Post by Bryan on Jul 20, 2015 15:49:16 GMT -8
Rogue
Trainer Combat
XXXXX
Associated Skills: Acrobatics, Athletics, Stealth
The streets are a dangerous and eclectic place, where shady lurkers like the Rogue look to make a living off of others. Why work an honest job when you can line your pockets with the wealth of others? The Rogue knows how to hit his enemies when and where they least expect it, to punish them for getting too cocky, to kick them while they’re down.
Of course, you can’t always win a straight fight, even when fighting dirty, so ambushing them so they don’t have a chance to fight back can always work. The Rogue class is suited for front-line combatants, and pairs up well with other physical classes like Martial Artist and Roughneck. A Rogue who wants to use his mouth as another weapon would likely want to take Provocateur, and of course, Ninjas fit the thief archetype nicely.
Cutthroat
[+Attack] [Weapon]
Prerequisites: Rogue
Static
Effect: You may use Rogue Moves as Weapon Moves when wielding Small Melee Weapons or Short Ranged Weapons. If you do, Rogue Moves instead have the same Range as your Weapon. Additionally, you may qualify for Weapon Moves for Small Melee or Short Ranged Weapons and resist Disarm Maneuvers when wielding such Weapons using any Rogue Skill.
Dirty Fighting
[+Attack]
Prerequisites: Rogue, a Rogue Skill at Adept Rank
1 AP – Swift Action
Trigger: You hit a foe with Weapon Attack
Effect: After the attack is Resolved, you may immediately use the Dirty Trick Maneuver if the target is within range. You automatically hit with Dirty Trick, but must still make an Opposed Roll.
Unexpected Attacks
[+Attack]
Prerequisites: Rogue, two Rogue Skills at Adept Rank
Static
Effect: You learn the Moves Pursuit and Sucker Punch.
Underhanded Tactics
[+Attack]
Prerequisites: Rogue, a Rogue Skill at Expert Rank
Static
Effect: You gain your choice of Ambush or Cruelty.
Street Fighter
[+Attack]
Prerequisites: Unexpected Attacks, two Rogue Skills at Expert Rank
Static
Effect: You learn the Moves Assurance and Payback.
Scoundrel’s Strike
[+Attack]
Prerequisites: Underhanded Tactics, Street Fighter
Daily x3 – Swift Action
Trigger: You hit with a Rogue Move
Effect: The target loses Hit Points equal to your highest Rogue Skill Rank doubled, and an additional effect based on whether you have the Ambush or Cruelty Ability. You may use Scoundrel’s Strike only once per Scene per target.
Ambush: For 1 Full Round, the target is Slowed, cannot make Attacks of Opportunity, and takes a -2 penalty to all rolls.
Cruelty: For 1 Full Round, the target loses 5 Hit Points upon being hit by any damaging attack.
Trainer Combat
XXXXX
Associated Skills: Acrobatics, Athletics, Stealth
The streets are a dangerous and eclectic place, where shady lurkers like the Rogue look to make a living off of others. Why work an honest job when you can line your pockets with the wealth of others? The Rogue knows how to hit his enemies when and where they least expect it, to punish them for getting too cocky, to kick them while they’re down.
Of course, you can’t always win a straight fight, even when fighting dirty, so ambushing them so they don’t have a chance to fight back can always work. The Rogue class is suited for front-line combatants, and pairs up well with other physical classes like Martial Artist and Roughneck. A Rogue who wants to use his mouth as another weapon would likely want to take Provocateur, and of course, Ninjas fit the thief archetype nicely.
Rogue [Class] [+Attack] Prerequisites: Two of Acrobatics, Athletics, and Stealth at Novice Rank Static Effect: You learn the Moves Feint Attack and Thief. Note: Acrobatics, Athletics, and Stealth are referred to as “Rogue Skills” as short-hand. |
Cutthroat
[+Attack] [Weapon]
Prerequisites: Rogue
Static
Effect: You may use Rogue Moves as Weapon Moves when wielding Small Melee Weapons or Short Ranged Weapons. If you do, Rogue Moves instead have the same Range as your Weapon. Additionally, you may qualify for Weapon Moves for Small Melee or Short Ranged Weapons and resist Disarm Maneuvers when wielding such Weapons using any Rogue Skill.
Dirty Fighting
[+Attack]
Prerequisites: Rogue, a Rogue Skill at Adept Rank
1 AP – Swift Action
Trigger: You hit a foe with Weapon Attack
Effect: After the attack is Resolved, you may immediately use the Dirty Trick Maneuver if the target is within range. You automatically hit with Dirty Trick, but must still make an Opposed Roll.
Unexpected Attacks
[+Attack]
Prerequisites: Rogue, two Rogue Skills at Adept Rank
Static
Effect: You learn the Moves Pursuit and Sucker Punch.
Underhanded Tactics
[+Attack]
Prerequisites: Rogue, a Rogue Skill at Expert Rank
Static
Effect: You gain your choice of Ambush or Cruelty.
Street Fighter
[+Attack]
Prerequisites: Unexpected Attacks, two Rogue Skills at Expert Rank
Static
Effect: You learn the Moves Assurance and Payback.
Scoundrel’s Strike
[+Attack]
Prerequisites: Underhanded Tactics, Street Fighter
Daily x3 – Swift Action
Trigger: You hit with a Rogue Move
Effect: The target loses Hit Points equal to your highest Rogue Skill Rank doubled, and an additional effect based on whether you have the Ambush or Cruelty Ability. You may use Scoundrel’s Strike only once per Scene per target.
Ambush: For 1 Full Round, the target is Slowed, cannot make Attacks of Opportunity, and takes a -2 penalty to all rolls.
Cruelty: For 1 Full Round, the target loses 5 Hit Points upon being hit by any damaging attack.