Post by Bryan on Jul 19, 2015 16:24:03 GMT -8
Enduring Soul
Passive Pokémon Support
XXXXX
Associated Skills: Athletics, Focus
Enduring Souls understand the value of sheer tenacity. Where others would throw in the towel, they keep going. Through impressive stamina and focus, they will themselves into victory. It’s just this endurance and tenacity that can lead an Enduring Soul’s Pokémon to persevere through Critical Hits and Status Afflictions that would cripple lesser Pokémon.
Enduring Soul is a good fit for any trainer that wants to push the endurance of their Pokémon in battle, and thus it’s a path most taken by Ace Trainers, Tough Experts, or other classes that specialize in training Pokémon, but is also a good fit with classes such as Athlete or Martial Artist that enhance the endurance of the Trainer; this way both Pokémon and Trainer can become tougher together. Psychics specializing in Focus may find this class an attractive way to enhance their Pokémon as well.
Staying Power
Prerequisites: Enduring Soul
Scene – Free Action
Trigger: Your Pokémon Takes a Breather
Effect: Your Pokémon may “Take a Breather” even if it is Confused or Enraged, and it does not Trip or have to Shift away from enemies as part of the action. You may choose whether or not your Pokémon resets their Combat Stages to default.
Shrug Off
Prerequisites: Staying Power
Static
Effect: Once per day, each of your Pokémon may spend Shift Action to remove 1 Injury from themselves; this may also be activated as a Free Action whenever your Pokémon Take a Breather.
Awareness
Prerequisites: Enduring Soul, 3 Pokémon with a Defensive Ability*
Static
Effect: Your Pokémon add +2 to all Save Checks.
Resilience
Prerequisites: Awareness, Expert Athletics or Focus
2 AP – Free Action
Trigger: Your Pokémon is hit by a Critical Hit or gains a Status Affliction (or both)
Effect: Your Pokémon does not gain a Status Affliction, and the triggering attack does damage as if it was not a Critical Hit. Resilience may only be used once per target per Scene.
Not Yet!
Prerequisites: Enduring Soul, Expert Athletics or Focus
Scene – Free Action
Trigger: Your Pokémon is Fainted, but is not at less than -100% Hit Points.
Effect: Before fainting, the targeted Pokémon gains an Injury, and may then use a Move as an Interrupt. When the Move is resolved, the Pokémon then immediately faints. This consumes a Command as normal. This cannot be used with the Move Explosion, Flail, Pain Split, Reversal or Selfdestruct.
Vim and Vigor
Prerequisites: Shrug Off, Master Athletics or Focus
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: You spend an hour with the target. The target loses 2 Tutor Points, and gains the Vigor Ability. Vim and Vigor may target a Pokémon only once.
Passive Pokémon Support
XXXXX
Associated Skills: Athletics, Focus
Enduring Souls understand the value of sheer tenacity. Where others would throw in the towel, they keep going. Through impressive stamina and focus, they will themselves into victory. It’s just this endurance and tenacity that can lead an Enduring Soul’s Pokémon to persevere through Critical Hits and Status Afflictions that would cripple lesser Pokémon.
Enduring Soul is a good fit for any trainer that wants to push the endurance of their Pokémon in battle, and thus it’s a path most taken by Ace Trainers, Tough Experts, or other classes that specialize in training Pokémon, but is also a good fit with classes such as Athlete or Martial Artist that enhance the endurance of the Trainer; this way both Pokémon and Trainer can become tougher together. Psychics specializing in Focus may find this class an attractive way to enhance their Pokémon as well.
Enduring Soul [CLASS] Prerequisites: Novice Athletics and Focus Static Effect: You may add to your Pokémon’s HP stat when they level up, ignoring Base Relation, and you do not need to “correct” Stats due to this inflated HP. |
Staying Power
Prerequisites: Enduring Soul
Scene – Free Action
Trigger: Your Pokémon Takes a Breather
Effect: Your Pokémon may “Take a Breather” even if it is Confused or Enraged, and it does not Trip or have to Shift away from enemies as part of the action. You may choose whether or not your Pokémon resets their Combat Stages to default.
Shrug Off
Prerequisites: Staying Power
Static
Effect: Once per day, each of your Pokémon may spend Shift Action to remove 1 Injury from themselves; this may also be activated as a Free Action whenever your Pokémon Take a Breather.
Awareness
Prerequisites: Enduring Soul, 3 Pokémon with a Defensive Ability*
Static
Effect: Your Pokémon add +2 to all Save Checks.
Resilience
Prerequisites: Awareness, Expert Athletics or Focus
2 AP – Free Action
Trigger: Your Pokémon is hit by a Critical Hit or gains a Status Affliction (or both)
Effect: Your Pokémon does not gain a Status Affliction, and the triggering attack does damage as if it was not a Critical Hit. Resilience may only be used once per target per Scene.
Not Yet!
Prerequisites: Enduring Soul, Expert Athletics or Focus
Scene – Free Action
Trigger: Your Pokémon is Fainted, but is not at less than -100% Hit Points.
Effect: Before fainting, the targeted Pokémon gains an Injury, and may then use a Move as an Interrupt. When the Move is resolved, the Pokémon then immediately faints. This consumes a Command as normal. This cannot be used with the Move Explosion, Flail, Pain Split, Reversal or Selfdestruct.
Vim and Vigor
Prerequisites: Shrug Off, Master Athletics or Focus
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: You spend an hour with the target. The target loses 2 Tutor Points, and gains the Vigor Ability. Vim and Vigor may target a Pokémon only once.