Ice
General Features
Aura Reader +Attack Aura Reader: These Trainers and Pokemon can read the Auras of other living beings. Each Aura conveys two pieces of information. First, its hue or color reveals something about the personality of the target. The hue of an Aura may change over time if an individual undergoes significant changes in personality or worldview. Second, Auras also appear brightened or darkened at times. Brightened auras can reflect good moods and intentions, whereas darkened auras can reflect a sour mood or deceptive and negative intentions. Quick Switch You may return and send out a Pokemon as a Free Action. You may perform this Feature on your turn without a Trigger. Pokemon sent out by Quick Switch cannot trigger another trainer’s Quick Switch. When you swap Pokemon using Quick Switch, you do not lose a Pokemon turn. Basic Martial Artist Learned Rock Smash. Martial Training Learned Acupressure and Focus energy. Strike Again The target may immediately take an additional Standard Action to use an At-Will attack.
Background Name: Rough + skills: Adept combat, novice Intimidation - skills: Charm, Guile, Perception Hit Points 51 AP:5 Hp: 13 Atk: 9 Def: 5 Sp Atk: 5 Sp Def: 5 Speed: 9
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