Post by Bryan on Jul 21, 2015 18:35:44 GMT -8
Injuries
Gaining Injuries
Even the toughest Pokémon or Trainer will become
injured if they take heavy hits. In the course of battle,
your Pokémon are likely to gain Injuries.
There are two ways of gaining injuries; Massive Damage
and passing certain Hit Point Markers.
Massive Damage is any single attack or damage source
that does damage equal to 50% or more of their Max Hit
Points. Whenever a Pokémon or trainer suffers Massive
Damage, they gain 1 Injury. Massive Damage Injuries
are never gained from Moves that cause you to “Set” or
“lose” Hit Points, such as a Pain Split or Endeavor.
The Hit Point Markers are 50% of maximum Hit Points,
0%, -50%, -100%, and every -50% lower thereafter.
Whenever a Pokémon or Trainer reaches one of these
Hit Point values, they take 1 Injury.
For example, a Pokémon or Trainer that goes from Max
Hit Points to -150% Hit Points after receiving a single
attack would gain 6 Injuries (1 for Massive Damage, and
5 for Hit Point Markers).
Dealing with Injuries
For each Injury a Pokémon or Trainer has, their
Maximum Hit Points are reduced by 1/10th. For
example, a Pokémon with 3 injuries and 50 Max Hit
Points could only heal up to 35 Hit Points, or 7/10ths of
their maximum. The artificial Max Hit Point number is
not considered when potentially acquiring new injuries,
or when dealing with any other effects such as Poison
that consider fractional damage, or when dealing with
Hit Point Markers. All Effects that normally go off the
Pokémon’s Max Hit Points still use the real maximum.
Normal healing does not remove injuries; if a Pokémon
is brought down to 50% Hit Points and is healed by,
for example, a Heal Pulse, the injury is not removed.
If they’re then brought down to 50% again, they gain
another Injury for passing the 50% Hit Points Marker
again. Using Healing to push Pokémon or Trainers past
their limits can thus be potentially dangerous, as it gives
multiple opportunities to gain Injuries.
Heavily Injured
Whenever a Trainer or Pokémon has 5 or more injuries,
they are considered Heavily Injured. Whenever a
Heavily Injured Trainer or Pokémon takes a Standard
Action during combat, or takes Damage from an attack,
they lose Hit Points equal to the number of Injuries they
currently have. Only the foolish and desperate fight
when Heavily Injured.
Removing Injuries
If a Pokémon or Trainer has an Injury, they can naturally
heal from a single Injury if they go 24 hours without
gaining any new injuries. Trainers can also remove
Injuries as an Extended Action by Draining 2 AP. This
is subject to the limitations on healing Injuries each day.
Pokémon Centers can remove a maximum of 3 Injuries
per day; Injuries cured through natural healing,
Bandages, or Features count toward this total.
Effect Injuries Have On Pokecenters
Injuries however, may delay the time spent healing
a Pokémon Center. For each Injury on the Trainer or
Pokémon, Healing takes an additional 30 minutes. If
the Trainer or Pokémon has five or more Injuries, it
takes one additional hour per Injury instead.
Death
Pushing Pokémon or Trainers to their limits can result
in even worse than Injuries – death. If a Pokémon or
Trainer has 10 injuries, or goes down to either -50 Hit
Points or -200% Hit Points, whichever is lower (in that
-80 Hit Points is lower than -50 Hit Points), during a
non-friendly match, they die.
Generally Pokémon can hold back when instructed to, or
when competing in “friendly” or at least sportsmanlike
matches such as during League events or Gym Matches
– in situations like this, simply pay no heed to the -50/-
200% damage rule.
Injuries are a different issue – the 10 Injuries Rule
always applies. However, it is difficult for a Pokémon
that is perfectly healthy to reach 10 Injuries in a single
match, so by taking proper care of your Pokémon, this
can be avoided.
Gaining Injuries
Even the toughest Pokémon or Trainer will become
injured if they take heavy hits. In the course of battle,
your Pokémon are likely to gain Injuries.
There are two ways of gaining injuries; Massive Damage
and passing certain Hit Point Markers.
Massive Damage is any single attack or damage source
that does damage equal to 50% or more of their Max Hit
Points. Whenever a Pokémon or trainer suffers Massive
Damage, they gain 1 Injury. Massive Damage Injuries
are never gained from Moves that cause you to “Set” or
“lose” Hit Points, such as a Pain Split or Endeavor.
The Hit Point Markers are 50% of maximum Hit Points,
0%, -50%, -100%, and every -50% lower thereafter.
Whenever a Pokémon or Trainer reaches one of these
Hit Point values, they take 1 Injury.
For example, a Pokémon or Trainer that goes from Max
Hit Points to -150% Hit Points after receiving a single
attack would gain 6 Injuries (1 for Massive Damage, and
5 for Hit Point Markers).
Dealing with Injuries
For each Injury a Pokémon or Trainer has, their
Maximum Hit Points are reduced by 1/10th. For
example, a Pokémon with 3 injuries and 50 Max Hit
Points could only heal up to 35 Hit Points, or 7/10ths of
their maximum. The artificial Max Hit Point number is
not considered when potentially acquiring new injuries,
or when dealing with any other effects such as Poison
that consider fractional damage, or when dealing with
Hit Point Markers. All Effects that normally go off the
Pokémon’s Max Hit Points still use the real maximum.
Normal healing does not remove injuries; if a Pokémon
is brought down to 50% Hit Points and is healed by,
for example, a Heal Pulse, the injury is not removed.
If they’re then brought down to 50% again, they gain
another Injury for passing the 50% Hit Points Marker
again. Using Healing to push Pokémon or Trainers past
their limits can thus be potentially dangerous, as it gives
multiple opportunities to gain Injuries.
Heavily Injured
Whenever a Trainer or Pokémon has 5 or more injuries,
they are considered Heavily Injured. Whenever a
Heavily Injured Trainer or Pokémon takes a Standard
Action during combat, or takes Damage from an attack,
they lose Hit Points equal to the number of Injuries they
currently have. Only the foolish and desperate fight
when Heavily Injured.
Removing Injuries
If a Pokémon or Trainer has an Injury, they can naturally
heal from a single Injury if they go 24 hours without
gaining any new injuries. Trainers can also remove
Injuries as an Extended Action by Draining 2 AP. This
is subject to the limitations on healing Injuries each day.
Pokémon Centers can remove a maximum of 3 Injuries
per day; Injuries cured through natural healing,
Bandages, or Features count toward this total.
Effect Injuries Have On Pokecenters
Injuries however, may delay the time spent healing
a Pokémon Center. For each Injury on the Trainer or
Pokémon, Healing takes an additional 30 minutes. If
the Trainer or Pokémon has five or more Injuries, it
takes one additional hour per Injury instead.
Death
Pushing Pokémon or Trainers to their limits can result
in even worse than Injuries – death. If a Pokémon or
Trainer has 10 injuries, or goes down to either -50 Hit
Points or -200% Hit Points, whichever is lower (in that
-80 Hit Points is lower than -50 Hit Points), during a
non-friendly match, they die.
Generally Pokémon can hold back when instructed to, or
when competing in “friendly” or at least sportsmanlike
matches such as during League events or Gym Matches
– in situations like this, simply pay no heed to the -50/-
200% damage rule.
Injuries are a different issue – the 10 Injuries Rule
always applies. However, it is difficult for a Pokémon
that is perfectly healthy to reach 10 Injuries in a single
match, so by taking proper care of your Pokémon, this
can be avoided.