Post by Bryan on Jul 20, 2015 18:02:12 GMT -8
Sage
Trainer Combat
XXXXX
Associated Skills: Occult Education
If one side of a coin had a Hex Maniac on it, the other side would have a Sage. These occultists are experts on the various protective Blessings that Pokémon are capable of bestowing on their allies, and can replicate these effects themselves to protect their allies and selves from harm. Sages are often the guardians of sacred sites, such as shrines dedicated to Legendary Pokémon or historical monuments, and utilize these arts to help shield these sites from vandals and criminals. While they can’t pack a punch themselves, their allies will be well guarded enough to do that for them.
Much like Hex Maniac, Sage doesn’t require much combat investment to get great use out of. It makes an excellent option for a character that focuses on Pokemon Support and wants something defensive to use their Standard Actions on. Healing in combat is scarce in Pokémon Tabletop United, making Sage’s ability to shield allies from damage a very valuable asset to a group of traveling trainers.
Sacred Shield
[+HP]
Prerequisites: Sage
Static
Effect: You learn the Moves Reflect and Lucky Chant.
Mystic Defense
[+HP]
Prerequisites: Sage
Static
Effect: You learn the Moves Light Screen and Safeguard.
Sage’s Benediction
[+HP]
Prerequisites: Sacred Shield or Mystic Defense, Adept Occult Education
1 AP – Free Action
Trigger: An ally activates one of your Moves with the Blessing Keyword.
Effect: The triggering ally gains an additional benefit as follows, depending on the Move used. The benefit takes effect after the Blessing and the attack that triggered it are resolved.
Reflect: +1 Defense Combat Stage
Light Screen: +1 Sp. Defense Combat Stage
Safeguard: +1 Evasion
Lucky Chant: +1 Accuracy
Lay on Hands
[+HP]
Prerequisites: Sage, Expert Occult Education
Static
Effect: Choose Blessed Touch or Healer. You gain the Chosen Ability.
Highly Responsive to Prayers
[+HP]
Prerequisites: Lay on Hands
Scene x3 – Free Action
Trigger: You use the Blessed Touch or Healer Ability on an ally, or an ally receives an Injury
Effect: You may use the Sage Feature as a Free Action targeting the triggering ally. Multiple instances of Sage’s effect that you use may stack when used this way.
Divine Wind
[+HP]
Prerequisites: Sage’s Benediction, Master Occult Education
2 AP – Free Action, Interrupt
Target: Blessings you generated with a Sage Move
Effect: Choose a type of Blessing you can generate with a Sage Move. All Blessings you generated of another type become Blessings of the chosen type. This may not be used to generate more uses of a Blessing than the original Move creates. For example, three Lucky Chant Blessings would become two Reflect or Light Screen Blessings, not three. You may only choose a Blessing type once per Scene.
Trainer Combat
XXXXX
Associated Skills: Occult Education
If one side of a coin had a Hex Maniac on it, the other side would have a Sage. These occultists are experts on the various protective Blessings that Pokémon are capable of bestowing on their allies, and can replicate these effects themselves to protect their allies and selves from harm. Sages are often the guardians of sacred sites, such as shrines dedicated to Legendary Pokémon or historical monuments, and utilize these arts to help shield these sites from vandals and criminals. While they can’t pack a punch themselves, their allies will be well guarded enough to do that for them.
Much like Hex Maniac, Sage doesn’t require much combat investment to get great use out of. It makes an excellent option for a character that focuses on Pokemon Support and wants something defensive to use their Standard Actions on. Healing in combat is scarce in Pokémon Tabletop United, making Sage’s ability to shield allies from damage a very valuable asset to a group of traveling trainers.
Sage [Class] [+HP] Prerequisites: Novice Occult Education At-Will – Standard Action Target: An ally within 5 meters Effect: The target gains Damage Reduction equal to your Occult Education Rank doubled or their Tick Value, whichever is higher, for one full round. Note: Multiple uses of Sage from different Trainers do not stack on one target. |
Sacred Shield
[+HP]
Prerequisites: Sage
Static
Effect: You learn the Moves Reflect and Lucky Chant.
Mystic Defense
[+HP]
Prerequisites: Sage
Static
Effect: You learn the Moves Light Screen and Safeguard.
Sage’s Benediction
[+HP]
Prerequisites: Sacred Shield or Mystic Defense, Adept Occult Education
1 AP – Free Action
Trigger: An ally activates one of your Moves with the Blessing Keyword.
Effect: The triggering ally gains an additional benefit as follows, depending on the Move used. The benefit takes effect after the Blessing and the attack that triggered it are resolved.
Reflect: +1 Defense Combat Stage
Light Screen: +1 Sp. Defense Combat Stage
Safeguard: +1 Evasion
Lucky Chant: +1 Accuracy
Lay on Hands
[+HP]
Prerequisites: Sage, Expert Occult Education
Static
Effect: Choose Blessed Touch or Healer. You gain the Chosen Ability.
Highly Responsive to Prayers
[+HP]
Prerequisites: Lay on Hands
Scene x3 – Free Action
Trigger: You use the Blessed Touch or Healer Ability on an ally, or an ally receives an Injury
Effect: You may use the Sage Feature as a Free Action targeting the triggering ally. Multiple instances of Sage’s effect that you use may stack when used this way.
Divine Wind
[+HP]
Prerequisites: Sage’s Benediction, Master Occult Education
2 AP – Free Action, Interrupt
Target: Blessings you generated with a Sage Move
Effect: Choose a type of Blessing you can generate with a Sage Move. All Blessings you generated of another type become Blessings of the chosen type. This may not be used to generate more uses of a Blessing than the original Move creates. For example, three Lucky Chant Blessings would become two Reflect or Light Screen Blessings, not three. You may only choose a Blessing type once per Scene.