Post by Bryan on Jul 19, 2015 16:36:47 GMT -8
Cheerleader
Active Pokémon Support
XXXXX
Passive Pokémon Support
X
Associated Skills: Charm
For some Trainers, the path to victory isn’t paved with complicated strategy or incredibly harsh training. Instead, they believe in their Pokémon and try to motivate them to battle to their best, even in the face of overwhelming odds. True to their name, Cheerleaders cheer on their Pokémon and drive them to greater heights of battle with their optimistic attitudes.
Cheerleaders bring shine and happiness to traveling groups of Trainers, their words of motivation keeping their allies going even after devastating attacks. This doesn’t mean they’re all about blind optimism with no substance, however. Cheerleaders need leadership skills, and under their guidance, allies can find their second wind or push themselves to act quicker in battle.
Teamed up with cheery and motivating Pokémon, a Cheerleader can keep a traveling party in high spirits and fighting at their best all the time.
Mechanic: heerleader’s Features can deliver several beneficial conditions on their allies – Cheered, Excited, or Motivated. Targets can have more than once “instance” of the same condition, but for Cheered and Excited only one instance may be activated per trigger (that is to say, you can’t add +10 Damage Reduction against one attack using Excited, and you can’t use Cheered to roll four times for the same Save Check!)
Cheered – Pokémon or Trainers may give up the Cheered condition when making a Save Check to roll twice, and take the best result.
Excited – Pokémon or Trainers may give up the Excited condition when hit by a Damaging Attack to gain +5 Damage Reduction against that attack.
Motivated – Pokémon or Trainers may give up the Motivated condition as a Free Action to increase a Combat Stage that is below its Default Value (usually 0 CS) by +1 CS.
Note: When considering effects that could trigger Cheerleader, aside from the obvious Moves like Helping Hand and Abilities like Plus and Minus, think about Blessings, Coats, etc too! All allies count as “affected” as soon as a Move with the Blessing keyword is used, not when they trigger a use of the Blessing.
Cheer Brigade
Prerequisites: Cheerleader
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: Your Pokémon loses 2 Tutor Points and gains the Friend Guard Ability.
Gleeful Interference
Prerequisites: Cheer Brigade, Adept Charm
1 AP – Free Action
Trigger: Your Pokémon with the Friend Guard Ability hits a foe with a damaging attack
Effect: The triggering foe gains a -2 penalty to Accuracy for one full Round.
Inspirational Support
Prerequisites: Cheer Brigade, Adept Charm
Static
Effect: You may trigger Cheerleader as a Free Action when your Pokémon with Friend Guard activate an Ability or Status Move that affects only allies.
Note: When considering effects that could trigger Cheerleader this way, aside from the obvious Moves like Helping Hand and Abilities like Plus and Minus, think about Blessings, Coats, etc too!
Moment of Action
[ORDERS]
Prerequisites: Cheerleader
At-Will – Standard Action
Target: Up to two Allied Trainers
Effect: Each target gains 1 Temporary Action Point. These Action Points disappear after one full Round.
Go, Fight, Win!
[ORDERS]
Prerequisites: Moment of Action, Expert Charm
At-Will – Standard Action + Swift Action
Effect: Choose and perform one of the cheers below. You may perform each Cheer only once per Scene.
Show Your Best!: Choose Defense or Special Defense. All allies on the field gain +1 Combat Stage in the Chosen Stat and become Motivated.
Don’t Stop Now!: All allies on the field gain Temporary Hit Points equal to your Charm Rank and become Excited.
I Believe In You!: All allies on the field gain a +2 bonus to Evasion for one full Round, and become Cheered.
Keep Fighting!
Prerequisites: 5 Cheerleader Features, Master Charm
Daily x2 – Free Action
Trigger: Your Pokémon or an Ally Trainer with over 1 Hit Point is reduced to 0 Hit Points or lower
Effect: That Ally’s Hit Point count is reduced to 1 instead, and then gains Temporary Hit Points equal to your Charm Rank doubled.
Active Pokémon Support
XXXXX
Passive Pokémon Support
X
Associated Skills: Charm
For some Trainers, the path to victory isn’t paved with complicated strategy or incredibly harsh training. Instead, they believe in their Pokémon and try to motivate them to battle to their best, even in the face of overwhelming odds. True to their name, Cheerleaders cheer on their Pokémon and drive them to greater heights of battle with their optimistic attitudes.
Cheerleaders bring shine and happiness to traveling groups of Trainers, their words of motivation keeping their allies going even after devastating attacks. This doesn’t mean they’re all about blind optimism with no substance, however. Cheerleaders need leadership skills, and under their guidance, allies can find their second wind or push themselves to act quicker in battle.
Teamed up with cheery and motivating Pokémon, a Cheerleader can keep a traveling party in high spirits and fighting at their best all the time.
Cheerleader [CLASS] Prerequisites: Inspired Training, Novice Charm X AP – Free Action Trigger: You use Orders Effect: Choose Cheered, Excited, or Motivated. All allies affected by the triggering effect gain the chosen condition. This Feature costs 0 AP if the triggering effect affects only one ally, and costs 1 AP if it affects two or more. |
Mechanic: heerleader’s Features can deliver several beneficial conditions on their allies – Cheered, Excited, or Motivated. Targets can have more than once “instance” of the same condition, but for Cheered and Excited only one instance may be activated per trigger (that is to say, you can’t add +10 Damage Reduction against one attack using Excited, and you can’t use Cheered to roll four times for the same Save Check!)
Cheered – Pokémon or Trainers may give up the Cheered condition when making a Save Check to roll twice, and take the best result.
Excited – Pokémon or Trainers may give up the Excited condition when hit by a Damaging Attack to gain +5 Damage Reduction against that attack.
Motivated – Pokémon or Trainers may give up the Motivated condition as a Free Action to increase a Combat Stage that is below its Default Value (usually 0 CS) by +1 CS.
Note: When considering effects that could trigger Cheerleader, aside from the obvious Moves like Helping Hand and Abilities like Plus and Minus, think about Blessings, Coats, etc too! All allies count as “affected” as soon as a Move with the Blessing keyword is used, not when they trigger a use of the Blessing.
Cheer Brigade
Prerequisites: Cheerleader
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: Your Pokémon loses 2 Tutor Points and gains the Friend Guard Ability.
Gleeful Interference
Prerequisites: Cheer Brigade, Adept Charm
1 AP – Free Action
Trigger: Your Pokémon with the Friend Guard Ability hits a foe with a damaging attack
Effect: The triggering foe gains a -2 penalty to Accuracy for one full Round.
Inspirational Support
Prerequisites: Cheer Brigade, Adept Charm
Static
Effect: You may trigger Cheerleader as a Free Action when your Pokémon with Friend Guard activate an Ability or Status Move that affects only allies.
Note: When considering effects that could trigger Cheerleader this way, aside from the obvious Moves like Helping Hand and Abilities like Plus and Minus, think about Blessings, Coats, etc too!
Moment of Action
[ORDERS]
Prerequisites: Cheerleader
At-Will – Standard Action
Target: Up to two Allied Trainers
Effect: Each target gains 1 Temporary Action Point. These Action Points disappear after one full Round.
Go, Fight, Win!
[ORDERS]
Prerequisites: Moment of Action, Expert Charm
At-Will – Standard Action + Swift Action
Effect: Choose and perform one of the cheers below. You may perform each Cheer only once per Scene.
Show Your Best!: Choose Defense or Special Defense. All allies on the field gain +1 Combat Stage in the Chosen Stat and become Motivated.
Don’t Stop Now!: All allies on the field gain Temporary Hit Points equal to your Charm Rank and become Excited.
I Believe In You!: All allies on the field gain a +2 bonus to Evasion for one full Round, and become Cheered.
Keep Fighting!
Prerequisites: 5 Cheerleader Features, Master Charm
Daily x2 – Free Action
Trigger: Your Pokémon or an Ally Trainer with over 1 Hit Point is reduced to 0 Hit Points or lower
Effect: That Ally’s Hit Point count is reduced to 1 instead, and then gains Temporary Hit Points equal to your Charm Rank doubled.