Post by Bryan on Jul 19, 2015 18:58:27 GMT -8
Researcher
Crafting
XX
Passive Pokémon Support
X
Travel and Investigation
X
Trainer Combat
X
Associated Skills: Education Skills, Survival
The world is vast place with many complex subjects. It’s simply not possible for someone to know everything about everything, but delving deep into a handful of topics can reap many benefits. While most trainers aim to be the best, Researchers aim to know the most. Researchers become experts on the subjects that interest them. They learn how to apply this information to conflicts off and on the battlefield alike.
The Researcher Class is perhaps one of the most difficult and subtle classes to play, but extremely versatile in its scope; knowledge is power, after all. Researchers all must choose carefully how to proceed with their Features, as their choice of specialization will make a large impact on how they are able to apply their skills. Researcher is all about having the knowledge to make the most of any situation or challenge.
When you choose to take the Researcher Class, you will advance in Fields of Study that represent more narrow topics of research. Two characters with the Researcher Class can play very differently as a result!
Researcher Fields of Study
General Research Field
Breadth of Knowledge
Prerequisites: Novice General Education
Static
Effect: You gain three Skill Edges for which you qualify. These Edges must be used to gain a Skill Edge with an Education Skill, or to gain an Edge that has an Education Skill as a Prerequisite that you meet.
Live and Learn
Prerequisites: Adept General Education
Daily x3 – Free Action
Trigger: You or your Pokémon miss with an attack, fail a skill check, or fail a Save Check
Effect: Add half of your General Education Rank to the next roll of the same type that the triggering user makes.
A Practiced Mind
Prerequisites: Expert General Education
Static
Effect: Rank Up your Mind Attribute. If your Mind Attribute is already at Amazing, Rank Up your lowest Attribute instead.
Instant Analysis
Prerequisites: Expert General Education
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: Your Pokémon loses 2 Tutor Points and gains the Forewarn Ability.
Echoes of the Future
Prerequisite: Master General Education
Daily x2 – Free Action
Trigger: You or your Pokémon make a roll
Effect: You may roll twice and keep the best result.
Apothecary Research Field
Apothecary
Prerequisites: Novice Medicine Education
At-Will – Extended Action
Effects: You gain use any Apothecary Recipe for which you qualify.
Patch Cure
Prerequisites: Apothecary, Adept Medicine Education
At-Will – Extended Action
Target: A Restorative Item
Effect: You distill the target, gaining 3 Restorative Patches. Restorative Patches have the same effect as the items from which they were created, but can only be applied as an Extended Action.
Medical Techniques
Prerequisites: Patch Cure, Expert Medicine Education
1 AP – Swift Action
Trigger: You apply a Restorative Item
Effect: The target gains a Tick of Hit Points, plus an additional amount of Hit Points equal to your Medicine Education Rank.
Medicinal Blend
Prerequisites: Apothecary, Master Medicine Education
At-Will – Extended Action
Ingredients: Two Restoratives, or a Restorative and an X-Item
Effect: You fuse the two Ingredients, creating an Item that has the properties of both. If you choose two Restoratives, they cannot be Restoratives with the same effect (you could not for example, mix a Potion and a Super Potion). If a Restorative Patch is used as an Ingredient, the resulting item can only be used as an Extended Action
Apothecary Recipes
Restorative Science
Prerequisites: Apothecary
Cost: 100
Effect: You create an Antidote, Paralyze Heal, Awakening, Burn Heal, Ice Heal, or Potion.
Super Cures
Prerequisites: Patch Cure
Cost: 200
Effect: You can create Revives and Super Potions.
Hyper Cures
Prerequisites: Medical Techniques
Effect: You can create Full Heals for PY.png 300, Hyper Potions for PY.png 400, and Full Restores for PY.png 700.
Performance Enhancers
Prerequisites: Medicinal Blend
Cost: PY.png 4900
Effect: You create a PP Up or Heart Booster. If you have a Heart Scale, you may destroy the Heart Scale to create a Heart Booster without paying the monetary cost.
Artificer Research Field
Crystal Artificer
Prerequisites: Gem Lore
At-Will - Extended Action
Effects: You may use any Crystal Artificer Recipe for which you qualify.
Crystal Resonance
Prerequisites: Crystal Artificer, Skill Stunt (Dowsing)
Static
Effect: You roll an additional 3d6 when determining how many Shards you find when Dowsing.
Rainbow Light
Prerequisites: Crystal Artificer, Expert Occult Education
2 AP – Standard Action
Condition: You are wearing a Rainbow Gem
Effects: You create a Rainbow lasting one full round. While this Rainbow persists, the Effect Range of all Allies is increased by +3.
Fistful of Force
Prerequisites: Crystal Artificer, Master Occult Education
Scene – Standard Action
Condition: You must have a Shard in your Main Hand or Off-Hand to use Fistful of Force.
Effect: You may destroy the Shard to use the Move Judgment. Judgment’s Type must be one of the Types associated with the used Shard. Instead of adding your Special Attack when using this attack, you may choose to add your Occult Education Rank tripled.
Artificer Recipes
Type Booster
Prerequisites: Crystal Artificer
Ingredients: x4 Shards of the same Color
Effects: You create a Type Booster. The Type chosen must be one of the Types associated with the color of the shards used.
Type Brace
Prerequisites: Crystal Artificer
Ingredients: x4 Shards of the same Color
Effects: You create a Type Brace. The Type chosen must be one of the Types associated with the color of the shards used.
Focus Gem
Prerequisites: Crystal Resonance
Ingredients: Any Six Shards.
Effect: You create a Focus that may crafted to be worn as your choice of an Accessory Item, Head Slot Item, or Hand or Off-Hand Item.
Chakra Crystal
Prerequisites: Crystal Resonance
Ingredients: Any Six Shards
Effect: You create a Stat Booster.
Rainbow Gem
Prerequisites: Rainbow Light, Expert Occult Education
Ingredients: Two Shards of each Color.
Effect: You create a Rainbow Gem that may crafted to be worn as your choice of an Accessory Item, Head Slot Item, or Hand or Off-Hand Item. This item has the same effect as a Focus, except that as an Extended Action, any Trainer with Expert Occult Education Rank or higher may change which Stat the Rainbow Amulet is attuned
to.
Plate Crafter
Prerequisites: Rainbow Light, Expert Occult Education
Ingredients: A Type Booster and a Type Brace of the same Type.
Effects: You create a Type Plate matching the Type Booster and Brace used.
Botany Research Field
Seed Bag
[RANKED 2]
Rank 1 Prerequisites: Green Thumb, Adept General Education or Adept Survival
Rank 2 Prerequisites: Master General Education or Master Survival
X Daily – Extended Action
Target: A Willing Pokémon
Rank 1 Effect: You become adept at harvesting Seeds and Spores from Pokémon. You may target a willing Grass-Type Pokémon that knows Sleep Powder, Stun Spore, or Poison Powder. Add this move to your Move list for the remainder of the day. You may not use Seed Bag to have multiple instances of the same move in your Move list. Seed Bag may be used twice per day per Rank.
Rank 2 Effect: You may also harvest Cotton Spore, Leech Seed, Spore, or Worry Seed.
Top Tier Berries
Prerequisites: Green Thumb
Static
Effect: You may grow additional Berries and Herbs, depending on the higher of your General Education or Survival Rank.
Novice: You may grow Tier 2 Berries.
Adept: You may grow Mental Herbs, Power Herbs, White Herbs, and Tiny Mushrooms.
Expert: You may grow Revival Herbs, Energy Roots, Big Mushrooms, and Tier 3 Berries
Master: Increase the Soil Quality of all your plants by +1.
Herb Lore
Prerequisites: Seed Bag Rank 1
Static
Effect: You may create Energy Powder, Heal Powder, or Poultices from ingredients, as listed below.
Energy Powder: A Sitrus Berry or Tiny Mushroom creates x2 Energy Powders. An Energy Root creates x3 Energy Powders.
Heal Powder: A Lum Berry or Big Mushroom creates x2 Heal Powders. A Revival Herb creates x3 Heal Powders
Poultice: x1 Energy Powder and x1 Heal Powder create x3 Poultices.
Chemistry Research Field
Chemist
Prerequisites: Repel Crafter
At-Will – Extended Action
Effect: You may craft any Chemistry Recipe for which you qualify using your Chemistry Set.
Chemical Warfare
Prerequisites: Chemist, Adept Technology Education
Scene x2 – Free Action
Trigger: You throw a Pester Ball
Effect: The Pester Ball creates a Blast 2, affecting all targets in the area.
Caustic Chemistry
Prerequisites: Chemist, Expert Technology Education
1 AP – Swift Action
Trigger: You hit with a Pester Ball or apply a Repel to a Pokémon
Effect: Make a Technology Education Roll. All targets affected by this Feature’s trigger lose Hit Points equal to your roll. This may only affect a target once per Scene.
Playing God
Prerequisites: Chemist, Expert Technology Education
At-Will – Extended Action
Cost: 3500
Effect: Choose Castform, Grimer, Koffing, Magnemite, Porygon, Solosis, Trubbish, or Voltorb. Using your chemistry set, you create an artificial Egg of the Chosen Pokémon, that hatches within a day. The resulting Pokemon is born at level 5, with the Nature and Ability of your choice (Abilities chosen from its species’ Basic Abilities). Additionally, you may enhance the Pokemon in several ways. Choose a number of upgrades below equal to your Technology Education Rank.
The Pokémon is of an unusual coloration, gaining a +2d6 Bonus to the Introduction Stage of a Contest toward a single Contest Stat.
The Pokémon adds a Move from its Egg Move or Move Tutor List to its Inheritance List. This may be performed up to 3 times.
Increase one of the Pokémon’s Base Stats by +1. This counts as use of a Vitamin. This may be performed up to 5 times.
Chemistry Recipes
Enhancers
Prerequisites: Chemist
Cost: 100
Effect: You can create any X-Item, Dire Hit, or Guard Spec.
Pester Balls: Disorient
Prerequisites: Chemist
Cost: 50
Effect: You create Pester Balls that can inflict Rage or Confusion.
Pester Balls: Pain
Prerequisites: Chemical Warfare
Cost: 50
Effect: You create Pester Balls that can inflict Burn or Poison.
Pester Balls: Shut Down
Prerequisites: Caustic Chemistry
Cost: 50
Effect: You create Pester Balls that can inflict Paralysis or Sleep.
Climatology Research Field
Climatology
Prerequisites: Novice Survival
Static
Effect: You gain the Overcoat Ability.
Climate Control
Prerequisites: Climatology
1 AP – Free Action
Trigger: A Move or Ability creates a Weather Effect while non-standard Weather is already in effect
Effect: The triggering Weather Effect does not replace the already extant Weather in effect; both exist simultaneously on the field. If a new Weather effect is placed on the field after the two that are out, both are replaced by the third, unless you activate this Feature again to replace only one.
Weather Systems
Prerequisites: Climatology, Expert Survival
At-Will – Extended Action
Target: Your Pokemon with at least 2 Tutor Point
Effect: Your Pokemon loses 2 Tutor Points, and learns your choice of Hail, Rain Dance, Sandstorm, or Sunny Day. The target must be able to learn the chosen Move through Level-Up, TM, or Tutor Moves. If the target has the chosen Move in their Level-Up List, Weather Systems costs no Tutor Points.
Extreme Weather
Prerequisites: Climate Control, Master Survival
Daily x3 – Free Action
Trigger: You or your Pokémon create a Weather Condition
Effect: The Weather is particularly intense and has additional effects.
Hail: All Trainers and Pokémon that take Hail Damage take a -5 Penalty to all Damage Rolls.
Rain: All Trainers and Pokémon that are not Water or Grass typed are Slowed.
Sandstorm: All Trainers and Pokémon that take Sandstorm damage take a -2 Penalty to Accuracy Rolls.
Sun: Trainers and Pokémon that are not Fire or Grass Typed are Suppressed.
Occultism Research Field
Witch Hunter
Prerequisites: Novice Occult Education
Static
Effect: You gain the “Psionic Sight” Feature, even if you do not meet the prerequisites. If you already had the Psionic Sight Feature, you instead gain another Feature for which you qualify.
Psionic Analysis
Prerequisites: Witch Hunter, Master Occult Education
Scene – Extended Action
Effect: You are able to analyze Psychic Residue and can determine the following information about the Trainer or Pokémon that left the residue:
Whether they are a Human or a Pokémon
Which Psychic-Type Moves they know
If they’re Human, which of the following Class Features they have: Telepath, Telekinetic, Warper
Mental Resistance
Prerequisites: Witch Hunter
Static
Effect: You gain the Mindlock Capability and 10 Damage Reduction against Special Psychic, Ghost, and Dark-Type damage.
Immutable Mind
Prerequisites: Mental Resistance, Expert Occult Education
Scene – Free Action
Trigger: You’re hit by a Psychic, Ghost, or Dark-Type Move
Effect: If the triggering Move was a Status-Class Move, the Move fails. If the Triggering Move was a Damaging Move with a Secondary Effect that triggers on a certain roll, you are immune to the secondary effect.
Paleontology Research Field
Fossil Restoration
Prerequisites: Paleontologist, Novice Pokémon Education
At-Will – Extended Action
Target: A Fossil you are reviving
Effect: The resulting Pokémon is born with 2 fewer Tutor Points, and gains its second Basic Ability. If it has only has one Basic Ability, it gains one of its Advanced Abilities, chosen by the GM. This Feature does not affect how the Pokémon continues to gain Abilities.
Ancient Heritage
Prerequisites: Fossil Restoration
At-Will – Extended Action
Target: Your Fossil Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points and learns Ancient Power. If the target has Ancient Power in its Level-Up List, Ancient Heritage costs no Tutor Points. As a static effect, whenever your Pokémon use Ancient Power, its activated effect occurs on 18+ and you may always choose whether it deals Physical or Special Damage, using the appropriate attack Stat.
Genetic Memory
Prerequisites: Ancient Heritage, Expert Pokémon Education
Daily x2 – Extended Action
Target: Your Fossil Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points and learns any Move from its Egg Move or Tutor Move List. Genetic Memory may target a Pokémon only twice: once with a Tutor Move and once with an Egg Move. Egg Moves tutored this way do not count against the limit of 3 for TM and Tutor Moves.
Prehistoric Bond
Prerequisites: Fossil Restoration, Expert Pokémon Education
At-Will – Extended Action
Trigger: You revive a Fossil
Effect: You also produce a Held Item from the remnants of the Fossil. The effect of this Held Item is based on the highest Base Stat of the individual Pokémon being Revived, counting the effects of Nature but no other effects that alter Base Stats. If there is a tie, the GM decides which Base Stat is used. This Held Item may only be used by Pokémon revived from Fossils.
Pokémon Caretaking Research Field
Pusher
Prerequisites: Novice Pokémon Education
Static
Effect: Your Pokémon gain the Basic Ranged Attacks, Aura Pulse, Enticing Bait, Extended Invisibility, Far Reading, Precise Threadings, Seismometer, TK Mastery, and Trail Sniffer Poke Edges automatically if they qualify for them, without having to invest any Tutor Points.
This One’s Special, I Know It
Prerequisites: Pusher
Special – Free Action
Target: A hatching egg.
Effect: The Pokémon is born with special qualities, determined by the GM. This Feature may be activated one time per Pokémon Education Rank above Untrained.
Skill Trainer
Prerequisites: Pusher
At-Will – Free Action
Trigger: You Train your Pokémon
Effect: For each of your Pokémon that has been Trained during this time, choose a Skill; that Skill becomes Pushed until an Extended Rest is taken. Pokémon rolls +1d6 with Pushed Skills, unless that would cause you to roll more than 6d6; if so, that Pokémon rolls with a +3 Bonus instead. A Pokémon may have only one Pushed Skill at a time.
Re-Balancing
Prerequisites: Pusher, Master Pokémon Education
At-Will – Extended Action
Target: A Pokémon with 2 Tutor Points
Effect: The target loses 2 Tutor Points, and gains one of the following: +1 to all Base Stats, +2 to two different Base Stats, or +3 to a single Base Stat. The target then redistributes their Stat Points. A Pokémon may be targeted by Re-Balancing only once.
Crafting
XX
Passive Pokémon Support
X
Travel and Investigation
X
Trainer Combat
X
Associated Skills: Education Skills, Survival
The world is vast place with many complex subjects. It’s simply not possible for someone to know everything about everything, but delving deep into a handful of topics can reap many benefits. While most trainers aim to be the best, Researchers aim to know the most. Researchers become experts on the subjects that interest them. They learn how to apply this information to conflicts off and on the battlefield alike.
The Researcher Class is perhaps one of the most difficult and subtle classes to play, but extremely versatile in its scope; knowledge is power, after all. Researchers all must choose carefully how to proceed with their Features, as their choice of specialization will make a large impact on how they are able to apply their skills. Researcher is all about having the knowledge to make the most of any situation or challenge.
When you choose to take the Researcher Class, you will advance in Fields of Study that represent more narrow topics of research. Two characters with the Researcher Class can play very differently as a result!
Researcher [CLASS] [BRANCH] Prerequisites: An Education Skill at Novice Rank Static Effect: Choose two Researcher Fields of Study. You may take Features from those Fields with this instance of Researcher. Gain one Feature from a chosen Researcher Field for which you qualify. Note: Researcher is broken up into multiple Fields of Study. You may not take Features from a Field of Study you haven’t chosen with the base Researcher Feature. You may take Researcher any number of times, each time choosing two different Fields of Study. |
Researcher Fields of Study
General Research Field
Breadth of Knowledge
Prerequisites: Novice General Education
Static
Effect: You gain three Skill Edges for which you qualify. These Edges must be used to gain a Skill Edge with an Education Skill, or to gain an Edge that has an Education Skill as a Prerequisite that you meet.
Live and Learn
Prerequisites: Adept General Education
Daily x3 – Free Action
Trigger: You or your Pokémon miss with an attack, fail a skill check, or fail a Save Check
Effect: Add half of your General Education Rank to the next roll of the same type that the triggering user makes.
A Practiced Mind
Prerequisites: Expert General Education
Static
Effect: Rank Up your Mind Attribute. If your Mind Attribute is already at Amazing, Rank Up your lowest Attribute instead.
Instant Analysis
Prerequisites: Expert General Education
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: Your Pokémon loses 2 Tutor Points and gains the Forewarn Ability.
Echoes of the Future
Prerequisite: Master General Education
Daily x2 – Free Action
Trigger: You or your Pokémon make a roll
Effect: You may roll twice and keep the best result.
Apothecary Research Field
Apothecary
Prerequisites: Novice Medicine Education
At-Will – Extended Action
Effects: You gain use any Apothecary Recipe for which you qualify.
Patch Cure
Prerequisites: Apothecary, Adept Medicine Education
At-Will – Extended Action
Target: A Restorative Item
Effect: You distill the target, gaining 3 Restorative Patches. Restorative Patches have the same effect as the items from which they were created, but can only be applied as an Extended Action.
Medical Techniques
Prerequisites: Patch Cure, Expert Medicine Education
1 AP – Swift Action
Trigger: You apply a Restorative Item
Effect: The target gains a Tick of Hit Points, plus an additional amount of Hit Points equal to your Medicine Education Rank.
Medicinal Blend
Prerequisites: Apothecary, Master Medicine Education
At-Will – Extended Action
Ingredients: Two Restoratives, or a Restorative and an X-Item
Effect: You fuse the two Ingredients, creating an Item that has the properties of both. If you choose two Restoratives, they cannot be Restoratives with the same effect (you could not for example, mix a Potion and a Super Potion). If a Restorative Patch is used as an Ingredient, the resulting item can only be used as an Extended Action
Apothecary Recipes
Restorative Science
Prerequisites: Apothecary
Cost: 100
Effect: You create an Antidote, Paralyze Heal, Awakening, Burn Heal, Ice Heal, or Potion.
Super Cures
Prerequisites: Patch Cure
Cost: 200
Effect: You can create Revives and Super Potions.
Hyper Cures
Prerequisites: Medical Techniques
Effect: You can create Full Heals for PY.png 300, Hyper Potions for PY.png 400, and Full Restores for PY.png 700.
Performance Enhancers
Prerequisites: Medicinal Blend
Cost: PY.png 4900
Effect: You create a PP Up or Heart Booster. If you have a Heart Scale, you may destroy the Heart Scale to create a Heart Booster without paying the monetary cost.
Artificer Research Field
Crystal Artificer
Prerequisites: Gem Lore
At-Will - Extended Action
Effects: You may use any Crystal Artificer Recipe for which you qualify.
Crystal Resonance
Prerequisites: Crystal Artificer, Skill Stunt (Dowsing)
Static
Effect: You roll an additional 3d6 when determining how many Shards you find when Dowsing.
Rainbow Light
Prerequisites: Crystal Artificer, Expert Occult Education
2 AP – Standard Action
Condition: You are wearing a Rainbow Gem
Effects: You create a Rainbow lasting one full round. While this Rainbow persists, the Effect Range of all Allies is increased by +3.
Fistful of Force
Prerequisites: Crystal Artificer, Master Occult Education
Scene – Standard Action
Condition: You must have a Shard in your Main Hand or Off-Hand to use Fistful of Force.
Effect: You may destroy the Shard to use the Move Judgment. Judgment’s Type must be one of the Types associated with the used Shard. Instead of adding your Special Attack when using this attack, you may choose to add your Occult Education Rank tripled.
Artificer Recipes
Type Booster
Prerequisites: Crystal Artificer
Ingredients: x4 Shards of the same Color
Effects: You create a Type Booster. The Type chosen must be one of the Types associated with the color of the shards used.
Type Brace
Prerequisites: Crystal Artificer
Ingredients: x4 Shards of the same Color
Effects: You create a Type Brace. The Type chosen must be one of the Types associated with the color of the shards used.
Focus Gem
Prerequisites: Crystal Resonance
Ingredients: Any Six Shards.
Effect: You create a Focus that may crafted to be worn as your choice of an Accessory Item, Head Slot Item, or Hand or Off-Hand Item.
Chakra Crystal
Prerequisites: Crystal Resonance
Ingredients: Any Six Shards
Effect: You create a Stat Booster.
Rainbow Gem
Prerequisites: Rainbow Light, Expert Occult Education
Ingredients: Two Shards of each Color.
Effect: You create a Rainbow Gem that may crafted to be worn as your choice of an Accessory Item, Head Slot Item, or Hand or Off-Hand Item. This item has the same effect as a Focus, except that as an Extended Action, any Trainer with Expert Occult Education Rank or higher may change which Stat the Rainbow Amulet is attuned
to.
Plate Crafter
Prerequisites: Rainbow Light, Expert Occult Education
Ingredients: A Type Booster and a Type Brace of the same Type.
Effects: You create a Type Plate matching the Type Booster and Brace used.
Botany Research Field
Seed Bag
[RANKED 2]
Rank 1 Prerequisites: Green Thumb, Adept General Education or Adept Survival
Rank 2 Prerequisites: Master General Education or Master Survival
X Daily – Extended Action
Target: A Willing Pokémon
Rank 1 Effect: You become adept at harvesting Seeds and Spores from Pokémon. You may target a willing Grass-Type Pokémon that knows Sleep Powder, Stun Spore, or Poison Powder. Add this move to your Move list for the remainder of the day. You may not use Seed Bag to have multiple instances of the same move in your Move list. Seed Bag may be used twice per day per Rank.
Rank 2 Effect: You may also harvest Cotton Spore, Leech Seed, Spore, or Worry Seed.
Top Tier Berries
Prerequisites: Green Thumb
Static
Effect: You may grow additional Berries and Herbs, depending on the higher of your General Education or Survival Rank.
Novice: You may grow Tier 2 Berries.
Adept: You may grow Mental Herbs, Power Herbs, White Herbs, and Tiny Mushrooms.
Expert: You may grow Revival Herbs, Energy Roots, Big Mushrooms, and Tier 3 Berries
Master: Increase the Soil Quality of all your plants by +1.
Herb Lore
Prerequisites: Seed Bag Rank 1
Static
Effect: You may create Energy Powder, Heal Powder, or Poultices from ingredients, as listed below.
Energy Powder: A Sitrus Berry or Tiny Mushroom creates x2 Energy Powders. An Energy Root creates x3 Energy Powders.
Heal Powder: A Lum Berry or Big Mushroom creates x2 Heal Powders. A Revival Herb creates x3 Heal Powders
Poultice: x1 Energy Powder and x1 Heal Powder create x3 Poultices.
Chemistry Research Field
Chemist
Prerequisites: Repel Crafter
At-Will – Extended Action
Effect: You may craft any Chemistry Recipe for which you qualify using your Chemistry Set.
Chemical Warfare
Prerequisites: Chemist, Adept Technology Education
Scene x2 – Free Action
Trigger: You throw a Pester Ball
Effect: The Pester Ball creates a Blast 2, affecting all targets in the area.
Caustic Chemistry
Prerequisites: Chemist, Expert Technology Education
1 AP – Swift Action
Trigger: You hit with a Pester Ball or apply a Repel to a Pokémon
Effect: Make a Technology Education Roll. All targets affected by this Feature’s trigger lose Hit Points equal to your roll. This may only affect a target once per Scene.
Playing God
Prerequisites: Chemist, Expert Technology Education
At-Will – Extended Action
Cost: 3500
Effect: Choose Castform, Grimer, Koffing, Magnemite, Porygon, Solosis, Trubbish, or Voltorb. Using your chemistry set, you create an artificial Egg of the Chosen Pokémon, that hatches within a day. The resulting Pokemon is born at level 5, with the Nature and Ability of your choice (Abilities chosen from its species’ Basic Abilities). Additionally, you may enhance the Pokemon in several ways. Choose a number of upgrades below equal to your Technology Education Rank.
The Pokémon is of an unusual coloration, gaining a +2d6 Bonus to the Introduction Stage of a Contest toward a single Contest Stat.
The Pokémon adds a Move from its Egg Move or Move Tutor List to its Inheritance List. This may be performed up to 3 times.
Increase one of the Pokémon’s Base Stats by +1. This counts as use of a Vitamin. This may be performed up to 5 times.
Chemistry Recipes
Enhancers
Prerequisites: Chemist
Cost: 100
Effect: You can create any X-Item, Dire Hit, or Guard Spec.
Pester Balls: Disorient
Prerequisites: Chemist
Cost: 50
Effect: You create Pester Balls that can inflict Rage or Confusion.
Pester Balls: Pain
Prerequisites: Chemical Warfare
Cost: 50
Effect: You create Pester Balls that can inflict Burn or Poison.
Pester Balls: Shut Down
Prerequisites: Caustic Chemistry
Cost: 50
Effect: You create Pester Balls that can inflict Paralysis or Sleep.
Climatology Research Field
Climatology
Prerequisites: Novice Survival
Static
Effect: You gain the Overcoat Ability.
Climate Control
Prerequisites: Climatology
1 AP – Free Action
Trigger: A Move or Ability creates a Weather Effect while non-standard Weather is already in effect
Effect: The triggering Weather Effect does not replace the already extant Weather in effect; both exist simultaneously on the field. If a new Weather effect is placed on the field after the two that are out, both are replaced by the third, unless you activate this Feature again to replace only one.
Weather Systems
Prerequisites: Climatology, Expert Survival
At-Will – Extended Action
Target: Your Pokemon with at least 2 Tutor Point
Effect: Your Pokemon loses 2 Tutor Points, and learns your choice of Hail, Rain Dance, Sandstorm, or Sunny Day. The target must be able to learn the chosen Move through Level-Up, TM, or Tutor Moves. If the target has the chosen Move in their Level-Up List, Weather Systems costs no Tutor Points.
Extreme Weather
Prerequisites: Climate Control, Master Survival
Daily x3 – Free Action
Trigger: You or your Pokémon create a Weather Condition
Effect: The Weather is particularly intense and has additional effects.
Hail: All Trainers and Pokémon that take Hail Damage take a -5 Penalty to all Damage Rolls.
Rain: All Trainers and Pokémon that are not Water or Grass typed are Slowed.
Sandstorm: All Trainers and Pokémon that take Sandstorm damage take a -2 Penalty to Accuracy Rolls.
Sun: Trainers and Pokémon that are not Fire or Grass Typed are Suppressed.
Occultism Research Field
Witch Hunter
Prerequisites: Novice Occult Education
Static
Effect: You gain the “Psionic Sight” Feature, even if you do not meet the prerequisites. If you already had the Psionic Sight Feature, you instead gain another Feature for which you qualify.
Psionic Analysis
Prerequisites: Witch Hunter, Master Occult Education
Scene – Extended Action
Effect: You are able to analyze Psychic Residue and can determine the following information about the Trainer or Pokémon that left the residue:
Whether they are a Human or a Pokémon
Which Psychic-Type Moves they know
If they’re Human, which of the following Class Features they have: Telepath, Telekinetic, Warper
Mental Resistance
Prerequisites: Witch Hunter
Static
Effect: You gain the Mindlock Capability and 10 Damage Reduction against Special Psychic, Ghost, and Dark-Type damage.
Immutable Mind
Prerequisites: Mental Resistance, Expert Occult Education
Scene – Free Action
Trigger: You’re hit by a Psychic, Ghost, or Dark-Type Move
Effect: If the triggering Move was a Status-Class Move, the Move fails. If the Triggering Move was a Damaging Move with a Secondary Effect that triggers on a certain roll, you are immune to the secondary effect.
Paleontology Research Field
Fossil Restoration
Prerequisites: Paleontologist, Novice Pokémon Education
At-Will – Extended Action
Target: A Fossil you are reviving
Effect: The resulting Pokémon is born with 2 fewer Tutor Points, and gains its second Basic Ability. If it has only has one Basic Ability, it gains one of its Advanced Abilities, chosen by the GM. This Feature does not affect how the Pokémon continues to gain Abilities.
Ancient Heritage
Prerequisites: Fossil Restoration
At-Will – Extended Action
Target: Your Fossil Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points and learns Ancient Power. If the target has Ancient Power in its Level-Up List, Ancient Heritage costs no Tutor Points. As a static effect, whenever your Pokémon use Ancient Power, its activated effect occurs on 18+ and you may always choose whether it deals Physical or Special Damage, using the appropriate attack Stat.
Genetic Memory
Prerequisites: Ancient Heritage, Expert Pokémon Education
Daily x2 – Extended Action
Target: Your Fossil Pokémon with at least 2 Tutor Points remaining
Effect: The target loses 2 Tutor Points and learns any Move from its Egg Move or Tutor Move List. Genetic Memory may target a Pokémon only twice: once with a Tutor Move and once with an Egg Move. Egg Moves tutored this way do not count against the limit of 3 for TM and Tutor Moves.
Prehistoric Bond
Prerequisites: Fossil Restoration, Expert Pokémon Education
At-Will – Extended Action
Trigger: You revive a Fossil
Effect: You also produce a Held Item from the remnants of the Fossil. The effect of this Held Item is based on the highest Base Stat of the individual Pokémon being Revived, counting the effects of Nature but no other effects that alter Base Stats. If there is a tie, the GM decides which Base Stat is used. This Held Item may only be used by Pokémon revived from Fossils.
Stat | Name | Effect |
HP | Relic Crown | The holder gains a +2 Bonus to all Save Checks. |
Attack | Primal Frame | The holder’s damaging attacks have their Critical Hit Range extended by +1. |
Defense | Prehistoric Razors | When a foe hits the holder with a damaging Melee Attack, they lose 1/10th of their maximum Hit Points. |
Sp. Attack | Primal Cloak | The holder’s damaging attacks have their Effect Range extended by +1. |
Sp. Defense | Prehistoric Aegis | The holder gains 5 Damage Reduction against Ranged Attacks. |
Speed | Relic Sash | The holder gains +2 Evasion against Status Moves. |
Pokémon Caretaking Research Field
Pusher
Prerequisites: Novice Pokémon Education
Static
Effect: Your Pokémon gain the Basic Ranged Attacks, Aura Pulse, Enticing Bait, Extended Invisibility, Far Reading, Precise Threadings, Seismometer, TK Mastery, and Trail Sniffer Poke Edges automatically if they qualify for them, without having to invest any Tutor Points.
This One’s Special, I Know It
Prerequisites: Pusher
Special – Free Action
Target: A hatching egg.
Effect: The Pokémon is born with special qualities, determined by the GM. This Feature may be activated one time per Pokémon Education Rank above Untrained.
Skill Trainer
Prerequisites: Pusher
At-Will – Free Action
Trigger: You Train your Pokémon
Effect: For each of your Pokémon that has been Trained during this time, choose a Skill; that Skill becomes Pushed until an Extended Rest is taken. Pokémon rolls +1d6 with Pushed Skills, unless that would cause you to roll more than 6d6; if so, that Pokémon rolls with a +3 Bonus instead. A Pokémon may have only one Pushed Skill at a time.
Re-Balancing
Prerequisites: Pusher, Master Pokémon Education
At-Will – Extended Action
Target: A Pokémon with 2 Tutor Points
Effect: The target loses 2 Tutor Points, and gains one of the following: +1 to all Base Stats, +2 to two different Base Stats, or +3 to a single Base Stat. The target then redistributes their Stat Points. A Pokémon may be targeted by Re-Balancing only once.