Post by Bryan on Jul 20, 2015 15:40:34 GMT -8
Tumbler
Trainer Combat
XXXXX
Associated Skills: Acrobatics
Tumblers, much like Athletes, put great emphasis on keeping their bodies in shape and pushing their limits. Where the two differ is that Tumblers put much more focus on their physical finesse and dexterity than they do on power or speed. They also don’t go to the same lengths to coach their Pokémon to do the same. Tumblers don’t like being tied down or staying in one place too long, and not even their own Pokémon are going to hold them back!
Acrobatics isn’t just for the circus. The high mobility and speed gained from a life of practiced jumps and gives Tumblers an edge in battle that lets them outmaneuver burlier foes. The Tumbler class provides a Trainer with a few additional offensive outlets, but its big draw is mobility; Tumbler is all about jumping, moving, and rolling with the punches. This class provides you a lot of tools to get around a battlefield quickly, and ensure that nothing will slow or hold you down.
Aerialist
[+Speed]
Prerequisites: Tumbler
Static
Effect: You learn the Moves Aerial Ace and Splash.
Quick Gymnastics
[+Speed]
Prerequisites: Tumbler
1 AP – Free Action
Trigger: You hit with an Attack; you make a Jump; or you stand up from being Tripped
Effect: You may may Shift 2 Meters. You don’t count as Flanked or trigger Attacks of Opportunity until the end of your next turn. Additionally, if you activate this Feature, the triggering action does not provoke Attacks of Opportunity.
Flip Out
[+Speed]
Prerequisites: Aerialist, Adept Acrobatics
Static
Effect: Your Tumbler Moves gain additional effects.
Aerial Ace: If you choose not to test for a Critical Hit, Aerial Ace gains the Pass Keyword.
Splash: Once a Scene, you may use Splash as if it had the Interrupt keyword upon getting hit with an attack. If you do, you gain Damage Reduction against that attack equal to twice your Acrobatics Rank.
Acrobatics: You may activate Acrobatics’s extra damage even while holding an Item.
Bounce: When you use Bounce, you don’t trigger Hazards that turn and may choose to destroy all Hazards in your landing square and adjacent squares.
Death From Above
[+Speed]
Prerequisites: Aerialist, Expert Acrobatics
Static
Effect: You learn the Moves Acrobatics and Bounce.
Quick Reflexes
[+Speed]
Prerequisites: Tumbler, Expert Acrobatics
Static
Effect: You gain the Dodge Ability.
Burst of Speed
[+Speed]
Prerequisites: 5 Tumbler Features, Master Acrobatics
Scene – Free Action
Trigger: You end your turn
Effect: Select an Initiative Count equal to half of your own Initiative or less; you may take an extra turn at that point in the round.
Trainer Combat
XXXXX
Associated Skills: Acrobatics
Tumblers, much like Athletes, put great emphasis on keeping their bodies in shape and pushing their limits. Where the two differ is that Tumblers put much more focus on their physical finesse and dexterity than they do on power or speed. They also don’t go to the same lengths to coach their Pokémon to do the same. Tumblers don’t like being tied down or staying in one place too long, and not even their own Pokémon are going to hold them back!
Acrobatics isn’t just for the circus. The high mobility and speed gained from a life of practiced jumps and gives Tumblers an edge in battle that lets them outmaneuver burlier foes. The Tumbler class provides a Trainer with a few additional offensive outlets, but its big draw is mobility; Tumbler is all about jumping, moving, and rolling with the punches. This class provides you a lot of tools to get around a battlefield quickly, and ensure that nothing will slow or hold you down.
Tumbler [Class] [+Speed] Prerequisites: Acrobat Static Effect: You gain the Run Away Ability. |
Aerialist
[+Speed]
Prerequisites: Tumbler
Static
Effect: You learn the Moves Aerial Ace and Splash.
Quick Gymnastics
[+Speed]
Prerequisites: Tumbler
1 AP – Free Action
Trigger: You hit with an Attack; you make a Jump; or you stand up from being Tripped
Effect: You may may Shift 2 Meters. You don’t count as Flanked or trigger Attacks of Opportunity until the end of your next turn. Additionally, if you activate this Feature, the triggering action does not provoke Attacks of Opportunity.
Flip Out
[+Speed]
Prerequisites: Aerialist, Adept Acrobatics
Static
Effect: Your Tumbler Moves gain additional effects.
Aerial Ace: If you choose not to test for a Critical Hit, Aerial Ace gains the Pass Keyword.
Splash: Once a Scene, you may use Splash as if it had the Interrupt keyword upon getting hit with an attack. If you do, you gain Damage Reduction against that attack equal to twice your Acrobatics Rank.
Acrobatics: You may activate Acrobatics’s extra damage even while holding an Item.
Bounce: When you use Bounce, you don’t trigger Hazards that turn and may choose to destroy all Hazards in your landing square and adjacent squares.
Death From Above
[+Speed]
Prerequisites: Aerialist, Expert Acrobatics
Static
Effect: You learn the Moves Acrobatics and Bounce.
Quick Reflexes
[+Speed]
Prerequisites: Tumbler, Expert Acrobatics
Static
Effect: You gain the Dodge Ability.
Burst of Speed
[+Speed]
Prerequisites: 5 Tumbler Features, Master Acrobatics
Scene – Free Action
Trigger: You end your turn
Effect: Select an Initiative Count equal to half of your own Initiative or less; you may take an extra turn at that point in the round.