Post by Bryan on Jul 19, 2015 17:50:28 GMT -8
Stat Ace
Passive Pokémon Support
XXXX
Active Pokémon Support
X
Associated Skills: Command, Focus
Stat Aces hold loyalties only to ability. They find Pokémon who are the fastest, or the strongest, or the smartest and then, the Stat Ace further improves those abilities. No other Trainer can make a Slowbro act with the Speed of a Ninjask. This focus makes them extremely effective in their element, but might also come with the risk of opening themselves up to weaknesses a more well rounded trainer wouldn’t have as much issue with. Granted, it doesn’t take many blows from an Attack or Special Attack Ace to knock out a foe, not many can wear down a Defense or Special Defense Ace, and it’s hard to get a leg up on a Speed Ace.
Stat Ace, as a Class, allows you to customize Pokémon in odd ways you typically wouldn’t be able to. By allowing you to bypass Base Stat Relations for a stat you can raise Pokémon in rather interesting manners, such as having a Gengar focused on physical attacks and taking advantage of their awesome Egg Moves and Level Up Moves for it. It also allows you to further improve Pokémon who are already slanted in such a manner with innate Combat Stage bonuses, extra Abilities and bonus stats.
Stat Link
[BRANCH]
Prerequisites: Stat Ace
1 AP – Free Action
Trigger: At the end of your Pokémon’s turn, their Chosen Stat is at its default number of Combat Stages or less.
Effect: The triggering Pokémon has gains +1 Combat Stage in your Chosen Stat. (Note: The “Default” number of Combat Stages is usually 0)
Stat Training
[BRANCH]
Prerequisites: Stat Ace
At-Will – Extended Action
Target: Your Pokémon with at least 1 Tutor Point
Effect: Your Pokémon loses 1 Tutor Point, and learns a Move based on your Chosen Stat, even if your Pokémon cannot normally learn this Move.
Attack: Swords Dance or Range
Defense: Iron Defense or Reflect
Special Attack: Nasty Plot or Hidden Power
Special Defense: Amnesia or Light Screen
Speed: Agility or After You
Stat Maneuver
[BRANCH]
Prerequisites: Stat Ace, Adept Command or Focus
Scene – Free Action
Effect: Stat Maneuver’s Effect depends on your Chosen Stat!
Attack Effect: You may activate this Feature to cause one of your Pokémon to use a Physical “Melee, 1-Target” Move as if its range was “Melee, Pass” or “Melee, 3-Targets” instead.
Defense Effect: You may activate this feature whenever your Pokémon is hit by a Physical Attack to receive the blow as if your Pokémon’s Defense Combat Stages were at +6 instead of its current value.
Special Attack Effect: You may activate this Feature to allow your Pokémon to use a Special Burst, Cone, Close Blast, Ranged Blast, or Line of any size as a Burst 1, Cone 2, Close Blast 2, or Line 4 instead.
Special Defense Effect: You may activate this feature whenever your Pokémon is hit by a Special Attack to receive the blow as if your Pokémon’s Special Defense CS were at +6 instead of its current value.
Speed Effect: You may activate this ability to cause your Pokémon to use a Priority Move as Priority (Advanced).
Stat Mastery
[BRANCH]
Prerequisites: Stat Maneuver
Static
Effect: Stat Mastery’s Effect depends on your Chosen Stat:
Attack Effect: When your Pokémon successfully uses a Push, Disarm, or Dirty Trick Combat Maneuver, the target of the Maneuver loses a Tick of Hit Points.
Defense Effect: Whenever your Pokémon does not spend their Shift Action to Shift during a turn, they gain +5 Damage Reduction for one full round.
Special Attack Effect: The Range of your Pokémon’s Special Non-Melee Moves is increased by +2. This does not affect the size of Area-Of-Effect moves (But does affect the range at which you can place Ranged Blasts).
Special Defense Effect: Whenever your Pokémon would lose a Tick of Hit Points from Status Afflictions, Weather, or other effects, they lose 5 fewer Hit Points, to a minimum of 1.
Speed Effect: Your Pokémon may take Disengage Maneuvers as Swift Actions.
Stat Embodiment
[BRANCH]
Prerequisites: 4 Stat Ace Features, Expert Command or Focus
1 AP – Swift Action, Priority (Limited)
Target: Your Pokémon
Effect: Your Pokémon gains an Ability, based on your Chosen Stat, for the remainder of the Scene. Switching does not end this effect. Stat Embodiment may only grant one Ability to a Pokémon at a time. If it is used a second time on the same target, it replaces the first granted Ability.
Attack Aces give Sheer Force or Defiant
Defense Aces give Filter or Battle Armor
Special Attack Aces give Tinted Lens or Competitive
Special Defense Aces give Multiscale or Tolerance
Speed Aces give Speed Boost or Vanguard
Stat Stratagem
[Branch] [Order] [Stratagem]
Prerequisites: Stat Link, Stat Training, Master Focus or Command
2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is Bound, the target has the following bonuses based on your Chosen Stat:
Attack Effect: The target’s damaging Melee Attacks have their Critical Hit Range increased by 1 for each positive Combat Stage they have in Attack, up to a maximum of +3.
Defense Effect: The target gains a +2 bonus to Save Checks against Paralysis, Sleep, and Freeze for each positive Combat Stage they have in Defense, up to a maximum of +6.
Special Attack Effect: The target’s damaging Ranged Attacks have their Effect Range increased by 1 for each positive Combat Stage they have in Special Attack, up to a maximum of +3.
Special Defense Effect: The target gains a +2 bonus to Save Checks against Confusion, Rage, and Infatuation for each positive Combat Stage they have in Special Defense, up to a maximum of +6.
Speed Effect: The target’s Movement Capabilities are increased by 1 for each positive Combat Stage they have in Speed, up to a maximum of +3.
Passive Pokémon Support
XXXX
Active Pokémon Support
X
Associated Skills: Command, Focus
Stat Aces hold loyalties only to ability. They find Pokémon who are the fastest, or the strongest, or the smartest and then, the Stat Ace further improves those abilities. No other Trainer can make a Slowbro act with the Speed of a Ninjask. This focus makes them extremely effective in their element, but might also come with the risk of opening themselves up to weaknesses a more well rounded trainer wouldn’t have as much issue with. Granted, it doesn’t take many blows from an Attack or Special Attack Ace to knock out a foe, not many can wear down a Defense or Special Defense Ace, and it’s hard to get a leg up on a Speed Ace.
Stat Ace, as a Class, allows you to customize Pokémon in odd ways you typically wouldn’t be able to. By allowing you to bypass Base Stat Relations for a stat you can raise Pokémon in rather interesting manners, such as having a Gengar focused on physical attacks and taking advantage of their awesome Egg Moves and Level Up Moves for it. It also allows you to further improve Pokémon who are already slanted in such a manner with innate Combat Stage bonuses, extra Abilities and bonus stats.
Stat Ace [CLASS] [BRANCH] Prerequisites: Ace Trainer or Style Expert, 3 Pokémon with the chosen stat of 15 or more Prerequisites: 3 Pokémon with the chosen stat as their Highest Stat and at 20 or higher, Adept Command or Focus Static Effect: Your Pokémon have their Chosen Base Stat increased by +1, and by +1 more for every 10 Levels they have (for example, a Level 20 Pokémon would have your Chosen Stat’s base value increased by +3). Additionally, your Pokémon may ignore Base Relations, as long as they are adding to the Stat chosen for Stat Ace, and you do not need to “correct” Stats due to this inflated Stat Value. Note: When you take Stat Ace, choose Attack, Defense, Special Attack, Special Defense, or Speed. This becomes your Pokémon’s Chosen Stat. You may take Stat Ace multiple times, choosing different Stats each time. If using Style Expert to qualify for Stat Ace, your Chosen Stat must be the Stat that correlates to your Chosen Contest Stat. Beauty is Special Attack, Cool is Attack, Cute is Speed, Smart is Special Defense, and Tough is Defense. |
Stat Link
[BRANCH]
Prerequisites: Stat Ace
1 AP – Free Action
Trigger: At the end of your Pokémon’s turn, their Chosen Stat is at its default number of Combat Stages or less.
Effect: The triggering Pokémon has gains +1 Combat Stage in your Chosen Stat. (Note: The “Default” number of Combat Stages is usually 0)
Stat Training
[BRANCH]
Prerequisites: Stat Ace
At-Will – Extended Action
Target: Your Pokémon with at least 1 Tutor Point
Effect: Your Pokémon loses 1 Tutor Point, and learns a Move based on your Chosen Stat, even if your Pokémon cannot normally learn this Move.
Attack: Swords Dance or Range
Defense: Iron Defense or Reflect
Special Attack: Nasty Plot or Hidden Power
Special Defense: Amnesia or Light Screen
Speed: Agility or After You
Stat Maneuver
[BRANCH]
Prerequisites: Stat Ace, Adept Command or Focus
Scene – Free Action
Effect: Stat Maneuver’s Effect depends on your Chosen Stat!
Attack Effect: You may activate this Feature to cause one of your Pokémon to use a Physical “Melee, 1-Target” Move as if its range was “Melee, Pass” or “Melee, 3-Targets” instead.
Defense Effect: You may activate this feature whenever your Pokémon is hit by a Physical Attack to receive the blow as if your Pokémon’s Defense Combat Stages were at +6 instead of its current value.
Special Attack Effect: You may activate this Feature to allow your Pokémon to use a Special Burst, Cone, Close Blast, Ranged Blast, or Line of any size as a Burst 1, Cone 2, Close Blast 2, or Line 4 instead.
Special Defense Effect: You may activate this feature whenever your Pokémon is hit by a Special Attack to receive the blow as if your Pokémon’s Special Defense CS were at +6 instead of its current value.
Speed Effect: You may activate this ability to cause your Pokémon to use a Priority Move as Priority (Advanced).
Stat Mastery
[BRANCH]
Prerequisites: Stat Maneuver
Static
Effect: Stat Mastery’s Effect depends on your Chosen Stat:
Attack Effect: When your Pokémon successfully uses a Push, Disarm, or Dirty Trick Combat Maneuver, the target of the Maneuver loses a Tick of Hit Points.
Defense Effect: Whenever your Pokémon does not spend their Shift Action to Shift during a turn, they gain +5 Damage Reduction for one full round.
Special Attack Effect: The Range of your Pokémon’s Special Non-Melee Moves is increased by +2. This does not affect the size of Area-Of-Effect moves (But does affect the range at which you can place Ranged Blasts).
Special Defense Effect: Whenever your Pokémon would lose a Tick of Hit Points from Status Afflictions, Weather, or other effects, they lose 5 fewer Hit Points, to a minimum of 1.
Speed Effect: Your Pokémon may take Disengage Maneuvers as Swift Actions.
Stat Embodiment
[BRANCH]
Prerequisites: 4 Stat Ace Features, Expert Command or Focus
1 AP – Swift Action, Priority (Limited)
Target: Your Pokémon
Effect: Your Pokémon gains an Ability, based on your Chosen Stat, for the remainder of the Scene. Switching does not end this effect. Stat Embodiment may only grant one Ability to a Pokémon at a time. If it is used a second time on the same target, it replaces the first granted Ability.
Attack Aces give Sheer Force or Defiant
Defense Aces give Filter or Battle Armor
Special Attack Aces give Tinted Lens or Competitive
Special Defense Aces give Multiscale or Tolerance
Speed Aces give Speed Boost or Vanguard
Stat Stratagem
[Branch] [Order] [Stratagem]
Prerequisites: Stat Link, Stat Training, Master Focus or Command
2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is Bound, the target has the following bonuses based on your Chosen Stat:
Attack Effect: The target’s damaging Melee Attacks have their Critical Hit Range increased by 1 for each positive Combat Stage they have in Attack, up to a maximum of +3.
Defense Effect: The target gains a +2 bonus to Save Checks against Paralysis, Sleep, and Freeze for each positive Combat Stage they have in Defense, up to a maximum of +6.
Special Attack Effect: The target’s damaging Ranged Attacks have their Effect Range increased by 1 for each positive Combat Stage they have in Special Attack, up to a maximum of +3.
Special Defense Effect: The target gains a +2 bonus to Save Checks against Confusion, Rage, and Infatuation for each positive Combat Stage they have in Special Defense, up to a maximum of +6.
Speed Effect: The target’s Movement Capabilities are increased by 1 for each positive Combat Stage they have in Speed, up to a maximum of +3.