Post by Bryan on Jul 20, 2015 17:34:23 GMT -8
Hunter
Trainer Combat
XXX
Active Pokémon Support
X
Passive Pokémon Support
X
Associated Skills: Survival, Stealth
The Hunter works in concert with their Pokémon to bring even the most nimble and impressive of opponents to their knees. To them, their foes are like prey, and they are experts at using teamwork and pack hunting techniques to ensure that no one can escape them. Hunters do not excel at directly attacking their enemies and dealing a lot of damage. Instead, much like Capture Specialists, they make use of a variety of tools, such as Weighted Nets and Glue Cannons, in order to further limit their enemies’ mobility.
While Hunters certainly can function very well on their own with just their Pokémon at their side, they excel in larger parties too where their allies’ Pokémon can help them surround and trap their foes. Therefore, Hunters who prefer to emphasize the Pokémon Support aspects of the Class would do well to pick up Classes such as Mastermind. Hunters who prefer to mix their debilitating tactics with direct assaults might choose the Soldier or Martial Artist Class.
Pack Tactics
[+SPEED]
Prerequisites: Hunter
At-Will – Extended Action
Target: A Pokémon with at least 2 Tutor Points
Effect: The target loses 2 Tutor Points, and gains the Pack Hunt or Teamwork Ability. You may target a Pokémon with Pack Tactics only once.
Surprise!
[+Speed]
Prerequisites: Hunter, Adept Stealth or Survival
X AP – Swift Action
Trigger: You make an attack against a foe that does not anticipate an attack or is adjacent to your Pokémon with Pack Hunt or Teamwork
Effect: Make two attack rolls for the triggering action, and use the better result to finalize the attack. If both attacks would hit, the target is Flinched. Surprise! may be used only once per Scene per target. If the triggering attack was a Poké Ball, Hand Net, Weighted Net, Glue Cannon, or Struggle Attack, Surprise! costs 1 AP to activate; otherwise, it costs 2 AP.
Hunter’s Reflexes
[+Speed]
Prerequisites: Hunter, Adept Stealth or Survival
Static
Effect: You and your Pokémon may make up to three Attacks of Opportunity each round, instead of only one. Additionally, your attacks always consider you to be adjacent to your target for the purposes of benefiting from your Pokémon’s Teamwork Ability, and count as Melee attacks for the purposes of triggering their Pack Hunt Ability.
Finisher
[+SPEED]
Prerequisites: Hunter, Adept Stealth, Adept Survival
Static
Effect: You and your Pokémon gain a +5 bonus to Damage Rolls against Fainted, Flinched, Sleeping, Stuck, Slowed, Trapped, or Tripped targets.
Don’t Look Away
[+SPEED]
Prerequisites: Pack Tactics, Adept Stealth, Adept Survival
1 AP – Free Action
Trigger: You or your Pokémon with Pack Hunt or Teamwork hits with an Attack of Opportunity
Effect: The hit foe loses a Tick of Hit Points, and is Slowed for 1 round. Don’t Look Away may be triggered once per round.
Pack Master
[+Speed]
Prerequisites: Pack Tactics, Expert Stealth, Expert Survival
Static
Effect: For you and your Pokémon with Teamwork, Teamwork’s effect now reads “While you are adjacent to an opponent, allies targeting that opponent receive a +2 bonus to Accuracy Checks”. Whenever you or your Pokémon successfully hit a foe with Pack Hunt, they gain a +2 Bonus to Accuracy Rolls and a +5 Bonus to Damage Rolls against that foe until the end of their next turn.
Trainer Combat
XXX
Active Pokémon Support
X
Passive Pokémon Support
X
Associated Skills: Survival, Stealth
The Hunter works in concert with their Pokémon to bring even the most nimble and impressive of opponents to their knees. To them, their foes are like prey, and they are experts at using teamwork and pack hunting techniques to ensure that no one can escape them. Hunters do not excel at directly attacking their enemies and dealing a lot of damage. Instead, much like Capture Specialists, they make use of a variety of tools, such as Weighted Nets and Glue Cannons, in order to further limit their enemies’ mobility.
While Hunters certainly can function very well on their own with just their Pokémon at their side, they excel in larger parties too where their allies’ Pokémon can help them surround and trap their foes. Therefore, Hunters who prefer to emphasize the Pokémon Support aspects of the Class would do well to pick up Classes such as Mastermind. Hunters who prefer to mix their debilitating tactics with direct assaults might choose the Soldier or Martial Artist Class.
Hunter [CLASS][+SPEED] Prerequisites: Novice Survial, Novice Stealth Static Effect: Choose Teamwork or Pack Hunt. You gain the Chosen Ability. |
Pack Tactics
[+SPEED]
Prerequisites: Hunter
At-Will – Extended Action
Target: A Pokémon with at least 2 Tutor Points
Effect: The target loses 2 Tutor Points, and gains the Pack Hunt or Teamwork Ability. You may target a Pokémon with Pack Tactics only once.
Surprise!
[+Speed]
Prerequisites: Hunter, Adept Stealth or Survival
X AP – Swift Action
Trigger: You make an attack against a foe that does not anticipate an attack or is adjacent to your Pokémon with Pack Hunt or Teamwork
Effect: Make two attack rolls for the triggering action, and use the better result to finalize the attack. If both attacks would hit, the target is Flinched. Surprise! may be used only once per Scene per target. If the triggering attack was a Poké Ball, Hand Net, Weighted Net, Glue Cannon, or Struggle Attack, Surprise! costs 1 AP to activate; otherwise, it costs 2 AP.
Hunter’s Reflexes
[+Speed]
Prerequisites: Hunter, Adept Stealth or Survival
Static
Effect: You and your Pokémon may make up to three Attacks of Opportunity each round, instead of only one. Additionally, your attacks always consider you to be adjacent to your target for the purposes of benefiting from your Pokémon’s Teamwork Ability, and count as Melee attacks for the purposes of triggering their Pack Hunt Ability.
Finisher
[+SPEED]
Prerequisites: Hunter, Adept Stealth, Adept Survival
Static
Effect: You and your Pokémon gain a +5 bonus to Damage Rolls against Fainted, Flinched, Sleeping, Stuck, Slowed, Trapped, or Tripped targets.
Don’t Look Away
[+SPEED]
Prerequisites: Pack Tactics, Adept Stealth, Adept Survival
1 AP – Free Action
Trigger: You or your Pokémon with Pack Hunt or Teamwork hits with an Attack of Opportunity
Effect: The hit foe loses a Tick of Hit Points, and is Slowed for 1 round. Don’t Look Away may be triggered once per round.
Pack Master
[+Speed]
Prerequisites: Pack Tactics, Expert Stealth, Expert Survival
Static
Effect: For you and your Pokémon with Teamwork, Teamwork’s effect now reads “While you are adjacent to an opponent, allies targeting that opponent receive a +2 bonus to Accuracy Checks”. Whenever you or your Pokémon successfully hit a foe with Pack Hunt, they gain a +2 Bonus to Accuracy Rolls and a +5 Bonus to Damage Rolls against that foe until the end of their next turn.