Post by Bryan on Jul 20, 2015 18:12:08 GMT -8
Ninja
Trainer Combat
XXXX
Crafting
X
Associated Skills: Stealth, Combat
Practitioners of the ancient art of ninjutsu, Ninjas are deadly and feared warriors that excel at using eadly poisons and clever subterfuge. Being a Ninja means first and foremost having a versatile set of options at hand, and thus Ninjas require a broad skillset – they must not only be practiced fighters but also masters of stealth.
A skilled Ninja goes into battle with tools prepared that can be handed off to allies to produce hazards for their opponents or countermeasures to the toxins they study. A Ninja’s deceptive arsenal also includes poisoned weapons and illusionary clones.
As might be expected, Ninjas tend toward using Poison Type Pokémon or those of a stealthy and subtle disposition, but this is not always the case. Sometimes a larger, flashy Pokémon can be the perfect distraction for a Ninja trying to sneak by and deliver a decisive blow elsewhere.
Ninja’s Arsenal
Prerequisites: Ninja
At-Will – Extended Action
Effect: You may craft an Antidote, Smoke Ball, Caltrops, or Toxic Caltrops for 100.
Poison Weapons
[+Speed] [Weapon]
Prerequisites: Ninja, Adept Stealth
1 AP – Free Action
Trigger: You make a Weapon Attack.
Effect: The attack or Move Poisons its targets on 16+, and you may have it deal Poison-Type Damage if you wish.
Genjutsu
[+Speed]
Prerequisites: Ninja, Adept Stealth
At-Will – Standard Action
Effect: You form an Illusion around yourself. This Illusion may be used to hide yourself in a shroud of darkness if in darkness, or to make yourself look like a mundane object (such as a crate, potted plant, or similar). The Illusion can even fool Aura, concealing you from Aura Sight for its duration. However, the Illusion requires complete concentration, and is broken if you take any actions at all. Anyone that interacts with the Illusion directly may make an Occult Education or Intuition Check with a DC equal to 10 plus your Stealth Rank; if they succeed, the Illusion is broken.
Utility Drop
[+Speed]
Prerequisites: Ninja’s Arsenal, Expert Stealth
At-Will – Swift Action
Trigger: You Shift
Effect: You may use a Smoke Ball, Caltrops, or Toxic Caltrops as a Free action during your Shift. Instead of the Move’s usual area of effect, you leave one square of Smokescreen, Spikes, or Toxic Spikes on each square you leave as you Shift. Once you place 8 meters of Smoke, Spikes, or Toxic Spikes you may not place any more.
Weightless Step
[+Speed]
Prerequisites: Ninja, Expert Stealth
Static
Effect: You gain the Infiltrator Ability.
Kinjutsu
[+Speed]
Prerequisites: Poison Weapons, Master Stealth
Static
Effect: You learn the Moves Substitute and Toxic.
Trainer Combat
XXXX
Crafting
X
Associated Skills: Stealth, Combat
Practitioners of the ancient art of ninjutsu, Ninjas are deadly and feared warriors that excel at using eadly poisons and clever subterfuge. Being a Ninja means first and foremost having a versatile set of options at hand, and thus Ninjas require a broad skillset – they must not only be practiced fighters but also masters of stealth.
A skilled Ninja goes into battle with tools prepared that can be handed off to allies to produce hazards for their opponents or countermeasures to the toxins they study. A Ninja’s deceptive arsenal also includes poisoned weapons and illusionary clones.
As might be expected, Ninjas tend toward using Poison Type Pokémon or those of a stealthy and subtle disposition, but this is not always the case. Sometimes a larger, flashy Pokémon can be the perfect distraction for a Ninja trying to sneak by and deliver a decisive blow elsewhere.
Ninja [Class] [+Speed] Prerequisites: Novice Stealth, Novice Combat Static Effect: You learn the Moves Double Team and Poison Powder. |
Ninja’s Arsenal
Prerequisites: Ninja
At-Will – Extended Action
Effect: You may craft an Antidote, Smoke Ball, Caltrops, or Toxic Caltrops for 100.
Poison Weapons
[+Speed] [Weapon]
Prerequisites: Ninja, Adept Stealth
1 AP – Free Action
Trigger: You make a Weapon Attack.
Effect: The attack or Move Poisons its targets on 16+, and you may have it deal Poison-Type Damage if you wish.
Genjutsu
[+Speed]
Prerequisites: Ninja, Adept Stealth
At-Will – Standard Action
Effect: You form an Illusion around yourself. This Illusion may be used to hide yourself in a shroud of darkness if in darkness, or to make yourself look like a mundane object (such as a crate, potted plant, or similar). The Illusion can even fool Aura, concealing you from Aura Sight for its duration. However, the Illusion requires complete concentration, and is broken if you take any actions at all. Anyone that interacts with the Illusion directly may make an Occult Education or Intuition Check with a DC equal to 10 plus your Stealth Rank; if they succeed, the Illusion is broken.
Utility Drop
[+Speed]
Prerequisites: Ninja’s Arsenal, Expert Stealth
At-Will – Swift Action
Trigger: You Shift
Effect: You may use a Smoke Ball, Caltrops, or Toxic Caltrops as a Free action during your Shift. Instead of the Move’s usual area of effect, you leave one square of Smokescreen, Spikes, or Toxic Spikes on each square you leave as you Shift. Once you place 8 meters of Smoke, Spikes, or Toxic Spikes you may not place any more.
Weightless Step
[+Speed]
Prerequisites: Ninja, Expert Stealth
Static
Effect: You gain the Infiltrator Ability.
Kinjutsu
[+Speed]
Prerequisites: Poison Weapons, Master Stealth
Static
Effect: You learn the Moves Substitute and Toxic.