Post by Bryan on Jul 19, 2015 16:46:08 GMT -8
Type Ace
Passive Pokémon Support
XXX
Active Pokémon Support
XX
Associated Skills: Varies by Type
In a world where most Gyms are based on a particular Type of Pokémon, Type Aces are by far the most common of these specialists. The Type Ace feels a deep bond to a particular Type of Pokémon, and excels on raising them. This tie is so deep that they can with time change the very type of their Pokémon and their Moves, or teach a Pokémon to use a Move in a way they normally wouldn’t be able to. While their weaknesses are more pronounced than those of Stat Aces and Style Experts, their strengths are as well.
Type Ace is one of the most popular Classes for its thematic importance to the world of Pokémon and it’s signature benefit, Type Syncing. No class lets you customize Pokémon in such a dynamic way as Type Ace. Changing the Type of a Pokémon can have significant impacts on its Capabilities, Abilities, and Moves. The ability to change the Type of a Move is also highly valuable. Furthermore, Type Aces can gain a number of passive benefits to better their Type.
Type-Linked Skills: Depending on your Chosen Type for Type Ace, your prerequisites for the Class and its Features will change, each Type requiring one of two Type-Linked Skills. The Type-Linked Skills for each Type are:
Type Refresh
[Branch] [Orders]
Prerequisites: Type Ace
2 AP – Standard Action
Target: Your Pokémon
Effect: The target regains one use of a Scene-Frequency Move of your Chosen Type, and refreshes the Frequency of all EOT-Frequency Moves of your chosen Type. A Target can be affected by Type Refresh only once per Scene.
Move Sync
[BRANCH]
Prerequisites: 3 Type Ace Features
At-Will – Extended Action
Target: Your Pokémon with at least 1 Tutor Point.
Effect: The target loses 1 Tutor Point. Pick a Move in the target’s Move List. The picked move is now permanently of your Chosen Type, and may have different effects. See the Types Changes page for more information and suggestions. A Pokémon may have only one Move-Sync’d Move in their Move List at a time; to Sync a new Move, the old Move must be forgotten.
Bug Ace Features
Insectoid Utility
Prerequisites: Type Ace, Bug as Chosen Type
Static
Effect: Your Pokémon with the following Capabilities have the upgrades below applied to them.
Threaded: Your Pokémon may use its Threaded attack to perform the Trip, Grapple, Push and Disarm Combat Maneuvers and ignores Weight and Size restrictions when doing so.
Wallclimber: Your Pokémon becomes Immune to Push and Trip effects.
Naturewalk: Your Pokémon cannot be Slowed or Stuck in its appropriate Terrains.
Sky: Your Pokémon has a +1 bonus to its Speed Evasion.
Iterative Evolution
[Orders] [Stratagem]
Prerequisites: Insectoid Utility, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Trigger: Your Pokémon
Effect: While this Feature is bound, if your Pokémon’s Bug-Type attack would deal Super-Effective Damage, it gains a +2 Bonus to Accuracy Check. If it would deal Neutral Damage, it gains a Bonus to its Damage Roll equal to your Type-Linked Skill Rank. If it would be resisted, it is resisted one step less. This is calculated after applying any other effects that would modify effectiveness before the Accuracy Roll is made, such as the Tinted Lens Ability.
Chitin Shield
Prerequisites: Insectoid Utility, Type Linked Skill at Expert
Daily x3 - Free Action
Trigger: Your Bug-Type Pokémon is hit by a Status- Class Move
Effect: The effect misses, and your Pokemon becomes immune to that Move for the rest of the Scene. Chitin Shield may be triggered once per Scene per Pokemon.
Disruption Order
Prerequisites: Insectoid Utility, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a Bug-Type Move
Effect: Until the end of user’s next turn, all targets hit by the Move are Slowed, suffer a -X to Accuracy Rolls, and are Flinched by Damaging Attacks on 16+. X is equal to half your Type-Linked Skill Rank.
Dark Ace Features
Clever Ruse
Prerequisites: Type Ace, Dark as Chosen Type
At-Will – Free Action
Trigger: Your Pokémon misses all targets with a Dark-Type attack on their turn
Effect: Your Pokémon may apply two of the effects below after the triggering attack is resolved. Your Pokémon may also take a Standard Action to trigger this Feature. This Feature may be triggered only once per round.
They gain +4 Evasion for one full round.
Their attacks ignore Evasion from Stats until the end of their next turn.
They may immediately Disengage as a Free Action.
Sneak Attack
[Orders] [Stratagem]
Prerequisites: Clever Ruse, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Dark-Type Pokémon
Effect: While this Feature is bound, when attacking foes that are Fainted, Flanked, Flinched, Sleeping, Stuck, Tripped, unaware of your Pokémon’s presence, or otherwise do not expect an attack, the target gains a +2 bonus to Accuracy Rolls and a bonus to Damage Rolls equal to your Type-Linked Skill Rank.
Devious
Prerequisites: Clever Ruse, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Dark-Type Pokémon uses a Move with the Social keyword.
Effect: Your Pokémon may immediately use a naturally Dark-Typed Status-Class Move or a Move with the Social keyword as a Free Action. This must be a different Move than the triggering Move, and must follow all Frequency limitations. Devious may be used only once per Scene per Pokémon.
Black-Out Strike
Prerequisites: Clever Ruse, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a damaging Dark-Type Move
Effect: After the triggering attack is resolved, the target of the attack gains an Injury and falls asleep. If this attack would put them are 3 or more injuries or at or under 25% of their maximum Hit Points, the target instead becomes Fainted. Black-Out Strike may be used only once per Scene.
Dragon Ace Features
Tyrant’s Roar
Prerequisites: Type Ace, Dragon as Chosen Type
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Dragon-Type Move
Effect: Your Pokémon creates a Burst 2, Slowing all Foes in the area and causing those foes to lose 1 Combat Stage in any Stat in which they have positive Combat Stages.
Highlander
[Orders] [Stratagem]
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Dragon-Type Pokémon
Effect: While this Feature is Bound, the target gains X Damage Reduction against Dragon-Type attacks, and gain a +X Bonus to Damage Rolls with Dragon-Typed attacks against other Dragon-Typed targets. X is equal to your Type-Linked Skill Rank.
Unconquerable
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Expert
Daily x3 – Free Action
Trigger: Your Pokémon uses a Dragon-Type Move while they have 3 or more Status Afflictions
Effect: Your Pokémon is cured of up to three Status Afflictions.
This Will Not Stand
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Master
At-Will – Free Action
Trigger: Your Dragon-Type Pokémon takes a Critical Hit or Massive Damage
Effect: Your Pokémon gains +1 Combat Stage in each of Attack, Special Attack, and Speed. This Will Not Stand may trigger only once per Scene per Pokémon.
Electric Ace Features
Lockdown
Prerequisites: Type Ace, Electric as Chosen Type
At-Will – Free Action
Trigger: Your Pokémon’s Damaging Electric Attack would inflict Paralysis on an already Paralyzed foe
Effect: For 1 full round, that foe is instead Stuck and may only use At-Will Frequency Moves.
Overload
[Orders] [Stratagem]
Prerequisites: Lockdown, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is Bound, whenever the target hits a foe with an Electric Attack, they may choose to have the foe lose Hit Points equal to the target’s Tick value plus your Type-Linked Skill Rank. If they do, the target loses a Tick of Hit Points after the attack is resolved.
Shocking Speed
Prerequisites: Lockdown, Type-Linked Skill at Expert
Scene x2 – Free Action
Effect: You may activate this Feature to have your Electric-Type Pokémon may use an Electric-Type Move with a Frequency of At-Will as if it had Priority (Advanced).
Chain Lightning
Prerequisites: Lockdown, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a damaging 1-target Electric Attack
Effect: Pick another Pokémon or Trainer within 3 meters of the target of the attack. You may repeat the triggering attack against the target, with a -5 Damage penalty. If you hit, you may repeat the attack a third time against a foe within 3 meters of the second target, this time with a -10 Damage penalty. The third target cannot be the same as the original target.
Fairy Ace Features
Fairy Lights
Prerequisites: Type Ace, Fairy as Chosen Type
At-Will – Special
Effect: Your Fairy-Type Pokemon may activate Fairy Lights as a Standard Action to create 3 Fairy Lights that hover around themselves. Whenever the target is attacked by a foe within 6 meters, they may expend a Fairy Light to either immediately gain a Tick of Temporary Hit Points, or to use the Move Fairy Wind as a Free Action.
Special: Fairy Lights also provide mild lighting, comparable to a candle. As an extended action your Pokemon can control the lights individually, but they must stay within 6 meters of the Pokemon that created them.
Arcane Favor
Prerequisites: Fairy Lights, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Fairy-Type Move
Effect: Your Pokémon and all allies on the Field gain a +1 Bonus to all rolls for one full round.
Fey Trance
[Orders] [Stratagem]
Prerequisites: Fairy Lights, Type-Linked Skill at Expert
Bind 2 AP – Free Action
Target: Your Pokemon
Effect: While this Feature is bound, whenever the target uses a 1-Target Move with the Social Keyword or a Fairy-Type Status Move, the foe hit by the triggering Move becomes Infatuated with your Pokemon, and immediately Shifts towards your Pokemon, forfeiting their next Shift Action. This may affect a specific foe only once per Scene.
Fairy Rite
Prerequisites: Fairy Lights, Type-Linked Skill at Master
Daily x3 – Special
Trigger: Your Pokémon creates Fairy Lights as a Standard Action
Effect: Your Fairy-Type Pokémon may activate Fairy Rite as a Standard Action to lose any number of Hit Points, up to a maximum equal to your Pokémon’s Level, and heal an adjacent Ally by that many Hit Points. Then, if your Fairy-Type Pokémon has any Fairy Lights, they may immediately expend any Fairy Lights to gain a Tick of Hit Points, or cause an ally within 6 meters to gain a Tick of Hit Points.
Fighting Ace Features
Close Quarters Mastery
[Orders] [Stratagem]
Prerequisites: Type Ace, Fighting as Chosen Type
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is Bound, the target’s Fighting-Type Moves cause foes to become Marked by the target for 1 full round. If the target is a Fighting-Type Pokémon, they may also Mark the Foe for one full round when hitting with a Grapple, Trip, or Push Maneuver.
Marked Foes provoke an attack of Opportunity from the Pokémon that marked them if they Shift out of an adjacent square into a square that is not adjacent, even if they use a Disengage Maneuver. Targets cannot be Marked by more than one Pokémon at a time.
Brawler
Prerequisites: Close Quarters Mastery, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon makes a Struggle Attack
Effect: This Struggle Attack has a range of Burst 1, Friendly instead of the usual range, and deals Fighting-Type Damage.
Face Me Whelp
Prerequisites: Close Quaters Mastery, Type-Linked Skill at Expert
Static
Effect: While your Pokémon is adjacent to a foe they Marked, that foe gains a -X penalty to Accuracy Rolls and a -10 penalty to Damage Rolls on attacks that do not target the Pokémon that Marked them. X is equal to half your Type-Linked Skill Rank.
Smashing Punishment
Prerequisites: Close Quarters Mastery, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: A Marked Foe provokes an Attack of Opportunity from your Fighting-Type Pokémon
Effect: The Attack of Opportunity automatically hits, deals Fighting-Type Damage, and is a Critical Hit.
Fire Ace Features
Brightest Flame
Prerequisites: Type Ace, Fire as Chosen Type
Static
Effect: Your Pokémon’s damaging Fire-Type Moves burn their target on a roll of 18+. If a Move already has a chance to Burn a target, this Effect Range is instead increased by +3. Additionally, your Pokémon’s damaging Fire-Type Moves deal additional damage equal to your Type-Linked Skill Rank against Burned targets.
Trail Blazer
Prerequisites: Brightest Flame, Type-Linked Skill at Adept
Daily x3 – Free Action
Trigger: Your Fire-Type Pokémon Shifts
Effect: Your Pokémon sets the ground aflame and leaves a Fire Hazard in each square it shifts through this round, up to a maximum of 8 squares. Anyone who begins or ends their turn on a Fire Hazard are Burned. Anyone that passes through a Fire Hazard loses a Tick of Hit Points. If a Ground, Rock, or Water-Type Move targets a square (or a target in a square) with Fire Hazard in them, the Fire Hazards are destroyed. All effects that destroy Hazards extinguish Fire Hazards. Trail Blazer may only be used once per Scene.
Incandescence
[Orders] [Stratagem]
Prerequisites: Brightest Flame, Type-Linked Still at Expert
Bind 2 AP – Standard Action
Trigger: Your Fire-Type Pokémon
Effect: While this Feature is Bound, the target adds both their Attack and Special Attack Stat to all damaging Fire-Type Attacks, instead of one or the other. This does not stack with Twisted Power.
Fan The Flames
Prerequisites: Brightest Flame, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon uses a 1-Target Fire-Type Move
Effect: Instead of its usual range, the attack may be performed as if it had a range of Burst 1 if melee, or Cone 2 if ranged.
Flying Ace Features
Celerity
[Orders] [Stratagem]
Prerequisites: Type Ace, Flying as Chosen Type
Bind 2 AP – Standard Action
Target: A Flying-Type Pokémon, or a Pokémon with a Sky or Levitate Speed
Effect: While this Feature is Bound, add your Type-Linked Skill to the target’s Initiative. Additionally, if the Target uses a Disengage Maneuver, they may Shift as if Slowed instead of shifting only 1 Meter.
Gale Strike
Prerequisites: Celerity, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Flying-Type Move with an Accuracy Check
Effect: You may roll the Accuracy Check twice, and resolve using either result. If both results would hit and you resolve the attack using the lower result, Gale Strike’s Frequency is not expended.
Zephyr Shield
Prerequisites: Celerity, Type-Linked Skill at Expert
At-Will – Special
Effect: Your Flying-Type Pokémon may activate Zephyr Shield as a Standard Action Interrupt, or as a Shift Action during their turn. If they do, until the end of the user’s next turn, all ranged attacks targetting them take a -1 penalty to Accuracy and -10 penalty to damage, they become immune to the effects of Moves with the Powder keyword, and they do not lose Hit Points from Weather effects. Additionally, if Zephyr Shield is used as a Standard Action, that Pokémon may use the Resolution Effect of a Flying-Type Move with the Set-Up keyword on their next turn, skipping the Set-Up phase.
Tornado Charge
Prerequisites: Celerity, Type-Linked Skill at Master
Daily x3 – Special
Trigger: Your Pokémon gains Initiative
Effect: Your Pokémon gains 2 additional Standard Actions this turn. Your Pokémon may also Shift between taking each action, so long as their total Movement does not exceed their Movement Capabilities. All three of your Pokémon’s Standard Actions this turn must be used to perform Zephyr Shield, or Flying-Type Moves with a Frequency of At-Will or EOT. Tornado Charge may be used only once per day per Pokémon.
Ghost Ace Features
Ghost Step
Prerequisites: Type Ace, Ghost as Chosen Type
At-Will – Free Action
Effect: Your Ghost-Type Pokémon may activate this Feature by spending a Shift Action to remove themselves from the field. They may not be targeted in any way during this time. At the beginning of their next turn, they reappear in any square of their choice that they could have Shifted to from their previous location. Each Pokémon may activate Ghost Step only once per Scene.
Haunting Curse
[Orders] [Stratagem]
Prerequisites: Ghost Step, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is bound, the target gains a Curse Token each time they use a Ghost-Type Move or Ghost Step. Ghost-Type Moves with a Set-Up and Resolution Phase give a Curse Token for each Phase. As a Standard Action during their turn, or as Free Action upon Fainting, the target may spend their Curse Tokens to apply conditions to a foe within 6 meters.
1 Curse Token: The target loses a Combat Stage of your choice.
2 Curse Tokens: The target becomes Cursed.
3 Curse Tokens: The target becomes Suppressed.
4 Curse Tokens: The target falls Asleep and gains Bad Sleep.
Vampirism
Prerequisites: Ghost Step, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits an adjacent foe with a Ghost-Type Move
Effect: Choose a Stat. The triggering foe loses a Tick of Hit Points and a Combat Stage in that Stat. Your Pokémon gains 1 Combat Stage in the chosen Stat, and a Tick of Temporary Hit Points.
Boo!
Prerequisites: Ghost Step, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon reappears after using Ghost Step, or the set-up phase of Phantom Force or Shadow Force
Effect: The next Ghost-Type attack the target makes that turn gains the Smite keyword and can’t be Intercepted or avoided in any way (Dodge, Parry, Shield Moves, etc).
Grass Ace Features
Foiling Foliage
Prerequisites: Type Ace, Grass as Chosen Type
At-Will – Extended Action
Target: Your Pokémon with a Grass-Type Status Move
Effect: Pick a Grass-Type Status-Class Move known by the target. The chosen Move no longer takes up a Move Slot. A Pokémon may have only one Move bypass the Move Limit at a time; if a new Move is chosen for a Pokémon, the previous Move loses this effect.
Sunlight Within
[Order] [Stratagem]
Prerequisites: Foiling Foliage, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in Sunny Weather.
Enduring Bloom
Prerequisites: Foiling Foliage, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Grass-Type Pokémon is hit by a damaging Bug, Fire, Flying, Ice, or Poison attack that deals Super-Effective Damage
Effect: Your Pokémon gains Temporary Hit Points equal to twice your Type-Linked Skill Rank, and gains +1 Combat Stage in the Stat of your choice. If it is Sunny, they may gain +1 Combat Stage in a second, different Stat. You may activate Enduring Bloom only once per Scene per Pokémon.
Cross-Pollinate
Prerequisites: Foiling Foliage, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Grass-Type Pokémon uses a damaging Grass-Type Move
Effect: Your Pokémon may immediately use a Grass-Type Status-Class move as a Free Action.
Ground Ace Features
Mold the Earth
Prerequisites: Type Ace, Ground as Chosen Type
Scene x2 – Free Action
Trigger: Your Pokémon with the Groundshaper Capability uses a Ground-Type Move
Effect: Your Pokémon may use the Groundshaper Capability as a Free Action. When used this way, Groundshaper creates Spike Hazards in each square turned into Rough or Slow Terrain. If you wish, instead of Groundshaper’s normal range, you may choose to affect the square targeted by the attack and all cardinally adjacent squares. If the triggering Move is a Burst, Blast, Line, or Cone, you may choose to affect all squares in the targeted area instead.
Desert Heart
[Order] [Stratagem]
Prerequisites: Mold the Earth, Type-Linked Skill at Adept
Bind 2 AP – Free Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in a Sandstorm.
Earthroil
Prerequisites: Mold the Earth, Type-Linked Skill at Expert
At-Will – Free Action
Effect: Your Ground-Type Pokémon may activate Earthroil as a Shift Action to use a damaging Ground-Type Move as it had a range of Line 4 or Burst 1 instead of its usual range, and as if it had the Groundsource keyword. 1-Target Moves performed this way take a -5 penalty to their Damage Rolls.
Upheaval
Prerequisites: Mold the Earth, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon uses the Groundshaper Capability, or a Move with the Groundsource keyword
Effect: Your Pokémon may make a Trip Attempt as a Free Action against any Pokémon targeted by the Move or standing on a square changed by the Groundshaper capability. Your Pokémon gains a bonus to their Combat Roll equal to half of your Type-Linked Skill Rank.
Ice Ace Features
Glacial Ice
Prerequisites: Type Ace, Ice as Chosen Type
Static
Effect: Your Ice-Type Pokémon gain Damage Reduction equal to your Type-Linked Skill Rank against Fighting, Fire, Rock, and Steel-Typed Attacks from which they would take Super-Effective Damage.
Polar Vortex
[Order] [Stratagem]
Prerequisites: Glacial Ice, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in Hail.
Arctic Zeal
Prerequisites: Glacial Ice, Type-Linked Skill at Expert.
Scene x2 – Free Action
Trigger: Your Ice-Type Pokémon uses an Ice-Type Move
Effect: Your Pokémon uses the Move Mist as if it were on their Move List. When used this way, in addition to its normal effects, your Ice-Type Pokémon may expend uses of the Mist Blessing to do the following:
As a Swift Action on their turn to cause a foe within 5 meters to take a -5 penalty to Damage Rolls and become Slowed for one full round.
As a Free Action when being hit by a Fighting, Fire, Rock, or Steel-Typed attack dealing Super-Effective Damage to add their Tick Value to their Damage Reduction gained from Glacial Ice.
As a Swift Action on their turn to increase their Defense or Special Defense by 1 Combat Stage.
Note: Hey other players! Be nice and ask the Ice Ace for permission before using up all their Blessings from this Feature for yourself. They kinda need ‘em.
Deep Cold
Prerequisites: Glacial Ice, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a damaging Ice-Type Move
Effect: The target is Frozen, and has their Attack, Special Attack, and Speed Combat Stages lowered by 1 each. The target is automatically cured of the Frozen Condition after 1 full round. A foe may be affected by Deep Cold only once per Scene.
Normal Ace Features
Extra Ordinary
Prerequisites: Type Ace, Normal as Chosen Type
Static
Effect: Your Normal-Type Pokémon with Last Chance or Normal Strategist
Effect: Your Pokémon gains the Last Chance or Normal Strategist Ability, whichever one they do not already have. Extra Ordinary can target a Pokémon only once.
Plainly Perfect
[Orders] [Stratagem]
Prerequisites: Extra Ordinary, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is bound, instead of rolling for damage with Normal-Type Moves, your Pokémon acts as if they rolled the maximum value on their Damage Dice Roll. Plainly Perfect only works for the first instance of the Damage Dice Roll on Critical Hits.
New Normal
Prerequisites: Extra Ordinary, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Normal-Type Move with conditional modifiers which increase or decrease its damage
Effect: You use the highest damage value for the triggering Move. (Examples: Return is DB 9, Wring Out never has its damage decreased due to the target’s Hit Points, Retaliate is DB 14) New Normal may only be used once per Scene per Pokémon. New Normal may not raise a Move’s Damage Base above 14; if a Move would have its Damage Base raised above that value, it is instead raised to 14.
Simple Improvements
Prerequisites: Extra Ordinary, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Normal-Type Pokémon gains Initiative
Effect: Add your Type-Linked Skill Rank to all of your Pokémon’s rolls this turn. Your Pokémon gains Temporary Hit Points equal to twice your Type-Linked Skill Rank. Simple Improvements may only be used once per Scene per Pokémon.
Poison Ace Features
Potent Venom
Prerequisites: Type Ace, Poison as Chosen Type
At-Will – Free Action
Trigger: Your Pokémon inflicts Poison on a foe
Effect: The foe does not necessarily lose Special Defense Combat Stages from Poison; instead, they lose Combat Stages in the Combat Stat of your choice. Whenever the target loses Hit Points from Poison, they lose additional Hit Points equal to your Type-Linked Skill Rank.
Debilitate
[Order] [Stratagem]
Prerequisites: Potent Venom, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Poison-Type Pokémon
Effect: While this Feature is Bound, when the target successfully hits a Poisoned or Blighted foe with a Poison-Type Move, the foe gains a -2 penalty to Accuracy Rolls and Evasion for one full round.
Miasma
Prerequisites: Potent Venom, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon misses with a Poison-Type Move
Effect: Your Pokémon may use either Smokescreen or Poison Gas as if they were on their Move List. When used this way, these Moves ignore Frequency Limitations, and are used as a Ranged Blast 3, with the blast centered on the square targeted by the triggering attack. Poison-Type Pokémon are not negatively affected by Smoke Screens created this way. Your Pokémon may also trigger Miasma deliberately as a Standard Action.
Corrosive Blight
Prerequisites: Potent Venom, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits a foe with a Poison-Type Attack
Effect: The target gains the Blight Condition for one full round. Blighted targets lose a Tick of Hit Points upon being hit by any attack. If the attack is Poison-Typed, the Blight effect’s duration is refreshed.
Psychic Ace Features
Psionic Sponge
Prerequisites: Type Ace, Psychic as Chosen Type
At-Will – Special
Effect: Your Psychic-Type Pokémon may activate Psychic Sponge as a Shift Action to add a Psychic Type Move known by an ally within X meters to their Move List until the end of their turn. This does not allow them to have duplicate Moves in their Move List. This Feature may only be used once per Pokémon per Scene, and X is equal to your Type-Linked Skill Rank.
Mindbreak
[Order] [Stratagem]
Prerequisites: Psionic Sponge, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Psychic-Type Pokémon
Effect: While this Feature is Bound, the target’s damaging Psychic-Type Moves gain a +1 Bonus to Effect Range and a +3 Bonus to Damage Rolls for each of the following conditions that the target is suffering: Bad Sleep, Confusion, Curse, Disabled, Flinch, Infatuation, Rage, or Suppression.
Psychic Resonance
Prerequisites: Psionic Sponge, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits a foe with a Psychic-Type Status Move
Effect: Your Pokémon may use the Move Encore against the triggering foe, as if it was on their Move List.
Force of Will
Prerequisites: Psionic Sponge, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon uses a Psychic-Type Move with a Range of Blessing, Field, Hazard, or Self
Effect: Your Pokémon may immediately use another Psychic-Type Status Move from its Move List with a range of Blessing, Field, Hazard, or Self.
Rock Ace Features
Gravel Before Me
Prerequisites: Type Ace, Rock as Chosen Type
At-Will – Free Action
Trigger: Your Rock-Type Pokémon misses all targets with a Rock-Type attack, receives an Injury, suffers a Critical Hit, or Faints.
Effect: Create a Stealth Rock Hazard adjacent to your Pokémon.
Bigger and Boulder
Prerequisites: Gravel Before Me, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon hits with a damaging Rock-Type Move
Effect: All targets hit by the triggering Move are pushed a number of meters equal to half your Type-Linked Skill Rank or less, and they become Vulnerable for one full round. Create a Stealth Rock Hazard adjacent to each foe hit this way.
Tough as Schist
[Orders] [Stratagem]
Prerequisites: Gravel Before Me, Type-Linked Skill at Expert
Bind 2 AP – Standard Action
Target: Your Rock-Type Pokémon
Effect: While this Feature is Bound, allied Stealth Rock Hazards within 4 meters of your Pokémon are not used when a foe triggers them unless you want them to be. Whenever the target takes Super-Effective Damage from a Water, Grass, Ground, Fighting, or Steel Type Attack, they may consume an allied Stealth Rock Hazard within 4 meters to create temporary armor that grants them Damage Reduction equal to your Type-Linked Skill Rank for one full round.
Gneiss Aim
Prerequisites: Gravel Before Me, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon misses with a Damaging Rock Type Move
Effect: The Move gains the Smite keyword for that use.
Steel Ace Features
Polished Shine
Prerequisites: Type Ace, Steel as Chosen Type
Static
Effect: The Effect Range of your Pokémon’s Steel-Type Moves is increased by +2.
Iron Grit
[Orders] [Stratagem]
Prerequisites: Polished Shine, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Effect: When this Feature becomes Bound, the target gains +1 Defense Combat Stage. While the Feature remains bound, the target’s Defense Stat cannot be lowered, and its Defense Combat Stages cannot be lowered.
Assault Armor
Prerequisites: Polished Shine, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Steel-Type attack
Effect: Your Pokémon may add its Defense Stat to their Damage Roll in place of the attack’s normal offensive stat.
True Steel
Prerequisites: Polished Shine, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Steel-Type Pokémon is hit by a damaging attack
Effect: Your Pokémon gains Damage Reduction against the attack equal to your Type-Linked Skill Rank. Additionally, calculate Type Effectiveness with this attack as if your Pokémon has no Typings besides Steel.
Water Ace Features
Flood!
Prerequisites: Type Ace, Water as Chosen Type
At-Will – Free Action
Effect: Your Water-Type Pokemon may activate Flood! as a Shift Action to use a damaging Water-Type Move as if had a range of Line 4 or Close Blast 2 instead of its usual range.
Fishbowl Technique
[Orders] [Stratagem]
Prerequisites: Flood!, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in Rainy Weather.
Fountain of Life
Prerequisites: Flood!, Type-Linked Skill at Expert
Daily x3 – Free Action
Trigger: Your Water-Type Pokémon hits with a damaging Water-Type attack
Effect: You may choose to take a penalty to the Damage Roll for the attack up to triple your Type-Linked Skill Rank or up to half the rolled damage for the triggering attack, whichever is lower. Your Pokémon gains twice that value in Temporary Hit Points and may cure themselves of one Status Affliction. Fountain of Life may only be used once per Scene per Pokémon.
Aqua Vortex
Prerequisites: Flood!, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon hits with a damaging Water- Type attack
Effect: All targets of the attack are put in a Vortex, and take a penalty to all Damage Rolls equal to your Type-Linked Skill Rank while in the Vortex.
Passive Pokémon Support
XXX
Active Pokémon Support
XX
Associated Skills: Varies by Type
In a world where most Gyms are based on a particular Type of Pokémon, Type Aces are by far the most common of these specialists. The Type Ace feels a deep bond to a particular Type of Pokémon, and excels on raising them. This tie is so deep that they can with time change the very type of their Pokémon and their Moves, or teach a Pokémon to use a Move in a way they normally wouldn’t be able to. While their weaknesses are more pronounced than those of Stat Aces and Style Experts, their strengths are as well.
Type Ace is one of the most popular Classes for its thematic importance to the world of Pokémon and it’s signature benefit, Type Syncing. No class lets you customize Pokémon in such a dynamic way as Type Ace. Changing the Type of a Pokémon can have significant impacts on its Capabilities, Abilities, and Moves. The ability to change the Type of a Move is also highly valuable. Furthermore, Type Aces can gain a number of passive benefits to better their Type.
Type Ace [CLASS] [BRANCH] Prerequisites: 2 Different Pokémon of the Chosen Type, Type-Linked Skill* at Novice Prerequisites: Elemental Connection (of the Chosen Type), 1 Pokémon of the Chosen Type, Type-Linked Skill* at Novice At-Will – Extended Action Target: Your Pokémon with at least 2 Tutor Points remaining. Effect: The target loses 2 Tutor Points and learns the Last Chance or Type Strategist Ability for your Chosen Type. You may target a Pokémon only once with Type Ace. Note: You can find the Type Strategist Ability and the various Last Chance Abilities in the Indices and Reference chapter, but because they’re mostly unique to Type Ace, you can see what they do here for convenience.
Note: You may take Type Ace multiple times. Each time, you must choose a different Type and must specify for which Type you take a Feature. Skill prerequisites for Type Ace always match the Type-Linked Skills for that Type. |
Type-Linked Skills: Depending on your Chosen Type for Type Ace, your prerequisites for the Class and its Features will change, each Type requiring one of two Type-Linked Skills. The Type-Linked Skills for each Type are:
Bug: Command or Survival | Dark: Guile or Stealth | Dragon: Command or Intimidate |
Electric: Focus or Technology Education | Fairy: Charm or Guile | Fighting: Combat or Intuition |
Fire: Focus or Intimidate | Flying: Acrobatics or Perception | Ghost: Intimidate or Occult Education |
Grass: Survival or General Education | Ground: Perception or Intuition | Ice: Athletics or Survival |
Normal: Charm or Intuition | Poison: Intimidate or Stealth | Psychic: Focus or Occult Education |
Rock: Combat or Survival | Steel: Athletics or Intimidate | Water: Athletics or Intuition |
Type Refresh
[Branch] [Orders]
Prerequisites: Type Ace
2 AP – Standard Action
Target: Your Pokémon
Effect: The target regains one use of a Scene-Frequency Move of your Chosen Type, and refreshes the Frequency of all EOT-Frequency Moves of your chosen Type. A Target can be affected by Type Refresh only once per Scene.
Move Sync
[BRANCH]
Prerequisites: 3 Type Ace Features
At-Will – Extended Action
Target: Your Pokémon with at least 1 Tutor Point.
Effect: The target loses 1 Tutor Point. Pick a Move in the target’s Move List. The picked move is now permanently of your Chosen Type, and may have different effects. See the Types Changes page for more information and suggestions. A Pokémon may have only one Move-Sync’d Move in their Move List at a time; to Sync a new Move, the old Move must be forgotten.
Bug Ace Features
Insectoid Utility
Prerequisites: Type Ace, Bug as Chosen Type
Static
Effect: Your Pokémon with the following Capabilities have the upgrades below applied to them.
Threaded: Your Pokémon may use its Threaded attack to perform the Trip, Grapple, Push and Disarm Combat Maneuvers and ignores Weight and Size restrictions when doing so.
Wallclimber: Your Pokémon becomes Immune to Push and Trip effects.
Naturewalk: Your Pokémon cannot be Slowed or Stuck in its appropriate Terrains.
Sky: Your Pokémon has a +1 bonus to its Speed Evasion.
Iterative Evolution
[Orders] [Stratagem]
Prerequisites: Insectoid Utility, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Trigger: Your Pokémon
Effect: While this Feature is bound, if your Pokémon’s Bug-Type attack would deal Super-Effective Damage, it gains a +2 Bonus to Accuracy Check. If it would deal Neutral Damage, it gains a Bonus to its Damage Roll equal to your Type-Linked Skill Rank. If it would be resisted, it is resisted one step less. This is calculated after applying any other effects that would modify effectiveness before the Accuracy Roll is made, such as the Tinted Lens Ability.
Chitin Shield
Prerequisites: Insectoid Utility, Type Linked Skill at Expert
Daily x3 - Free Action
Trigger: Your Bug-Type Pokémon is hit by a Status- Class Move
Effect: The effect misses, and your Pokemon becomes immune to that Move for the rest of the Scene. Chitin Shield may be triggered once per Scene per Pokemon.
Disruption Order
Prerequisites: Insectoid Utility, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a Bug-Type Move
Effect: Until the end of user’s next turn, all targets hit by the Move are Slowed, suffer a -X to Accuracy Rolls, and are Flinched by Damaging Attacks on 16+. X is equal to half your Type-Linked Skill Rank.
Dark Ace Features
Clever Ruse
Prerequisites: Type Ace, Dark as Chosen Type
At-Will – Free Action
Trigger: Your Pokémon misses all targets with a Dark-Type attack on their turn
Effect: Your Pokémon may apply two of the effects below after the triggering attack is resolved. Your Pokémon may also take a Standard Action to trigger this Feature. This Feature may be triggered only once per round.
They gain +4 Evasion for one full round.
Their attacks ignore Evasion from Stats until the end of their next turn.
They may immediately Disengage as a Free Action.
Sneak Attack
[Orders] [Stratagem]
Prerequisites: Clever Ruse, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Dark-Type Pokémon
Effect: While this Feature is bound, when attacking foes that are Fainted, Flanked, Flinched, Sleeping, Stuck, Tripped, unaware of your Pokémon’s presence, or otherwise do not expect an attack, the target gains a +2 bonus to Accuracy Rolls and a bonus to Damage Rolls equal to your Type-Linked Skill Rank.
Devious
Prerequisites: Clever Ruse, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Dark-Type Pokémon uses a Move with the Social keyword.
Effect: Your Pokémon may immediately use a naturally Dark-Typed Status-Class Move or a Move with the Social keyword as a Free Action. This must be a different Move than the triggering Move, and must follow all Frequency limitations. Devious may be used only once per Scene per Pokémon.
Black-Out Strike
Prerequisites: Clever Ruse, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a damaging Dark-Type Move
Effect: After the triggering attack is resolved, the target of the attack gains an Injury and falls asleep. If this attack would put them are 3 or more injuries or at or under 25% of their maximum Hit Points, the target instead becomes Fainted. Black-Out Strike may be used only once per Scene.
Dragon Ace Features
Tyrant’s Roar
Prerequisites: Type Ace, Dragon as Chosen Type
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Dragon-Type Move
Effect: Your Pokémon creates a Burst 2, Slowing all Foes in the area and causing those foes to lose 1 Combat Stage in any Stat in which they have positive Combat Stages.
Highlander
[Orders] [Stratagem]
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Dragon-Type Pokémon
Effect: While this Feature is Bound, the target gains X Damage Reduction against Dragon-Type attacks, and gain a +X Bonus to Damage Rolls with Dragon-Typed attacks against other Dragon-Typed targets. X is equal to your Type-Linked Skill Rank.
Unconquerable
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Expert
Daily x3 – Free Action
Trigger: Your Pokémon uses a Dragon-Type Move while they have 3 or more Status Afflictions
Effect: Your Pokémon is cured of up to three Status Afflictions.
This Will Not Stand
Prerequisites: Tyrant’s Roar, Type-Linked Skill at Master
At-Will – Free Action
Trigger: Your Dragon-Type Pokémon takes a Critical Hit or Massive Damage
Effect: Your Pokémon gains +1 Combat Stage in each of Attack, Special Attack, and Speed. This Will Not Stand may trigger only once per Scene per Pokémon.
Electric Ace Features
Lockdown
Prerequisites: Type Ace, Electric as Chosen Type
At-Will – Free Action
Trigger: Your Pokémon’s Damaging Electric Attack would inflict Paralysis on an already Paralyzed foe
Effect: For 1 full round, that foe is instead Stuck and may only use At-Will Frequency Moves.
Overload
[Orders] [Stratagem]
Prerequisites: Lockdown, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is Bound, whenever the target hits a foe with an Electric Attack, they may choose to have the foe lose Hit Points equal to the target’s Tick value plus your Type-Linked Skill Rank. If they do, the target loses a Tick of Hit Points after the attack is resolved.
Shocking Speed
Prerequisites: Lockdown, Type-Linked Skill at Expert
Scene x2 – Free Action
Effect: You may activate this Feature to have your Electric-Type Pokémon may use an Electric-Type Move with a Frequency of At-Will as if it had Priority (Advanced).
Chain Lightning
Prerequisites: Lockdown, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a damaging 1-target Electric Attack
Effect: Pick another Pokémon or Trainer within 3 meters of the target of the attack. You may repeat the triggering attack against the target, with a -5 Damage penalty. If you hit, you may repeat the attack a third time against a foe within 3 meters of the second target, this time with a -10 Damage penalty. The third target cannot be the same as the original target.
Fairy Ace Features
Fairy Lights
Prerequisites: Type Ace, Fairy as Chosen Type
At-Will – Special
Effect: Your Fairy-Type Pokemon may activate Fairy Lights as a Standard Action to create 3 Fairy Lights that hover around themselves. Whenever the target is attacked by a foe within 6 meters, they may expend a Fairy Light to either immediately gain a Tick of Temporary Hit Points, or to use the Move Fairy Wind as a Free Action.
Special: Fairy Lights also provide mild lighting, comparable to a candle. As an extended action your Pokemon can control the lights individually, but they must stay within 6 meters of the Pokemon that created them.
Arcane Favor
Prerequisites: Fairy Lights, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Fairy-Type Move
Effect: Your Pokémon and all allies on the Field gain a +1 Bonus to all rolls for one full round.
Fey Trance
[Orders] [Stratagem]
Prerequisites: Fairy Lights, Type-Linked Skill at Expert
Bind 2 AP – Free Action
Target: Your Pokemon
Effect: While this Feature is bound, whenever the target uses a 1-Target Move with the Social Keyword or a Fairy-Type Status Move, the foe hit by the triggering Move becomes Infatuated with your Pokemon, and immediately Shifts towards your Pokemon, forfeiting their next Shift Action. This may affect a specific foe only once per Scene.
Fairy Rite
Prerequisites: Fairy Lights, Type-Linked Skill at Master
Daily x3 – Special
Trigger: Your Pokémon creates Fairy Lights as a Standard Action
Effect: Your Fairy-Type Pokémon may activate Fairy Rite as a Standard Action to lose any number of Hit Points, up to a maximum equal to your Pokémon’s Level, and heal an adjacent Ally by that many Hit Points. Then, if your Fairy-Type Pokémon has any Fairy Lights, they may immediately expend any Fairy Lights to gain a Tick of Hit Points, or cause an ally within 6 meters to gain a Tick of Hit Points.
Fighting Ace Features
Close Quarters Mastery
[Orders] [Stratagem]
Prerequisites: Type Ace, Fighting as Chosen Type
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is Bound, the target’s Fighting-Type Moves cause foes to become Marked by the target for 1 full round. If the target is a Fighting-Type Pokémon, they may also Mark the Foe for one full round when hitting with a Grapple, Trip, or Push Maneuver.
Marked Foes provoke an attack of Opportunity from the Pokémon that marked them if they Shift out of an adjacent square into a square that is not adjacent, even if they use a Disengage Maneuver. Targets cannot be Marked by more than one Pokémon at a time.
Brawler
Prerequisites: Close Quarters Mastery, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon makes a Struggle Attack
Effect: This Struggle Attack has a range of Burst 1, Friendly instead of the usual range, and deals Fighting-Type Damage.
Face Me Whelp
Prerequisites: Close Quaters Mastery, Type-Linked Skill at Expert
Static
Effect: While your Pokémon is adjacent to a foe they Marked, that foe gains a -X penalty to Accuracy Rolls and a -10 penalty to Damage Rolls on attacks that do not target the Pokémon that Marked them. X is equal to half your Type-Linked Skill Rank.
Smashing Punishment
Prerequisites: Close Quarters Mastery, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: A Marked Foe provokes an Attack of Opportunity from your Fighting-Type Pokémon
Effect: The Attack of Opportunity automatically hits, deals Fighting-Type Damage, and is a Critical Hit.
Fire Ace Features
Brightest Flame
Prerequisites: Type Ace, Fire as Chosen Type
Static
Effect: Your Pokémon’s damaging Fire-Type Moves burn their target on a roll of 18+. If a Move already has a chance to Burn a target, this Effect Range is instead increased by +3. Additionally, your Pokémon’s damaging Fire-Type Moves deal additional damage equal to your Type-Linked Skill Rank against Burned targets.
Trail Blazer
Prerequisites: Brightest Flame, Type-Linked Skill at Adept
Daily x3 – Free Action
Trigger: Your Fire-Type Pokémon Shifts
Effect: Your Pokémon sets the ground aflame and leaves a Fire Hazard in each square it shifts through this round, up to a maximum of 8 squares. Anyone who begins or ends their turn on a Fire Hazard are Burned. Anyone that passes through a Fire Hazard loses a Tick of Hit Points. If a Ground, Rock, or Water-Type Move targets a square (or a target in a square) with Fire Hazard in them, the Fire Hazards are destroyed. All effects that destroy Hazards extinguish Fire Hazards. Trail Blazer may only be used once per Scene.
Incandescence
[Orders] [Stratagem]
Prerequisites: Brightest Flame, Type-Linked Still at Expert
Bind 2 AP – Standard Action
Trigger: Your Fire-Type Pokémon
Effect: While this Feature is Bound, the target adds both their Attack and Special Attack Stat to all damaging Fire-Type Attacks, instead of one or the other. This does not stack with Twisted Power.
Fan The Flames
Prerequisites: Brightest Flame, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon uses a 1-Target Fire-Type Move
Effect: Instead of its usual range, the attack may be performed as if it had a range of Burst 1 if melee, or Cone 2 if ranged.
Flying Ace Features
Celerity
[Orders] [Stratagem]
Prerequisites: Type Ace, Flying as Chosen Type
Bind 2 AP – Standard Action
Target: A Flying-Type Pokémon, or a Pokémon with a Sky or Levitate Speed
Effect: While this Feature is Bound, add your Type-Linked Skill to the target’s Initiative. Additionally, if the Target uses a Disengage Maneuver, they may Shift as if Slowed instead of shifting only 1 Meter.
Gale Strike
Prerequisites: Celerity, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon uses a Flying-Type Move with an Accuracy Check
Effect: You may roll the Accuracy Check twice, and resolve using either result. If both results would hit and you resolve the attack using the lower result, Gale Strike’s Frequency is not expended.
Zephyr Shield
Prerequisites: Celerity, Type-Linked Skill at Expert
At-Will – Special
Effect: Your Flying-Type Pokémon may activate Zephyr Shield as a Standard Action Interrupt, or as a Shift Action during their turn. If they do, until the end of the user’s next turn, all ranged attacks targetting them take a -1 penalty to Accuracy and -10 penalty to damage, they become immune to the effects of Moves with the Powder keyword, and they do not lose Hit Points from Weather effects. Additionally, if Zephyr Shield is used as a Standard Action, that Pokémon may use the Resolution Effect of a Flying-Type Move with the Set-Up keyword on their next turn, skipping the Set-Up phase.
Tornado Charge
Prerequisites: Celerity, Type-Linked Skill at Master
Daily x3 – Special
Trigger: Your Pokémon gains Initiative
Effect: Your Pokémon gains 2 additional Standard Actions this turn. Your Pokémon may also Shift between taking each action, so long as their total Movement does not exceed their Movement Capabilities. All three of your Pokémon’s Standard Actions this turn must be used to perform Zephyr Shield, or Flying-Type Moves with a Frequency of At-Will or EOT. Tornado Charge may be used only once per day per Pokémon.
Ghost Ace Features
Ghost Step
Prerequisites: Type Ace, Ghost as Chosen Type
At-Will – Free Action
Effect: Your Ghost-Type Pokémon may activate this Feature by spending a Shift Action to remove themselves from the field. They may not be targeted in any way during this time. At the beginning of their next turn, they reappear in any square of their choice that they could have Shifted to from their previous location. Each Pokémon may activate Ghost Step only once per Scene.
Haunting Curse
[Orders] [Stratagem]
Prerequisites: Ghost Step, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is bound, the target gains a Curse Token each time they use a Ghost-Type Move or Ghost Step. Ghost-Type Moves with a Set-Up and Resolution Phase give a Curse Token for each Phase. As a Standard Action during their turn, or as Free Action upon Fainting, the target may spend their Curse Tokens to apply conditions to a foe within 6 meters.
1 Curse Token: The target loses a Combat Stage of your choice.
2 Curse Tokens: The target becomes Cursed.
3 Curse Tokens: The target becomes Suppressed.
4 Curse Tokens: The target falls Asleep and gains Bad Sleep.
Vampirism
Prerequisites: Ghost Step, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits an adjacent foe with a Ghost-Type Move
Effect: Choose a Stat. The triggering foe loses a Tick of Hit Points and a Combat Stage in that Stat. Your Pokémon gains 1 Combat Stage in the chosen Stat, and a Tick of Temporary Hit Points.
Boo!
Prerequisites: Ghost Step, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon reappears after using Ghost Step, or the set-up phase of Phantom Force or Shadow Force
Effect: The next Ghost-Type attack the target makes that turn gains the Smite keyword and can’t be Intercepted or avoided in any way (Dodge, Parry, Shield Moves, etc).
Grass Ace Features
Foiling Foliage
Prerequisites: Type Ace, Grass as Chosen Type
At-Will – Extended Action
Target: Your Pokémon with a Grass-Type Status Move
Effect: Pick a Grass-Type Status-Class Move known by the target. The chosen Move no longer takes up a Move Slot. A Pokémon may have only one Move bypass the Move Limit at a time; if a new Move is chosen for a Pokémon, the previous Move loses this effect.
Sunlight Within
[Order] [Stratagem]
Prerequisites: Foiling Foliage, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in Sunny Weather.
Enduring Bloom
Prerequisites: Foiling Foliage, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Grass-Type Pokémon is hit by a damaging Bug, Fire, Flying, Ice, or Poison attack that deals Super-Effective Damage
Effect: Your Pokémon gains Temporary Hit Points equal to twice your Type-Linked Skill Rank, and gains +1 Combat Stage in the Stat of your choice. If it is Sunny, they may gain +1 Combat Stage in a second, different Stat. You may activate Enduring Bloom only once per Scene per Pokémon.
Cross-Pollinate
Prerequisites: Foiling Foliage, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Grass-Type Pokémon uses a damaging Grass-Type Move
Effect: Your Pokémon may immediately use a Grass-Type Status-Class move as a Free Action.
Ground Ace Features
Mold the Earth
Prerequisites: Type Ace, Ground as Chosen Type
Scene x2 – Free Action
Trigger: Your Pokémon with the Groundshaper Capability uses a Ground-Type Move
Effect: Your Pokémon may use the Groundshaper Capability as a Free Action. When used this way, Groundshaper creates Spike Hazards in each square turned into Rough or Slow Terrain. If you wish, instead of Groundshaper’s normal range, you may choose to affect the square targeted by the attack and all cardinally adjacent squares. If the triggering Move is a Burst, Blast, Line, or Cone, you may choose to affect all squares in the targeted area instead.
Desert Heart
[Order] [Stratagem]
Prerequisites: Mold the Earth, Type-Linked Skill at Adept
Bind 2 AP – Free Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in a Sandstorm.
Earthroil
Prerequisites: Mold the Earth, Type-Linked Skill at Expert
At-Will – Free Action
Effect: Your Ground-Type Pokémon may activate Earthroil as a Shift Action to use a damaging Ground-Type Move as it had a range of Line 4 or Burst 1 instead of its usual range, and as if it had the Groundsource keyword. 1-Target Moves performed this way take a -5 penalty to their Damage Rolls.
Upheaval
Prerequisites: Mold the Earth, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon uses the Groundshaper Capability, or a Move with the Groundsource keyword
Effect: Your Pokémon may make a Trip Attempt as a Free Action against any Pokémon targeted by the Move or standing on a square changed by the Groundshaper capability. Your Pokémon gains a bonus to their Combat Roll equal to half of your Type-Linked Skill Rank.
Ice Ace Features
Glacial Ice
Prerequisites: Type Ace, Ice as Chosen Type
Static
Effect: Your Ice-Type Pokémon gain Damage Reduction equal to your Type-Linked Skill Rank against Fighting, Fire, Rock, and Steel-Typed Attacks from which they would take Super-Effective Damage.
Polar Vortex
[Order] [Stratagem]
Prerequisites: Glacial Ice, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in Hail.
Arctic Zeal
Prerequisites: Glacial Ice, Type-Linked Skill at Expert.
Scene x2 – Free Action
Trigger: Your Ice-Type Pokémon uses an Ice-Type Move
Effect: Your Pokémon uses the Move Mist as if it were on their Move List. When used this way, in addition to its normal effects, your Ice-Type Pokémon may expend uses of the Mist Blessing to do the following:
As a Swift Action on their turn to cause a foe within 5 meters to take a -5 penalty to Damage Rolls and become Slowed for one full round.
As a Free Action when being hit by a Fighting, Fire, Rock, or Steel-Typed attack dealing Super-Effective Damage to add their Tick Value to their Damage Reduction gained from Glacial Ice.
As a Swift Action on their turn to increase their Defense or Special Defense by 1 Combat Stage.
Note: Hey other players! Be nice and ask the Ice Ace for permission before using up all their Blessings from this Feature for yourself. They kinda need ‘em.
Deep Cold
Prerequisites: Glacial Ice, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits with a damaging Ice-Type Move
Effect: The target is Frozen, and has their Attack, Special Attack, and Speed Combat Stages lowered by 1 each. The target is automatically cured of the Frozen Condition after 1 full round. A foe may be affected by Deep Cold only once per Scene.
Normal Ace Features
Extra Ordinary
Prerequisites: Type Ace, Normal as Chosen Type
Static
Effect: Your Normal-Type Pokémon with Last Chance or Normal Strategist
Effect: Your Pokémon gains the Last Chance or Normal Strategist Ability, whichever one they do not already have. Extra Ordinary can target a Pokémon only once.
Plainly Perfect
[Orders] [Stratagem]
Prerequisites: Extra Ordinary, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Feature is bound, instead of rolling for damage with Normal-Type Moves, your Pokémon acts as if they rolled the maximum value on their Damage Dice Roll. Plainly Perfect only works for the first instance of the Damage Dice Roll on Critical Hits.
New Normal
Prerequisites: Extra Ordinary, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Normal-Type Move with conditional modifiers which increase or decrease its damage
Effect: You use the highest damage value for the triggering Move. (Examples: Return is DB 9, Wring Out never has its damage decreased due to the target’s Hit Points, Retaliate is DB 14) New Normal may only be used once per Scene per Pokémon. New Normal may not raise a Move’s Damage Base above 14; if a Move would have its Damage Base raised above that value, it is instead raised to 14.
Simple Improvements
Prerequisites: Extra Ordinary, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Normal-Type Pokémon gains Initiative
Effect: Add your Type-Linked Skill Rank to all of your Pokémon’s rolls this turn. Your Pokémon gains Temporary Hit Points equal to twice your Type-Linked Skill Rank. Simple Improvements may only be used once per Scene per Pokémon.
Poison Ace Features
Potent Venom
Prerequisites: Type Ace, Poison as Chosen Type
At-Will – Free Action
Trigger: Your Pokémon inflicts Poison on a foe
Effect: The foe does not necessarily lose Special Defense Combat Stages from Poison; instead, they lose Combat Stages in the Combat Stat of your choice. Whenever the target loses Hit Points from Poison, they lose additional Hit Points equal to your Type-Linked Skill Rank.
Debilitate
[Order] [Stratagem]
Prerequisites: Potent Venom, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Poison-Type Pokémon
Effect: While this Feature is Bound, when the target successfully hits a Poisoned or Blighted foe with a Poison-Type Move, the foe gains a -2 penalty to Accuracy Rolls and Evasion for one full round.
Miasma
Prerequisites: Potent Venom, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon misses with a Poison-Type Move
Effect: Your Pokémon may use either Smokescreen or Poison Gas as if they were on their Move List. When used this way, these Moves ignore Frequency Limitations, and are used as a Ranged Blast 3, with the blast centered on the square targeted by the triggering attack. Poison-Type Pokémon are not negatively affected by Smoke Screens created this way. Your Pokémon may also trigger Miasma deliberately as a Standard Action.
Corrosive Blight
Prerequisites: Potent Venom, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon hits a foe with a Poison-Type Attack
Effect: The target gains the Blight Condition for one full round. Blighted targets lose a Tick of Hit Points upon being hit by any attack. If the attack is Poison-Typed, the Blight effect’s duration is refreshed.
Psychic Ace Features
Psionic Sponge
Prerequisites: Type Ace, Psychic as Chosen Type
At-Will – Special
Effect: Your Psychic-Type Pokémon may activate Psychic Sponge as a Shift Action to add a Psychic Type Move known by an ally within X meters to their Move List until the end of their turn. This does not allow them to have duplicate Moves in their Move List. This Feature may only be used once per Pokémon per Scene, and X is equal to your Type-Linked Skill Rank.
Mindbreak
[Order] [Stratagem]
Prerequisites: Psionic Sponge, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Psychic-Type Pokémon
Effect: While this Feature is Bound, the target’s damaging Psychic-Type Moves gain a +1 Bonus to Effect Range and a +3 Bonus to Damage Rolls for each of the following conditions that the target is suffering: Bad Sleep, Confusion, Curse, Disabled, Flinch, Infatuation, Rage, or Suppression.
Psychic Resonance
Prerequisites: Psionic Sponge, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits a foe with a Psychic-Type Status Move
Effect: Your Pokémon may use the Move Encore against the triggering foe, as if it was on their Move List.
Force of Will
Prerequisites: Psionic Sponge, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon uses a Psychic-Type Move with a Range of Blessing, Field, Hazard, or Self
Effect: Your Pokémon may immediately use another Psychic-Type Status Move from its Move List with a range of Blessing, Field, Hazard, or Self.
Rock Ace Features
Gravel Before Me
Prerequisites: Type Ace, Rock as Chosen Type
At-Will – Free Action
Trigger: Your Rock-Type Pokémon misses all targets with a Rock-Type attack, receives an Injury, suffers a Critical Hit, or Faints.
Effect: Create a Stealth Rock Hazard adjacent to your Pokémon.
Bigger and Boulder
Prerequisites: Gravel Before Me, Type-Linked Skill at Adept
Scene x2 – Free Action
Trigger: Your Pokémon hits with a damaging Rock-Type Move
Effect: All targets hit by the triggering Move are pushed a number of meters equal to half your Type-Linked Skill Rank or less, and they become Vulnerable for one full round. Create a Stealth Rock Hazard adjacent to each foe hit this way.
Tough as Schist
[Orders] [Stratagem]
Prerequisites: Gravel Before Me, Type-Linked Skill at Expert
Bind 2 AP – Standard Action
Target: Your Rock-Type Pokémon
Effect: While this Feature is Bound, allied Stealth Rock Hazards within 4 meters of your Pokémon are not used when a foe triggers them unless you want them to be. Whenever the target takes Super-Effective Damage from a Water, Grass, Ground, Fighting, or Steel Type Attack, they may consume an allied Stealth Rock Hazard within 4 meters to create temporary armor that grants them Damage Reduction equal to your Type-Linked Skill Rank for one full round.
Gneiss Aim
Prerequisites: Gravel Before Me, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Pokémon misses with a Damaging Rock Type Move
Effect: The Move gains the Smite keyword for that use.
Steel Ace Features
Polished Shine
Prerequisites: Type Ace, Steel as Chosen Type
Static
Effect: The Effect Range of your Pokémon’s Steel-Type Moves is increased by +2.
Iron Grit
[Orders] [Stratagem]
Prerequisites: Polished Shine, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Effect: When this Feature becomes Bound, the target gains +1 Defense Combat Stage. While the Feature remains bound, the target’s Defense Stat cannot be lowered, and its Defense Combat Stages cannot be lowered.
Assault Armor
Prerequisites: Polished Shine, Type-Linked Skill at Expert
Scene x2 – Free Action
Trigger: Your Pokémon hits with a Steel-Type attack
Effect: Your Pokémon may add its Defense Stat to their Damage Roll in place of the attack’s normal offensive stat.
True Steel
Prerequisites: Polished Shine, Type-Linked Skill at Master
Daily x3 – Free Action
Trigger: Your Steel-Type Pokémon is hit by a damaging attack
Effect: Your Pokémon gains Damage Reduction against the attack equal to your Type-Linked Skill Rank. Additionally, calculate Type Effectiveness with this attack as if your Pokémon has no Typings besides Steel.
Water Ace Features
Flood!
Prerequisites: Type Ace, Water as Chosen Type
At-Will – Free Action
Effect: Your Water-Type Pokemon may activate Flood! as a Shift Action to use a damaging Water-Type Move as if had a range of Line 4 or Close Blast 2 instead of its usual range.
Fishbowl Technique
[Orders] [Stratagem]
Prerequisites: Flood!, Type-Linked Skill at Adept
Bind 2 AP – Standard Action
Target: Your Pokémon
Effect: While this Stratagem is bound, your Pokémon may activate Moves and Abilities as if they were in Rainy Weather.
Fountain of Life
Prerequisites: Flood!, Type-Linked Skill at Expert
Daily x3 – Free Action
Trigger: Your Water-Type Pokémon hits with a damaging Water-Type attack
Effect: You may choose to take a penalty to the Damage Roll for the attack up to triple your Type-Linked Skill Rank or up to half the rolled damage for the triggering attack, whichever is lower. Your Pokémon gains twice that value in Temporary Hit Points and may cure themselves of one Status Affliction. Fountain of Life may only be used once per Scene per Pokémon.
Aqua Vortex
Prerequisites: Flood!, Type-Linked Skill at Master
Scene x2 – Free Action
Trigger: Your Pokémon hits with a damaging Water- Type attack
Effect: All targets of the attack are put in a Vortex, and take a penalty to all Damage Rolls equal to your Type-Linked Skill Rank while in the Vortex.