Post by Bryan on Jul 20, 2015 17:58:30 GMT -8
Telekinetic
Trainer Combat
XXXX
Travel and Investigation
X
Associated Skills: Focus
Masters of one of the most classic supernatural powers, telekinesis, these skilled psionics can manipulate and move objects with nothing more than a simple thought. As their powers grow, they become able to lift themselves off the ground or even incapacitate a foe by levitating them.
With a more honed technique, Telekinetics can wield their weapons at a great distance and even summon up pure kinetic energy to send their foes flying. Those who find themselves fighting a Telekinetic are often stymied by their defensive capabilities, as psionic barriers rise up to block their path and subtle distortions in the air divert their attacks.
Teamed up with Psychic Type Pokémon, Telekinetics can easily keep enemies at bay with a continual application of telekinetic pushing or barriers, but their powers are just as well suited toward augmenting the fighting ability of any other type of Pokémon.
PK Alpha
[+Special Attack]
Prerequisites: Telekinetic
Static
Effect: You learn the Moves Kinesis and Barrier.
PK Omega
[+Special Attack]
Prerequisites: PK Alpha, Expert Focus
Static
Effect: You learn the Moves Telekinesis and Psychic.
Power of the Mind
[+Special Attack]
Prerequisites: Telekinetic
Static
Effect: Choose Interference or Levitate. You gain the chosen Ability.
PK Combat
[+Special Attack] [Weapon]
Prerequisites: Telekinetic, Adept Focus
Bind 1 AP – Standard Action
Effect: You may also wield weapons and items with your Telekinesis capability, as long as you are able to lift them. This means you may use Items and Melee Weapons that normally require you to be adjacent to your target at a range limited only by your Telekinesis. When wielding Weapons with your Telekinesis, you qualify for Moves using Focus instead of Combat and may add your Special Attack instead of your Attack Stat. The Attacks remain Physical, however.
Telekinetic Burst
[+Special Attack]
Prerequisites: PK Combat, Expert Focus
1 AP – Swift Action
Effect: You perform a Disarm, Trip, or Push Maneuver using your Telekinetic Capability.
Psionic Overload
[+Special Attack]
Prerequisites: PK Omega, Master Focus
2 AP – Swift Action
Trigger: You hit with Psychic or use another Telekinetic Move
Effect: The effect of this Feature depends on the Triggering Move.
Kinesis: The user of the triggering attack becomes Confused.
Barrier: Place 2 additional segments of Barrier, and you may place the Barriers anywhere within 6 meters of yourself. They do not need to remain contiguous, nor does one segment have to touch you.
Psychic: The target becomes Vulnerable for one full round.
Telekinesis: At the end of each turn that the target remains Lifted, they lose a Tick of Hit Points.
Trainer Combat
XXXX
Travel and Investigation
X
Associated Skills: Focus
Masters of one of the most classic supernatural powers, telekinesis, these skilled psionics can manipulate and move objects with nothing more than a simple thought. As their powers grow, they become able to lift themselves off the ground or even incapacitate a foe by levitating them.
With a more honed technique, Telekinetics can wield their weapons at a great distance and even summon up pure kinetic energy to send their foes flying. Those who find themselves fighting a Telekinetic are often stymied by their defensive capabilities, as psionic barriers rise up to block their path and subtle distortions in the air divert their attacks.
Teamed up with Psychic Type Pokémon, Telekinetics can easily keep enemies at bay with a continual application of telekinetic pushing or barriers, but their powers are just as well suited toward augmenting the fighting ability of any other type of Pokémon.
Telekinetic [Class] [+Special Attack] Prerequisites: Elemental Connection (Psychic), Iron Mind Static Effect: You gain the Telekinetic Capability. |
PK Alpha
[+Special Attack]
Prerequisites: Telekinetic
Static
Effect: You learn the Moves Kinesis and Barrier.
PK Omega
[+Special Attack]
Prerequisites: PK Alpha, Expert Focus
Static
Effect: You learn the Moves Telekinesis and Psychic.
Power of the Mind
[+Special Attack]
Prerequisites: Telekinetic
Static
Effect: Choose Interference or Levitate. You gain the chosen Ability.
PK Combat
[+Special Attack] [Weapon]
Prerequisites: Telekinetic, Adept Focus
Bind 1 AP – Standard Action
Effect: You may also wield weapons and items with your Telekinesis capability, as long as you are able to lift them. This means you may use Items and Melee Weapons that normally require you to be adjacent to your target at a range limited only by your Telekinesis. When wielding Weapons with your Telekinesis, you qualify for Moves using Focus instead of Combat and may add your Special Attack instead of your Attack Stat. The Attacks remain Physical, however.
Telekinetic Burst
[+Special Attack]
Prerequisites: PK Combat, Expert Focus
1 AP – Swift Action
Effect: You perform a Disarm, Trip, or Push Maneuver using your Telekinetic Capability.
Psionic Overload
[+Special Attack]
Prerequisites: PK Omega, Master Focus
2 AP – Swift Action
Trigger: You hit with Psychic or use another Telekinetic Move
Effect: The effect of this Feature depends on the Triggering Move.
Kinesis: The user of the triggering attack becomes Confused.
Barrier: Place 2 additional segments of Barrier, and you may place the Barriers anywhere within 6 meters of yourself. They do not need to remain contiguous, nor does one segment have to touch you.
Psychic: The target becomes Vulnerable for one full round.
Telekinesis: At the end of each turn that the target remains Lifted, they lose a Tick of Hit Points.