Post by Bryan on Jul 20, 2015 18:20:42 GMT -8
Channeler
Active Pokémon Support
XXX
Travel and Investigation
XX
Associated Skills: Intuition
Channelers are humans with rare mystic powers that allow them to commune with Pokémon through their auras at a primal level. Often empathetic people with a great intuitive understanding of others’ emotions, they can take this expertise to a whole other level with Pokémon, even acting as a conduit to connect the hearts of multiple Pokémon at once. For this reason, Channelers are often valued in a traveling party, able to understand the intentions of wild Pokémon to avoid conflict or obtain help.
A skilled Channeler is able to play upon this link to their Pokémon companions, becoming a one man reconnaissance team by linking their senses to those of a spread out group of Pokémon. Especially experienced Channelers can utilize the conduit between their Pokémon to even greater effect, allowing their Pokémon to cover each other’s weaknesses through their channeled link or sharing their preparedness for battle.
Channelers are more often kind than cruel due to their deep natural empathy, but some Channelers can come to prefer Pokémon to humans, treating other humans with disdain and hostility.
Mechanic: While Channeling a Pokémon, it may communicate its intentions, emotions, and motivations to you and you may communicate similarly with them; neither party may be deceitful in this exchange. You also become aware of all of its Moves, Abilities, and Capabilities. Allied Channeled Pokémon may always attempt Intercept Maneuvers for each other, regardless of Loyalty. If you are Fainted, you stop Channeling all Pokémon. Whenever you Channel a Pokémon, you have a vague knowledge of what has happened in the Pokémon’s past hour as if they were your own memories.
Note: Channeler has a couple Features with the [Orders] tag. However, because they require that a Pokémon be Channeled, which isn’t League Legal, they actually aren’t of any use in League Legal battles!
Shared Senses
Prerequisites: Channeler
Bind 1 AP – Swift Action
Target: A Channeled Pokémon
Effect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.
Battle Synchronization
[Orders]
Prerequisites: Channeler
Scene x3 – Standard Action
Effect: For one full round, whenever a Channeled Pokémon successfully hits a foe, all Channeled Pokémon gain +1 Accuracy and +1 Evasion against that foe for the duration of this Feature.
Spirit Boost
[Orders] [Stratagem]
Prerequisites: Channeler
Bind 2 AP – Standard Action
Target: A Channeled Pokémon
Effect: When you use Spirit Boost, choose a Channeled Pokémon. You may choose the target of Spirit Boost if you wish. While Spirit Boost is Bound, the target has one of the following effects, depending on the highest Combat Stat of the chosen Pokémon. (In the event of a tie, you choose which Stat to use)
Attack: The target gains Bonus Damage when using Physical attacks equal to your Intuition Rank.
Defense: The target gains Damage Reduction against Physical attacks equal to your Intuition Rank.
Special Attack: The target gains gain Bonus Damage when using Special attacks equal to your Intuition Rank.
Special Defense: The target gains Damage Reduction against Special attacks equal to your Intuition Rank.
Speed: The target gains a bonus to their Initiative equal to your Intuition Rank.
Power Conduit
Prerequisites: Channeler, Adept Intuition
2 AP – Swift Action
Target: Channeled Pokémon
Choose One Effect:
Trade all Combat Stages for a single Stat between two Channeled Pokémon
Transfer a Coat from one Channeled Pokémon to another.
Give up a use of Scene or Daily Move from one willing Channeled Pokémon to regain use of a Scene Move which another Channeled Pokémon has used. This effect may only refresh a Move for each Pokémon once per Scene.
Pain Dampening
Prerequisites: Channeler, Expert Intuition
Scene x2 – Free Action
Trigger: A Channeled Pokémon would be Fainted by a damaging attack
Effect: Choose any number of Channeled Pokémon, which must include the triggering Pokémon. Instead of resolving the attack normally, divide the damage from the attack by the number of chosen Pokémon. Each chosen Pokémon then loses that many Hit Points. For each chosen Pokémon that Resists or is Immune to the Type of the triggering attack, subtract your Intuition Rank from the damage of the attack before all calculations.
Soothing Connection
Prerequisites: Pain Dampening, Master Intuition
Daily x2 – Standard Action
Target: Channeled Pokémon
Effect: Distribute 5 points in any way among Pokémon you are Channeling. For each point you assign to a Channeled Pokémon, they gain a Tick of Hit Points.
Active Pokémon Support
XXX
Travel and Investigation
XX
Associated Skills: Intuition
Channelers are humans with rare mystic powers that allow them to commune with Pokémon through their auras at a primal level. Often empathetic people with a great intuitive understanding of others’ emotions, they can take this expertise to a whole other level with Pokémon, even acting as a conduit to connect the hearts of multiple Pokémon at once. For this reason, Channelers are often valued in a traveling party, able to understand the intentions of wild Pokémon to avoid conflict or obtain help.
A skilled Channeler is able to play upon this link to their Pokémon companions, becoming a one man reconnaissance team by linking their senses to those of a spread out group of Pokémon. Especially experienced Channelers can utilize the conduit between their Pokémon to even greater effect, allowing their Pokémon to cover each other’s weaknesses through their channeled link or sharing their preparedness for battle.
Channelers are more often kind than cruel due to their deep natural empathy, but some Channelers can come to prefer Pokémon to humans, treating other humans with disdain and hostility.
Channeler [Class] Prerequisites: Mystic Senses At-Will – Swift Action Target: A Pokémon. Effect: You Channel the target Pokémon. If you attempt to Channel a Hostile Pokémon, you must make an Intuition Check with a DC of 15 to Channel the target. You may stop Channeling a Pokémon as a Free Action at any time. You may Channel a number of Pokémon at a time up to your Intuition Rank. If a Channeled Pokémon goes further than 20 meters from you, they stop being Channeled. |
Mechanic: While Channeling a Pokémon, it may communicate its intentions, emotions, and motivations to you and you may communicate similarly with them; neither party may be deceitful in this exchange. You also become aware of all of its Moves, Abilities, and Capabilities. Allied Channeled Pokémon may always attempt Intercept Maneuvers for each other, regardless of Loyalty. If you are Fainted, you stop Channeling all Pokémon. Whenever you Channel a Pokémon, you have a vague knowledge of what has happened in the Pokémon’s past hour as if they were your own memories.
Note: Channeler has a couple Features with the [Orders] tag. However, because they require that a Pokémon be Channeled, which isn’t League Legal, they actually aren’t of any use in League Legal battles!
Shared Senses
Prerequisites: Channeler
Bind 1 AP – Swift Action
Target: A Channeled Pokémon
Effect: You Imprint the target for the duration of this Feature. You receive all sensory information being sensed by Imprinted Pokémon, and Imprinted Pokémon are not subject to the distance limit on Channeling. If you have Imprinted more than one Pokémon, you may only concentrate on the senses of one Pokémon at a time, and only choose one such Pokémon per round. If you stop Channeling a Pokémon, they are no longer Imprinted as well.
Battle Synchronization
[Orders]
Prerequisites: Channeler
Scene x3 – Standard Action
Effect: For one full round, whenever a Channeled Pokémon successfully hits a foe, all Channeled Pokémon gain +1 Accuracy and +1 Evasion against that foe for the duration of this Feature.
Spirit Boost
[Orders] [Stratagem]
Prerequisites: Channeler
Bind 2 AP – Standard Action
Target: A Channeled Pokémon
Effect: When you use Spirit Boost, choose a Channeled Pokémon. You may choose the target of Spirit Boost if you wish. While Spirit Boost is Bound, the target has one of the following effects, depending on the highest Combat Stat of the chosen Pokémon. (In the event of a tie, you choose which Stat to use)
Attack: The target gains Bonus Damage when using Physical attacks equal to your Intuition Rank.
Defense: The target gains Damage Reduction against Physical attacks equal to your Intuition Rank.
Special Attack: The target gains gain Bonus Damage when using Special attacks equal to your Intuition Rank.
Special Defense: The target gains Damage Reduction against Special attacks equal to your Intuition Rank.
Speed: The target gains a bonus to their Initiative equal to your Intuition Rank.
Power Conduit
Prerequisites: Channeler, Adept Intuition
2 AP – Swift Action
Target: Channeled Pokémon
Choose One Effect:
Trade all Combat Stages for a single Stat between two Channeled Pokémon
Transfer a Coat from one Channeled Pokémon to another.
Give up a use of Scene or Daily Move from one willing Channeled Pokémon to regain use of a Scene Move which another Channeled Pokémon has used. This effect may only refresh a Move for each Pokémon once per Scene.
Pain Dampening
Prerequisites: Channeler, Expert Intuition
Scene x2 – Free Action
Trigger: A Channeled Pokémon would be Fainted by a damaging attack
Effect: Choose any number of Channeled Pokémon, which must include the triggering Pokémon. Instead of resolving the attack normally, divide the damage from the attack by the number of chosen Pokémon. Each chosen Pokémon then loses that many Hit Points. For each chosen Pokémon that Resists or is Immune to the Type of the triggering attack, subtract your Intuition Rank from the damage of the attack before all calculations.
Soothing Connection
Prerequisites: Pain Dampening, Master Intuition
Daily x2 – Standard Action
Target: Channeled Pokémon
Effect: Distribute 5 points in any way among Pokémon you are Channeling. For each point you assign to a Channeled Pokémon, they gain a Tick of Hit Points.