Post by Bryan on Jul 21, 2015 9:03:19 GMT -8
Feature Tags
[Class] – Unlike in many other game systems, such
as Dungeons and Dragons, your “Classes” are simply
special Features that you can take as you are able to
qualify for them. These Features are the beginnings of a
chain of many other Features. A Trainer may only have
a maximum of 4 Class Features.
[+Stat] – Features with this tag increase a Stat by one
point; for example, a Feature might read as [+Attack].
This Tag is usually found on Features related to Combat
or in Combat-related Classes.
[Ranked X] – A Feature with the Ranked Tag can be
taken up to X Times. Each time you take a new rank,
follow the directions in the listed effect. Latter Ranks
by default always require any previous ranks. Each time
you Rank Up a ranked feature, this counts as gaining a
new Feature; thus you apply any [Tags], and may count
each Rank for the purposes of prerequisites that require
a certain number of class Features.
[Branch] – If on a [Class] Feature, this tag means that
Feature may be taken multiple times using a Class slot
and choosing a different specialization each time. All
other Features under this class with the [Branch] tag
may be taken again with other instances of the Class,
and function under their new Specialization.
[Orders] – This tag signifies these Features as Orders.
Orders can only be given when the user is capable
of communication with their Pokémon; usually this
requires verbal communication unless other means of
communication have been previously established (such
as training your Pokémon to respond to visual cues).
[Order] Features are almost always League Legal, and
the user usually cannot target themselves with [Orders].
Exceptions to both of these rules will be noted. [Orders]
are always Priority (Limited) actions.
[Training] – You may choose to use Training Features
as either a [Training] or an [Orders] Feature; it never
has both tags at once when used.
You may use it as a [Training] Feature as an Extended
Action after you spend at least half an hour training
your Pokémon. If you do, the effect applies to any of the
Pokémon Trained, and lasts until the end of your next
Extended Rest. A Pokémon can be under the effect of
only one Training Regime at a time this way.
However, these Features may also be used as [Orders] as
a Standard Action. When used as [Orders], this applies
only to one of your Pokémon, and lasts only until the
beginning of your next turn. When used as [Orders],
they may stack with the effects of any active [Training]
(whether the [Orders] be for Training of the same
Feature, or a different Feature).
[Stratagem] – These Features are special Orders which
are activated once and then have a persistent effect
while AP is bound. [Stratagem] Features may only be
bound during combat and automatically unbind when
combat ends. Only one [Stratagem] may be bound by a
Pokémon at a given time.
When using a [Stratagem] on multiple targets, each AP
Bind is paid separately and may be released separately
as well.
[Weapon] – Features with this tag make use of Weapons
in some way, often allowing the user to gain extra
effects when wielding a Weapon.
[Class] – Unlike in many other game systems, such
as Dungeons and Dragons, your “Classes” are simply
special Features that you can take as you are able to
qualify for them. These Features are the beginnings of a
chain of many other Features. A Trainer may only have
a maximum of 4 Class Features.
[+Stat] – Features with this tag increase a Stat by one
point; for example, a Feature might read as [+Attack].
This Tag is usually found on Features related to Combat
or in Combat-related Classes.
[Ranked X] – A Feature with the Ranked Tag can be
taken up to X Times. Each time you take a new rank,
follow the directions in the listed effect. Latter Ranks
by default always require any previous ranks. Each time
you Rank Up a ranked feature, this counts as gaining a
new Feature; thus you apply any [Tags], and may count
each Rank for the purposes of prerequisites that require
a certain number of class Features.
[Branch] – If on a [Class] Feature, this tag means that
Feature may be taken multiple times using a Class slot
and choosing a different specialization each time. All
other Features under this class with the [Branch] tag
may be taken again with other instances of the Class,
and function under their new Specialization.
[Orders] – This tag signifies these Features as Orders.
Orders can only be given when the user is capable
of communication with their Pokémon; usually this
requires verbal communication unless other means of
communication have been previously established (such
as training your Pokémon to respond to visual cues).
[Order] Features are almost always League Legal, and
the user usually cannot target themselves with [Orders].
Exceptions to both of these rules will be noted. [Orders]
are always Priority (Limited) actions.
[Training] – You may choose to use Training Features
as either a [Training] or an [Orders] Feature; it never
has both tags at once when used.
You may use it as a [Training] Feature as an Extended
Action after you spend at least half an hour training
your Pokémon. If you do, the effect applies to any of the
Pokémon Trained, and lasts until the end of your next
Extended Rest. A Pokémon can be under the effect of
only one Training Regime at a time this way.
However, these Features may also be used as [Orders] as
a Standard Action. When used as [Orders], this applies
only to one of your Pokémon, and lasts only until the
beginning of your next turn. When used as [Orders],
they may stack with the effects of any active [Training]
(whether the [Orders] be for Training of the same
Feature, or a different Feature).
[Stratagem] – These Features are special Orders which
are activated once and then have a persistent effect
while AP is bound. [Stratagem] Features may only be
bound during combat and automatically unbind when
combat ends. Only one [Stratagem] may be bound by a
Pokémon at a given time.
When using a [Stratagem] on multiple targets, each AP
Bind is paid separately and may be released separately
as well.
[Weapon] – Features with this tag make use of Weapons
in some way, often allowing the user to gain extra
effects when wielding a Weapon.