Post by Bryan on Jul 21, 2015 6:50:59 GMT -8
Status Afflictions Chart
Persistent Afflictions
Burn: -2 Def CS, Lose 1 Tick of Hit Points when taking
a Standard Action.
Frozen: Cannot take actions or apply Evasion. DC
16 Save Check to become cured. DC 11 for Fire-Type
Pokémon. +4 to Save Check in Sunny Weather. Automatically
cured if hit by Fire, Fighting, Rock, or Steel
attack.
Paralysis: -4 Speed CS, DC 5 Save Check to act each
turn.
Poisoned: -2 Sp Def CS. Lose 1 Tick of Hit Points when
taking a Standard Action.
Badly Poisoned: As Poison, but lose 5 Hit Points, then
10, then 20, etc.
Volatile Afflictions
Sleep: Cannot take actions or apply Evasion. DC 16
Save Check to wake up at the end of turns. Automatically
wake up upon taking damage.
Bad Sleep: Lose 2 Ticks of Hit Points when making Save
Checks vs Sleep. Cured when Sleep is cured.
Confused: Save Check at beginning of turn. 1-8 on Save
Check - the target hits itself with a Typeless Physical
Struggle Attack and cannot take other actions that turn.
9-15 act normally. 16+ cured of Confusion.
Cursed: Lose 2 Ticks of Hit Points when taking a Standard
Action.
Disabled: The specified Move cannot be used.
Rage: Must use damaging attacks for Standard Action.
Roll a DC 15 Save Check at the end of each turn to become
cured.
Flinch: Cannot act for a turn.
Infatuation: Save Check at beginning of turn. 1-10 on
Save Check - cannot target the Pokémon or Trainer that
Infatuated you. 11-18 - take turn normally, 19+ cured of
Infatuation.
Suppressed: PP Ups are canceled. At-Will becomes
EOT. EOT and Scene x2 become Scene.
Persistent Afflictions
Burn: -2 Def CS, Lose 1 Tick of Hit Points when taking
a Standard Action.
Frozen: Cannot take actions or apply Evasion. DC
16 Save Check to become cured. DC 11 for Fire-Type
Pokémon. +4 to Save Check in Sunny Weather. Automatically
cured if hit by Fire, Fighting, Rock, or Steel
attack.
Paralysis: -4 Speed CS, DC 5 Save Check to act each
turn.
Poisoned: -2 Sp Def CS. Lose 1 Tick of Hit Points when
taking a Standard Action.
Badly Poisoned: As Poison, but lose 5 Hit Points, then
10, then 20, etc.
Volatile Afflictions
Sleep: Cannot take actions or apply Evasion. DC 16
Save Check to wake up at the end of turns. Automatically
wake up upon taking damage.
Bad Sleep: Lose 2 Ticks of Hit Points when making Save
Checks vs Sleep. Cured when Sleep is cured.
Confused: Save Check at beginning of turn. 1-8 on Save
Check - the target hits itself with a Typeless Physical
Struggle Attack and cannot take other actions that turn.
9-15 act normally. 16+ cured of Confusion.
Cursed: Lose 2 Ticks of Hit Points when taking a Standard
Action.
Disabled: The specified Move cannot be used.
Rage: Must use damaging attacks for Standard Action.
Roll a DC 15 Save Check at the end of each turn to become
cured.
Flinch: Cannot act for a turn.
Infatuation: Save Check at beginning of turn. 1-10 on
Save Check - cannot target the Pokémon or Trainer that
Infatuated you. 11-18 - take turn normally, 19+ cured of
Infatuation.
Suppressed: PP Ups are canceled. At-Will becomes
EOT. EOT and Scene x2 become Scene.