Post by Bryan on Jul 20, 2015 17:49:28 GMT -8
Warper
Trainer Combat
XXX
Travel and Investigation
XX
Associated Skills: Focus, Guile
These psionics command only a subtle power over time and space, but that is more than enough to make them formidable opponents and useful allies in their own right. The subtlety of their effects can often make their presence go unknown, even as they apply little twists and nudges to reality to allow their allies to strike true or make difficult athletic maneuvers.
For players who want to play a psychic who has little control over their powers or is even unaware of them, both the base Warper feature and Reality Bender are good representations of subtle changes to reality that someone may be completely unaware that they’re doing.
These subtle manipulations are only some of the effects in a Warper’s arsenal, however. They are masters of teleportation, often using their powers to narrowly avoid devastating attacks or cross great distances with ease. With concentration, they can alter the laws of reality itself over a field of battle, sending Flying Types crashing to the ground or freezing a foe’s wounds in time and preventing them from healing.
Space Distortion
[+Speed]
Prerequisites: Warper
Static
Effect: You learn the Moves Teleport and Ally Switch.
Warping Ground
[+Speed]
Prerequisites: Warper
Static
Effect: You learn the Moves Gravity and Trick.
Strange Energy
[+Speed]
Prerequisites: Warping Ground, Space Distortion
Static
Effect: You learn the Moves Heal Block and Magic Coat.
Farcast
[+Speed]
Prerequisites: Space Distortion, Expert Guile
Daily x3 – Free Action
Trigger: You use the Move Teleport or activate the Teleporter Capability
Choose One Effect: You activate Teleporter as if your Teleporter value were three times its normal value or you may take one willing Pokémon or Trainer along with you as you teleport so long as you are touching them when you activate Farcast. You may expend two uses of Farcast at once to choose both effects.
Warped Transmission
[+Speed]
Prerequisites: Farcast, Master Guile
2 AP – Swift Action
Trigger: You activate the Teleporter Capability or use the Move Ally Switch
Effect: All adjacent foes to the square you end in after teleporting or using Ally Switch have their Evasion lowered by 3 for one full round and cannot trigger Attacks of Opportunity against you for Shifting until the end of your next turn.
Reality Bender
[+Speed]
Prerequisites: Warper, Expert Guile
Daily – Free Action
Effect: You are able to subconsciously alter the fabric of reality to change small facts or circumstances. If your character is confronting a “random” event such as a die roll, coin flip, or cards being dealt, the character may activate this Feature to influence the event. In this scenario, the GM provides you with two possible outcomes, and you pick one of them to actually occur. This means you always decide the outcome of binary events such as a coin flip; cheating cards or slot machines is much harder, as there are multiple outcomes and you only get to pick between two. This Feature can also be used to generate common items worth PY.png 250 or less that the character might normally possess, such as a Potion or Poké Ball, when in a pinch. The character just happens to find the needed item among their belongings. This Feature can only create items you wish to use at that moment, and of which you have none available; such as needing to heal a Pokémon but having no Potions left. Items created with Reality Bender must be used quickly after activating the feature and cannot be stored for later.
Trainer Combat
XXX
Travel and Investigation
XX
Associated Skills: Focus, Guile
These psionics command only a subtle power over time and space, but that is more than enough to make them formidable opponents and useful allies in their own right. The subtlety of their effects can often make their presence go unknown, even as they apply little twists and nudges to reality to allow their allies to strike true or make difficult athletic maneuvers.
For players who want to play a psychic who has little control over their powers or is even unaware of them, both the base Warper feature and Reality Bender are good representations of subtle changes to reality that someone may be completely unaware that they’re doing.
These subtle manipulations are only some of the effects in a Warper’s arsenal, however. They are masters of teleportation, often using their powers to narrowly avoid devastating attacks or cross great distances with ease. With concentration, they can alter the laws of reality itself over a field of battle, sending Flying Types crashing to the ground or freezing a foe’s wounds in time and preventing them from healing.
Warper [Class] [+Speed] Prerequisites: Elemental Connection (Psychic), Novice Guile Static Effect: You gain the Probability Control Ability. |
Space Distortion
[+Speed]
Prerequisites: Warper
Static
Effect: You learn the Moves Teleport and Ally Switch.
Warping Ground
[+Speed]
Prerequisites: Warper
Static
Effect: You learn the Moves Gravity and Trick.
Strange Energy
[+Speed]
Prerequisites: Warping Ground, Space Distortion
Static
Effect: You learn the Moves Heal Block and Magic Coat.
Farcast
[+Speed]
Prerequisites: Space Distortion, Expert Guile
Daily x3 – Free Action
Trigger: You use the Move Teleport or activate the Teleporter Capability
Choose One Effect: You activate Teleporter as if your Teleporter value were three times its normal value or you may take one willing Pokémon or Trainer along with you as you teleport so long as you are touching them when you activate Farcast. You may expend two uses of Farcast at once to choose both effects.
Warped Transmission
[+Speed]
Prerequisites: Farcast, Master Guile
2 AP – Swift Action
Trigger: You activate the Teleporter Capability or use the Move Ally Switch
Effect: All adjacent foes to the square you end in after teleporting or using Ally Switch have their Evasion lowered by 3 for one full round and cannot trigger Attacks of Opportunity against you for Shifting until the end of your next turn.
Reality Bender
[+Speed]
Prerequisites: Warper, Expert Guile
Daily – Free Action
Effect: You are able to subconsciously alter the fabric of reality to change small facts or circumstances. If your character is confronting a “random” event such as a die roll, coin flip, or cards being dealt, the character may activate this Feature to influence the event. In this scenario, the GM provides you with two possible outcomes, and you pick one of them to actually occur. This means you always decide the outcome of binary events such as a coin flip; cheating cards or slot machines is much harder, as there are multiple outcomes and you only get to pick between two. This Feature can also be used to generate common items worth PY.png 250 or less that the character might normally possess, such as a Potion or Poké Ball, when in a pinch. The character just happens to find the needed item among their belongings. This Feature can only create items you wish to use at that moment, and of which you have none available; such as needing to heal a Pokémon but having no Potions left. Items created with Reality Bender must be used quickly after activating the feature and cannot be stored for later.