Post by Bryan on Jul 20, 2015 17:54:12 GMT -8
Telepath
Travel and Investigation
XXX
Trainer Combat
XX
Associated Skills: Focus
It’s hard to keep a secret from a Telepath. They are psionics with a mastery of the mind, both their own and others’. With a thought, they can hone their own minds to better focus in a fight, and they can learn to easily avoid being caught in friendly fire.
However, their most iconic ability, and that which gives them their reputation, is the ability to read the surface thoughts of others. With training, they can even plant thoughts in others’ heads, guiding them toward lines of thinking that better allow their mind reading to get at secrets that aren’t often on someone’s mind, or guiding them toward a particular action without them being aware at all of the manipulation.
Telepaths who dedicate themselves to the combat arts find themselves with the advantage of being able to lock onto someone’s movements through their thoughts, ensuring their attacks hit. They can also telepathically warn their allies of their next move, ensuring they never cause a casualty through friendly fire.
Honed Mind
[+Special Defense]
Prerequisites: Telepath
Static
Effect: You learn the Moves Mind Reader and Calm Mind.
Telepathic Awareness
[+Special Defense]
Prerequisites: Telepath
Static
Effect: Choose Gentle Vibe or Telepathy. You gain the chosen Ability.
Thought Detection
[+Special Defense]
Prerequisites: Telepathic Awareness
Scene – Standard Action
Effect: You become aware of the number of living Humans or Pokémon within X meters of yourself; X is equal to your Focus Rank tripled. Pokémon or Trainers with the Mindlock Capability are not detected by this Ability. You may only use Thought Detection as long as you have the Telepathy Capability.
Telepathic Warning
[+Special Defense]
Prerequisites: Telepathic Awareness, Expert Focus or Intuition
1 AP – Free Action
Trigger: You or an Ally use an Attack
Effect: You’re able to give your allies heed of attacks. All allies that would be hit by the attack may take a Shift Action as an Interrupt to move out of the area of effect of the attack. Using this leaves discoverable Psychic Residue on each affected ally. You may only use Telepathic Warning as long as you have the Telepath Capability.
Mental Assault
[+Special Defense]
Prerequisites: Telepath, Expert Focus or Intuition
Static
Effect: You learn the Moves Extrasensory and Psyshock.
Suggestion
[+Special Defense]
Prerequisites: Honed Mind, Master Focus or Intuition
Bind 1 AP – Standard Action
Target: Pokémon or Trainers
Effect: You smoothly plant a thought into the subject’s head that lasts as long as this Feature is Bound. They won’t know exactly why or how they thought of it; they will naturally assume they thought of it themselves, and their brain will attempt to get there as logically as it can. The target may not necessarily act on the Suggestion, especially if it is against their nature. Using Suggestion to plant a specific thought may cause the target to think about a specific subject, dredging up surface thoughts related to the matter. Using this on a target leaves discoverable psychic residue. You may only use Suggestion as long as you have the Telepathy Capability, though you may keep it Bound without having Telepathy active.
Travel and Investigation
XXX
Trainer Combat
XX
Associated Skills: Focus
It’s hard to keep a secret from a Telepath. They are psionics with a mastery of the mind, both their own and others’. With a thought, they can hone their own minds to better focus in a fight, and they can learn to easily avoid being caught in friendly fire.
However, their most iconic ability, and that which gives them their reputation, is the ability to read the surface thoughts of others. With training, they can even plant thoughts in others’ heads, guiding them toward lines of thinking that better allow their mind reading to get at secrets that aren’t often on someone’s mind, or guiding them toward a particular action without them being aware at all of the manipulation.
Telepaths who dedicate themselves to the combat arts find themselves with the advantage of being able to lock onto someone’s movements through their thoughts, ensuring their attacks hit. They can also telepathically warn their allies of their next move, ensuring they never cause a casualty through friendly fire.
Telepath [Class] [+Special Defense] Prerequisites: Elemental Connection (Psychic), Iron Mind, Novice Intuition 2 AP – Swift Action Effect: You gain the Telepathy Capability for the rest of the scene. |
Honed Mind
[+Special Defense]
Prerequisites: Telepath
Static
Effect: You learn the Moves Mind Reader and Calm Mind.
Telepathic Awareness
[+Special Defense]
Prerequisites: Telepath
Static
Effect: Choose Gentle Vibe or Telepathy. You gain the chosen Ability.
Thought Detection
[+Special Defense]
Prerequisites: Telepathic Awareness
Scene – Standard Action
Effect: You become aware of the number of living Humans or Pokémon within X meters of yourself; X is equal to your Focus Rank tripled. Pokémon or Trainers with the Mindlock Capability are not detected by this Ability. You may only use Thought Detection as long as you have the Telepathy Capability.
Telepathic Warning
[+Special Defense]
Prerequisites: Telepathic Awareness, Expert Focus or Intuition
1 AP – Free Action
Trigger: You or an Ally use an Attack
Effect: You’re able to give your allies heed of attacks. All allies that would be hit by the attack may take a Shift Action as an Interrupt to move out of the area of effect of the attack. Using this leaves discoverable Psychic Residue on each affected ally. You may only use Telepathic Warning as long as you have the Telepath Capability.
Mental Assault
[+Special Defense]
Prerequisites: Telepath, Expert Focus or Intuition
Static
Effect: You learn the Moves Extrasensory and Psyshock.
Suggestion
[+Special Defense]
Prerequisites: Honed Mind, Master Focus or Intuition
Bind 1 AP – Standard Action
Target: Pokémon or Trainers
Effect: You smoothly plant a thought into the subject’s head that lasts as long as this Feature is Bound. They won’t know exactly why or how they thought of it; they will naturally assume they thought of it themselves, and their brain will attempt to get there as logically as it can. The target may not necessarily act on the Suggestion, especially if it is against their nature. Using Suggestion to plant a specific thought may cause the target to think about a specific subject, dredging up surface thoughts related to the matter. Using this on a target leaves discoverable psychic residue. You may only use Suggestion as long as you have the Telepathy Capability, though you may keep it Bound without having Telepathy active.