Post by Bryan on Jul 20, 2015 18:08:10 GMT -8
Oracle
Travel and Investigation
XXX
Trainer Combat
XX
Associated Skills: Intuition, Perception
Oracles have trained their mystic abilities to a mastery over past and future. With a few minutes of concentration, an Oracle can glean the recent events surrounding an area or object, and their intuitive nature often guides them to draw conclusions or find objects that elude the grasp of others.
This is not to say that Oracles cannot also apply their powers to battle - it turns out that peering into the future is quite an advantage in battle. Oracles can use their abilities to more readily assure that their attacks and those of their allies strike true or to avoid the attacks of others. Illusions mean nothing to them, and they can warn their allies of such supernatural attempts at misdirection.
Divination
[+Special Defense]
Prerequisites: Oracle
Daily x3 – Extended Action
Effect: You may perform an Augury or Scrying.
Augury
Target: Self
Effect: The user has a vision, dream, or similar that may depict past, present, or future events. The clarity of the dream may vary, as well as the user’s ability to remember it. See the bottom section for more details.
Scrying
Target: An item you are touching, or your current location
Effect: You see visions of what has happened to the target over the last 24 hours. The images may be jumbled or unclear, to the discretion of your GM. See the bottom section for more details.
Unveiled Sight
[+Special Defense]
Prerequisites: Oracle
Static
Effect: You can see through Illusions. This means you can spot Illusions from the Illusionist capability, Illusion Ability, and Genjutsu Feature as being fake. You are immune to Moves with the Illusion keyword, Double Team cannot be activated against you, and you bypass Substitutes. As a Standard Action, you can create a Burst 4, dispelling all Illusion effects within.
Disguises and Illusions: Disguises in general refer to things with physical components; a mundane disguise would be the kind with props and fake moustaches and the like. An example of a magical disguise would be a Ditto’s transformation. Illusions are magical effects, such as the Move Double Team, Substitute, or the Illusion Ability.
Small Prophecies
[+Special Defense]
Prerequisites: Divination, Adept Perception
1 AP – Swift Action
Effect: Roll 1d20 and note the result. Until the end of your next turn, you may choose to replace a single d20 roll you or a willing ally makes with the noted result.
Mark of Vision
[+Special Defense]
Prerequisites: Oracle, Adept Perception
Bind 1 AP – Extended Action
Target: A willing Trainer
Effect: You mark the target with a mystical power which allows you to close your eyes and focus to perceive the world with their senses from their perspective. You may Bind this Ability multiple times, each time on a different target, but you may only concentrate on one Mark of Vision at a time, and you may only have a number of Marks at one time equal to half your Perception Rank. A target may choose to end this effect at any time, or to deny you access to their senses temporarily without ending the effect entirely. You have a rough sense of how far away and in what direction
Prescience
[+Special Defense]
Prerequisites: Unveiled Sight, Master Perception
Scene – Free Action
Trigger: You are hit by an attack
Effect: The attack instead misses.
Scrying and Augury
GM’s of the world! It’s up to you to make Scrying and Augury fun, and “worth it”. So here’s some advice.
First, you and your player should negotiate their PC’s method for scrying and making auguries. Maybe they need to read tea leaves to use this ability; or gaze into open flames. Maybe they trigger it “Accidentally” while sleeping, or during another mundane activity. Maybe they need to pry information from an enigmatic Spiritomb that appears to them after they light a candle and say a prayer. If you want to be thoroughly boring, maybe they only need to focus on activating their mystic abilities. Have fun with coming up with a method; it should be something that’s relatively easy to do though, regardless of their location (don’t make them have to buy expensive items to do it each time, or to scale a specific mountain in the region just to activate this ability!).
Next, consider how you as a GM want to give information. You shouldn’t feel obligated to spoil plot points that you don’t want to hand out; at the same time, this is a great way to give information to a PC that you DO want them to know. Don’t be afraid to make things vague enough that they don’t make sense at the time, but do make sense later; don’t ALWAYS do this though, or the warnings given to them by their powers will feel more like taunts if they never realize their meaning until it’s too late to do anything about it.
Scrying is the more straightforward effect and shouldn’t be too difficult. Simply consider how you want to present the information. Augury is a bit more subtle. Again, don’t be afraid to be vague occasionally, or to give incomplete information (e.g. - “You gain a feeling you shouldn’t trust <insert name here>, but you don’t know why” or “You see a rare herd of Kangaskhan and sense that they’re nearby, but you don’t know in which direction” are examples of perfectly acceptable visions).
Travel and Investigation
XXX
Trainer Combat
XX
Associated Skills: Intuition, Perception
Oracles have trained their mystic abilities to a mastery over past and future. With a few minutes of concentration, an Oracle can glean the recent events surrounding an area or object, and their intuitive nature often guides them to draw conclusions or find objects that elude the grasp of others.
This is not to say that Oracles cannot also apply their powers to battle - it turns out that peering into the future is quite an advantage in battle. Oracles can use their abilities to more readily assure that their attacks and those of their allies strike true or to avoid the attacks of others. Illusions mean nothing to them, and they can warn their allies of such supernatural attempts at misdirection.
Oracle [Class] [+Special Defense] Prerequisites: Mystic Senses, Novice Perception Static Effect: You gain the Pickup Ability. |
Divination
[+Special Defense]
Prerequisites: Oracle
Daily x3 – Extended Action
Effect: You may perform an Augury or Scrying.
Augury
Target: Self
Effect: The user has a vision, dream, or similar that may depict past, present, or future events. The clarity of the dream may vary, as well as the user’s ability to remember it. See the bottom section for more details.
Scrying
Target: An item you are touching, or your current location
Effect: You see visions of what has happened to the target over the last 24 hours. The images may be jumbled or unclear, to the discretion of your GM. See the bottom section for more details.
Unveiled Sight
[+Special Defense]
Prerequisites: Oracle
Static
Effect: You can see through Illusions. This means you can spot Illusions from the Illusionist capability, Illusion Ability, and Genjutsu Feature as being fake. You are immune to Moves with the Illusion keyword, Double Team cannot be activated against you, and you bypass Substitutes. As a Standard Action, you can create a Burst 4, dispelling all Illusion effects within.
Disguises and Illusions: Disguises in general refer to things with physical components; a mundane disguise would be the kind with props and fake moustaches and the like. An example of a magical disguise would be a Ditto’s transformation. Illusions are magical effects, such as the Move Double Team, Substitute, or the Illusion Ability.
Small Prophecies
[+Special Defense]
Prerequisites: Divination, Adept Perception
1 AP – Swift Action
Effect: Roll 1d20 and note the result. Until the end of your next turn, you may choose to replace a single d20 roll you or a willing ally makes with the noted result.
Mark of Vision
[+Special Defense]
Prerequisites: Oracle, Adept Perception
Bind 1 AP – Extended Action
Target: A willing Trainer
Effect: You mark the target with a mystical power which allows you to close your eyes and focus to perceive the world with their senses from their perspective. You may Bind this Ability multiple times, each time on a different target, but you may only concentrate on one Mark of Vision at a time, and you may only have a number of Marks at one time equal to half your Perception Rank. A target may choose to end this effect at any time, or to deny you access to their senses temporarily without ending the effect entirely. You have a rough sense of how far away and in what direction
Prescience
[+Special Defense]
Prerequisites: Unveiled Sight, Master Perception
Scene – Free Action
Trigger: You are hit by an attack
Effect: The attack instead misses.
Scrying and Augury
GM’s of the world! It’s up to you to make Scrying and Augury fun, and “worth it”. So here’s some advice.
First, you and your player should negotiate their PC’s method for scrying and making auguries. Maybe they need to read tea leaves to use this ability; or gaze into open flames. Maybe they trigger it “Accidentally” while sleeping, or during another mundane activity. Maybe they need to pry information from an enigmatic Spiritomb that appears to them after they light a candle and say a prayer. If you want to be thoroughly boring, maybe they only need to focus on activating their mystic abilities. Have fun with coming up with a method; it should be something that’s relatively easy to do though, regardless of their location (don’t make them have to buy expensive items to do it each time, or to scale a specific mountain in the region just to activate this ability!).
Next, consider how you as a GM want to give information. You shouldn’t feel obligated to spoil plot points that you don’t want to hand out; at the same time, this is a great way to give information to a PC that you DO want them to know. Don’t be afraid to make things vague enough that they don’t make sense at the time, but do make sense later; don’t ALWAYS do this though, or the warnings given to them by their powers will feel more like taunts if they never realize their meaning until it’s too late to do anything about it.
Scrying is the more straightforward effect and shouldn’t be too difficult. Simply consider how you want to present the information. Augury is a bit more subtle. Again, don’t be afraid to be vague occasionally, or to give incomplete information (e.g. - “You gain a feeling you shouldn’t trust <insert name here>, but you don’t know why” or “You see a rare herd of Kangaskhan and sense that they’re nearby, but you don’t know in which direction” are examples of perfectly acceptable visions).