Post by Bryan on Jul 19, 2015 16:31:38 GMT -8
Duelist
Active Pokémon Support
XXXX
Passive Pokémon Support
X
Associated Skills: Focus
Duelists mark their foes and then let their Pokémon tear them apart with ruthless efficiency. Even in the midst of a crowded battlefield, they are able to pinpoint priority targets and ensure their Pokémon have the focus to take them down without distraction. Unlike Jugglers, who prefer to rotate through their entire roster of Pokémon quickly in a battle, Duelists battle with one Pokémon at a time, building up momentum and pushing their advantage further and further.
Trainers with primarily passive Pokémon support options can take advantage of Duelist’s unique and powerful Orders, filling their Standard Actions. This makes Duelist a good counterpart to Classes such as Ace Trainer and Stat Ace.
Mechanic – Momentum:
Your Pokémon begins each Scene with 0 Momentum.
At the end of each Combat round, your Pokémon gains +1 Momentum.
Whenever your Pokémon hits a Tagged foe, they gain +1 Momentum.
Your Pokémon has a maximum of 6 Momentum. So use a d6 to track it.
All Momentum is lost when your Pokémon Faints, your Pokémon is recalled, or combat ends.
Expend Momentum
[Orders]
Prerequisites: Duelist
At-Will – Standard Action
Target: Your Pokémon under the effects of Focused Training
Effect: Apply one of the following effects on the target by spending that much Momentum.
Spend 1 Momentum: Your Pokémon regains use of a EOT Frequency Move.
Spend 2 Momentum: Your Pokémon automatically rolls an 11 on one d20 Roll of your choice on their next turn.
Spend 3 Momentum: Your Pokémon regains a use of Scene Frequency Move. May be chosen only once per Scene per Pokémon.
Effective Methods
Prerequisites: Duelist
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: Your Pokémon loses 2 Tutor Points and gains your choice of the Exploit or Tolerance Ability. You may only target a Pokémon once with Effective Methods.
Directed Focus
Prerequisites: Effective Methods
Static
Effect: Whenever your Pokémon with the Exploit or Tolerance Ability are targeted by an [Order], deal Super-Effective Damage, or take Super-Effective Damage, they gain +1 Momentum after all effects of the Move or Order are resolved.
Type Methodology
Prerequisites: Effective Methods, Adept Focus
Scene x2 – Free Action
Trigger: See Effect
Effect: Effects depend on whether your Pokémon has the Tolerance or Exploit ability.
Whenever your Pokémon with Tolerance takes Super-Effective damage from a Tagged foe, your Pokémon may lose 2 Momentum to Resist that attack one step.
Whenever your Pokémon with Exploit deals Resisted damage to a Tagged foe, your Pokémon may lose 2 Momentum to increase the effectiveness of the attack one step.
Duelist’s Manual
[Orders]
Prerequisites: Expend Momentum, Effective Methods, Expert Focus
2 AP – Standard Action
Target: Your Pokémon under the effects of Focused Training
Effect: Apply one of the following effects. To choose an effect, your Pokémon must have a certain amount of Momentum. (Duelist’s Manual does not spend Momentum).
1 Momentum: Your Pokémon doubles their bonuses from Tolerance or Exploit until the end of their next turn and may change their Tolerance Ability into Exploit, or vice versa, until the end of their next turn.
2 Momentum: Your Pokémon’s next Pass, Cone, Close Blast, or Burst attack becomes a single target Melee attack, or their next Line or Ranged Blast attack becomes a single target Ranged attack. If this attack hits, the target becomes Vulnerable for one full round and has their Initiative set to 0 until the end of their next turn.
3 Momentum: Your Pokémon may act while ignoring the Confused, Rage, Infatuation, and Suppressed Volatile Status on their next turn as long as they attempt to attack a Tagged foe. May only be used once per Scene per Pokémon.
Seize The Moment
Prerequisites: Duelist, Master Focus
Scene x2 – Free Action
Trigger: Your Pokémon would gain Momentum while already at 6 Momentum
Effect: Your Pokémon loses 6 Momentum, and then gains +1 Momentum. Your Pokémon may immediately make an attack as an Interrupt, but this attack must target only a Tagged Foe. If the attack misses, it still deals damage as if it had the Smite keyword. If the attack hits, it’s automatically a Critical Hit. If it would have already been a Critical Hit, your Pokémon gains Hit Points equal to half of its maximum Hit Points. May be used only once per Scene per Pokémon.
Active Pokémon Support
XXXX
Passive Pokémon Support
X
Associated Skills: Focus
Duelists mark their foes and then let their Pokémon tear them apart with ruthless efficiency. Even in the midst of a crowded battlefield, they are able to pinpoint priority targets and ensure their Pokémon have the focus to take them down without distraction. Unlike Jugglers, who prefer to rotate through their entire roster of Pokémon quickly in a battle, Duelists battle with one Pokémon at a time, building up momentum and pushing their advantage further and further.
Trainers with primarily passive Pokémon support options can take advantage of Duelist’s unique and powerful Orders, filling their Standard Actions. This makes Duelist a good counterpart to Classes such as Ace Trainer and Stat Ace.
Duelist [Class] Prerequisites: Focused Training, Novice Focus At-Will – Swift Action Target: A Pokémon or Trainer Effect: The Foe becomes Tagged; or if the foe is already Tagged, the foe loses the Tag. Only one foe can be Tagged this way at a time. If a new Foe is Tagged, all other Tags are lost. Your Pokémon under the effects of Focused Training gain half their Momentum (rounded up) as a Bonus to Accuracy and Evasion against Tagged Foes, but as long as a Foe is Tagged, they do not benefit from Focused Training’s Accuracy Bonus against other foes. |
Mechanic – Momentum:
Your Pokémon begins each Scene with 0 Momentum.
At the end of each Combat round, your Pokémon gains +1 Momentum.
Whenever your Pokémon hits a Tagged foe, they gain +1 Momentum.
Your Pokémon has a maximum of 6 Momentum. So use a d6 to track it.
All Momentum is lost when your Pokémon Faints, your Pokémon is recalled, or combat ends.
Expend Momentum
[Orders]
Prerequisites: Duelist
At-Will – Standard Action
Target: Your Pokémon under the effects of Focused Training
Effect: Apply one of the following effects on the target by spending that much Momentum.
Spend 1 Momentum: Your Pokémon regains use of a EOT Frequency Move.
Spend 2 Momentum: Your Pokémon automatically rolls an 11 on one d20 Roll of your choice on their next turn.
Spend 3 Momentum: Your Pokémon regains a use of Scene Frequency Move. May be chosen only once per Scene per Pokémon.
Effective Methods
Prerequisites: Duelist
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points remaining
Effect: Your Pokémon loses 2 Tutor Points and gains your choice of the Exploit or Tolerance Ability. You may only target a Pokémon once with Effective Methods.
Directed Focus
Prerequisites: Effective Methods
Static
Effect: Whenever your Pokémon with the Exploit or Tolerance Ability are targeted by an [Order], deal Super-Effective Damage, or take Super-Effective Damage, they gain +1 Momentum after all effects of the Move or Order are resolved.
Type Methodology
Prerequisites: Effective Methods, Adept Focus
Scene x2 – Free Action
Trigger: See Effect
Effect: Effects depend on whether your Pokémon has the Tolerance or Exploit ability.
Whenever your Pokémon with Tolerance takes Super-Effective damage from a Tagged foe, your Pokémon may lose 2 Momentum to Resist that attack one step.
Whenever your Pokémon with Exploit deals Resisted damage to a Tagged foe, your Pokémon may lose 2 Momentum to increase the effectiveness of the attack one step.
Duelist’s Manual
[Orders]
Prerequisites: Expend Momentum, Effective Methods, Expert Focus
2 AP – Standard Action
Target: Your Pokémon under the effects of Focused Training
Effect: Apply one of the following effects. To choose an effect, your Pokémon must have a certain amount of Momentum. (Duelist’s Manual does not spend Momentum).
1 Momentum: Your Pokémon doubles their bonuses from Tolerance or Exploit until the end of their next turn and may change their Tolerance Ability into Exploit, or vice versa, until the end of their next turn.
2 Momentum: Your Pokémon’s next Pass, Cone, Close Blast, or Burst attack becomes a single target Melee attack, or their next Line or Ranged Blast attack becomes a single target Ranged attack. If this attack hits, the target becomes Vulnerable for one full round and has their Initiative set to 0 until the end of their next turn.
3 Momentum: Your Pokémon may act while ignoring the Confused, Rage, Infatuation, and Suppressed Volatile Status on their next turn as long as they attempt to attack a Tagged foe. May only be used once per Scene per Pokémon.
Seize The Moment
Prerequisites: Duelist, Master Focus
Scene x2 – Free Action
Trigger: Your Pokémon would gain Momentum while already at 6 Momentum
Effect: Your Pokémon loses 6 Momentum, and then gains +1 Momentum. Your Pokémon may immediately make an attack as an Interrupt, but this attack must target only a Tagged Foe. If the attack misses, it still deals damage as if it had the Smite keyword. If the attack hits, it’s automatically a Critical Hit. If it would have already been a Critical Hit, your Pokémon gains Hit Points equal to half of its maximum Hit Points. May be used only once per Scene per Pokémon.