Post by Bryan on Jul 20, 2015 15:45:11 GMT -8
Roughneck
Trainer Combat
XXXXX
Associated Skills: Intimidate
Fear is a powerful tool in battles, and Roughnecks understand that well. As a Roughneck beats down their opponents, they also demoralize them and make it harder for their foe to fight back the longer the fight goes on and the more scare tactics they can apply. To make matters even worse for their opponents, Rough necks know how to outlast their enemies in a fight, and they will shrug off blows that would knock out lesser fighters.
Roughneck makes a good counterpart to other Trainer Combat Classes such as Martial Artist or Athlete, Provocateur also makes an obvious pairing for Roughneck, especially with the synergy between Roughneck’s Social Moves and Provocateur’s Push Buttons and Quick Wit Features. Roughneck can also be used to give a little extra versatility to Classes focused on Pokémon Support such as Taskmaster or Tough Expert.
Menace
[+Defense]
Prerequisites: Roughneck
At-Will – Swift Action
Trigger: You hit a foe with the Terrorize Manipulation
Effect: Until their next turn, the target has their Initiative lowered to 0. For one full round, attacks against them cause them to Flinch on 17+ or have their existing Flinch Range increased by +4.
Mettle
[+Defense]
Prerequisites: Roughneck
Scene x2 – Free Action
Target: You take Massive Damage or Intercept a Damaging Attack.
Effect: Resolve Damage as if the triggering attack was resisted one step. The triggering foe then loses 2 Combat Stages in the Attack Stat used by the triggering Attack.
Malice
[+Defense]
Prerequisites: Roughneck, Adept Intimidate
Static
Effect: You learn the Moves Mean Look and Chip Away.
Fearsome Display
[+Defense]
Prerequisites: Malice
2 AP – Swift Action
Trigger: You use Leer or a Roughneck Move
Effect: The Move gains additional effects.
Leer: Attacks against affected foes gain a +2 Bonus to their Critical Range for one full round.
Chip Away: The target is considered Vulnerable against this attack.
Headbutt: The target has their Initiative set to 0 until the end of their next turn.
Glare: The target loses 2 Speed Combat Stages. This occurs whether Glare hits or misses.
Mean Look: The target is Suppressed.
Endure: You gain two Ticks of Temporary Hit Points.
Slack Off: You are cured of one Status Affliction.
Cruel Gaze
[+Defense]
Prerequisites: Roughneck, Expert Intimidate
Static
Effect: You learn the Moves Glare and Headbutt.
Tough as Nails
[+Defense]
Prerequisites: 3 Roughneck Features, Master Intimidate
Static
Effect: You learn the Moves Endure and Slack Off.
Trainer Combat
XXXXX
Associated Skills: Intimidate
Fear is a powerful tool in battles, and Roughnecks understand that well. As a Roughneck beats down their opponents, they also demoralize them and make it harder for their foe to fight back the longer the fight goes on and the more scare tactics they can apply. To make matters even worse for their opponents, Rough necks know how to outlast their enemies in a fight, and they will shrug off blows that would knock out lesser fighters.
Roughneck makes a good counterpart to other Trainer Combat Classes such as Martial Artist or Athlete, Provocateur also makes an obvious pairing for Roughneck, especially with the synergy between Roughneck’s Social Moves and Provocateur’s Push Buttons and Quick Wit Features. Roughneck can also be used to give a little extra versatility to Classes focused on Pokémon Support such as Taskmaster or Tough Expert.
Roughneck [Class] [+Defense] Prerequisites: Novice Athletics, Intimidating Presence 1 AP – Swift Action Trigger: You hit a foe with an Attack Effect: The foe loses a Combat Stage in the Stat of your choice. |
Menace
[+Defense]
Prerequisites: Roughneck
At-Will – Swift Action
Trigger: You hit a foe with the Terrorize Manipulation
Effect: Until their next turn, the target has their Initiative lowered to 0. For one full round, attacks against them cause them to Flinch on 17+ or have their existing Flinch Range increased by +4.
Mettle
[+Defense]
Prerequisites: Roughneck
Scene x2 – Free Action
Target: You take Massive Damage or Intercept a Damaging Attack.
Effect: Resolve Damage as if the triggering attack was resisted one step. The triggering foe then loses 2 Combat Stages in the Attack Stat used by the triggering Attack.
Malice
[+Defense]
Prerequisites: Roughneck, Adept Intimidate
Static
Effect: You learn the Moves Mean Look and Chip Away.
Fearsome Display
[+Defense]
Prerequisites: Malice
2 AP – Swift Action
Trigger: You use Leer or a Roughneck Move
Effect: The Move gains additional effects.
Leer: Attacks against affected foes gain a +2 Bonus to their Critical Range for one full round.
Chip Away: The target is considered Vulnerable against this attack.
Headbutt: The target has their Initiative set to 0 until the end of their next turn.
Glare: The target loses 2 Speed Combat Stages. This occurs whether Glare hits or misses.
Mean Look: The target is Suppressed.
Endure: You gain two Ticks of Temporary Hit Points.
Slack Off: You are cured of one Status Affliction.
Cruel Gaze
[+Defense]
Prerequisites: Roughneck, Expert Intimidate
Static
Effect: You learn the Moves Glare and Headbutt.
Tough as Nails
[+Defense]
Prerequisites: 3 Roughneck Features, Master Intimidate
Static
Effect: You learn the Moves Endure and Slack Off.