Post by Bryan on Jul 20, 2015 17:46:01 GMT -8
Athlete
Trainer Combat
XXXX
Passive Pokémon Support
X
Associated Skills: Athletics
Athletes understand that the body is a tool that will go to rust if not taken care of. They endeavor to push the limits of their bodies and become better fighters for it.
Many Athletes tend to not only get plenty of exercise, but often tend to eat healthy and be aware of fitness concepts. Others come into the practice through an occupation – dedicated hikers, sport coaches, or even Rangers. Dedicated Martial Artists come easily into the Athlete lifestyle.
Training Regime
[+HP]
Prerequisites: Athlete
Static
Effect: You gain additional static bonuses based on your Trained Stats.
Attack: You gain a +2 Bonus on Accuracy Checks to hit with Combat Maneuvers.
Defense: You gain 5 Damage Reduction when Intercepting attacks.
Special Attack: You may add half your Special Attack Stat to Damaging Athlete Moves. This does not stack with Twisted Power.
Special Defense: You gain a +2 Bonus to Opposed Checks to resist Combat Maneuvers.
Speed: When you Sprint, you double your Movement Capability instead of increasing by 50%.
Coaching
[+HP]
Prerequisites: Training Regime
1 AP – Free Action
Trigger: Your Pokémon makes a Combat Maneuver
Effect: Your Pokémon gains a bonus based on the type of Combat maneuver they are making. This Feature may be triggered once per Scene per Pokémon.
Your Pokémon gains a +1d6 bonus to Opposed Acrobatics, Athletics, Combat, or Stealth Skill Checks.
If your Pokémon was Sprinting, they double their Movement Capabilities instead of increasing by 50%.
If your Pokémon was making an Attack of Opportunity, they automatically hit.
You may also activate this Feature to let them Intercept for any Ally regardless of Loyalty, and they automatically succeed on the Skill Check to do so.
Adrenaline Rush
[+HP]
Prerequisites: Athlete, Expert Athletics
Daily x3 – Free Action
Trigger: You are lowered to half or your Maximum Hit Points or less
Effect: You gain +1 Combat Stage in each of your Trained Stats, are cured of up to two Status Afflictions, and gain a Tick of Temporary Hit Points. Adrenaline Rush may be used only once per Scene
Athletic Moves
[Ranked 3] [+HP]
Rank 1 Prerequisites: Athlete
Rank 2 Prerequisites: Athlete, Expert Athletics
Rank 3 Prerequisites: Athlete, Master Athletics
Static
Effect: You learn two Athlete Moves marked with the Rank of this Feature you are taking or lower.
Rank 1 Moves
Bind
Block
Slam
Strength
Rank 2 Moves
Body Slam
Taken Down
Extreme Speed
Rank 3 Moves
Mega Kick
Facade
Retaliate
Trainer Combat
XXXX
Passive Pokémon Support
X
Associated Skills: Athletics
Athletes understand that the body is a tool that will go to rust if not taken care of. They endeavor to push the limits of their bodies and become better fighters for it.
Many Athletes tend to not only get plenty of exercise, but often tend to eat healthy and be aware of fitness concepts. Others come into the practice through an occupation – dedicated hikers, sport coaches, or even Rangers. Dedicated Martial Artists come easily into the Athlete lifestyle.
Athlete [CLASS] [+HP] Prerequisites: Agility Training, Novice Athletics, One of Athletic Prowess, Mounted Prowess, Power Boost, Stamina, or Swimmer At-Will – Extended Action Effect: After an hour of exercise, an Athlete may choose two different Stats besides HP; both of those stats become Trained Stats. The default State of Trained Stats is +1 Combat Stages instead of 0. An Athlete may have two Trained Stats at a time. |
Training Regime
[+HP]
Prerequisites: Athlete
Static
Effect: You gain additional static bonuses based on your Trained Stats.
Attack: You gain a +2 Bonus on Accuracy Checks to hit with Combat Maneuvers.
Defense: You gain 5 Damage Reduction when Intercepting attacks.
Special Attack: You may add half your Special Attack Stat to Damaging Athlete Moves. This does not stack with Twisted Power.
Special Defense: You gain a +2 Bonus to Opposed Checks to resist Combat Maneuvers.
Speed: When you Sprint, you double your Movement Capability instead of increasing by 50%.
Coaching
[+HP]
Prerequisites: Training Regime
1 AP – Free Action
Trigger: Your Pokémon makes a Combat Maneuver
Effect: Your Pokémon gains a bonus based on the type of Combat maneuver they are making. This Feature may be triggered once per Scene per Pokémon.
Your Pokémon gains a +1d6 bonus to Opposed Acrobatics, Athletics, Combat, or Stealth Skill Checks.
If your Pokémon was Sprinting, they double their Movement Capabilities instead of increasing by 50%.
If your Pokémon was making an Attack of Opportunity, they automatically hit.
You may also activate this Feature to let them Intercept for any Ally regardless of Loyalty, and they automatically succeed on the Skill Check to do so.
Adrenaline Rush
[+HP]
Prerequisites: Athlete, Expert Athletics
Daily x3 – Free Action
Trigger: You are lowered to half or your Maximum Hit Points or less
Effect: You gain +1 Combat Stage in each of your Trained Stats, are cured of up to two Status Afflictions, and gain a Tick of Temporary Hit Points. Adrenaline Rush may be used only once per Scene
Athletic Moves
[Ranked 3] [+HP]
Rank 1 Prerequisites: Athlete
Rank 2 Prerequisites: Athlete, Expert Athletics
Rank 3 Prerequisites: Athlete, Master Athletics
Static
Effect: You learn two Athlete Moves marked with the Rank of this Feature you are taking or lower.
Rank 1 Moves
Bind
Block
Slam
Strength
Rank 2 Moves
Body Slam
Taken Down
Extreme Speed
Rank 3 Moves
Mega Kick
Facade
Retaliate