Post by Bryan on Jul 19, 2015 16:13:58 GMT -8
Rider
Passive Pokémon Support
XX
Active Pokémon Support
XX
Trainer Combat
X
Associated Skills: Acrobatics, Athletics
In the world of Pokémon, it’s pretty commonplace for Trainers to use their Pokémon to get from place to place. Anyone can, with a little practice and maybe a saddle, learn to ride their Rapidash to expedite those trips into town or surf on their Lapras to get to faraway islands. Riders elevate this practice into a finely tuned combat art, guiding their Pokémon with skill and finesse to outmaneuver their opponents and strike with blinding speed.
Becoming a Rider requires not only coordination and physical training; a good Rider has a strong grasp of leadership skills and commands their Pokémon with great spirit. Under the guidance of a skilled Rider, a Pokémon delivers devastating charges that can bring down several foes at once or zips across the battlefield while leaving a swath of destruction in their wake.
Direct combat Classes like Martial Artist or Ninja are common complements to a Rider because it’s hard to avoid being in the midst of battle when you’re riding on your Pokémon!
Ramming Speed
[+Speed]
Prerequisites: Rider
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: The target loses 2 Tutor Points and gains the Run Up Ability.
Conqueror’s March
[Orders][+Speed]
Prerequisites: Ramming Speed, Adept Acrobatics or Athletics
At-Will – Standard Action
Target: Your Pokémon with Run Up
Effect: This round, if being used as a Mount, the target may use Dash, Burst, Blast, Cone, or Line range Moves with a range of Pass instead of their usual range.
Ride as One
[+Speed]
Prerequisites: Rider
Static
Effect: While you are Mounted, you and your Mount each use the highest of each other’s Speed Evasion. If both you and your Mount have the same Speed Evasion, you instead each receive a +1 bonus to Speed Evasion. Whenever one of you receives Initiative, either of you may take your turn. When the next person would receive initiative, the person that did not take their turn then takes it.
Lean In
[+Speed]
Prerequisites: Ride as One
Scene x2 – Free Action
Trigger: You and your Mount both take Damage from a Burst, Blast, Cone, or Line
Effect: Both you and your Mount Resist the attack one step further.
Cavalier’s Reprisal
[+Speed]
Prerequisites: Ride as One, Expert Acrobatics or Athletics
1 AP – Free Action
Trigger: An adjacent foe hits your Mount with an attack
Effect: You may make a Struggle Attack against the triggering foe.
Overrun
[+Speed]
Prerequisites: Conqueror’s March, Expert Acrobatics or Athletics
Scene x2 – Free Action
Trigger: Your Mount with Run Up makes a Damage Roll for a Dash or Pass Move
Effect: Your Pokémon adds their Speed Stat in addition to their normal attacking Stat to their Damage Roll. The target gains Damage Reduction against this attack equal to their own Speed Stat.
Passive Pokémon Support
XX
Active Pokémon Support
XX
Trainer Combat
X
Associated Skills: Acrobatics, Athletics
In the world of Pokémon, it’s pretty commonplace for Trainers to use their Pokémon to get from place to place. Anyone can, with a little practice and maybe a saddle, learn to ride their Rapidash to expedite those trips into town or surf on their Lapras to get to faraway islands. Riders elevate this practice into a finely tuned combat art, guiding their Pokémon with skill and finesse to outmaneuver their opponents and strike with blinding speed.
Becoming a Rider requires not only coordination and physical training; a good Rider has a strong grasp of leadership skills and commands their Pokémon with great spirit. Under the guidance of a skilled Rider, a Pokémon delivers devastating charges that can bring down several foes at once or zips across the battlefield while leaving a swath of destruction in their wake.
Direct combat Classes like Martial Artist or Ninja are common complements to a Rider because it’s hard to avoid being in the midst of battle when you’re riding on your Pokémon!
Rider [Class] [+Speed] Prerequisites: Mounted Prowess, Agility Training, Novice Acrobatics or Athletics Static Effect: While you are Mounted on a Pokemon under the effects of Agility Training, the bonuses from Agility Training are doubled. |
Ramming Speed
[+Speed]
Prerequisites: Rider
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: The target loses 2 Tutor Points and gains the Run Up Ability.
Conqueror’s March
[Orders][+Speed]
Prerequisites: Ramming Speed, Adept Acrobatics or Athletics
At-Will – Standard Action
Target: Your Pokémon with Run Up
Effect: This round, if being used as a Mount, the target may use Dash, Burst, Blast, Cone, or Line range Moves with a range of Pass instead of their usual range.
Ride as One
[+Speed]
Prerequisites: Rider
Static
Effect: While you are Mounted, you and your Mount each use the highest of each other’s Speed Evasion. If both you and your Mount have the same Speed Evasion, you instead each receive a +1 bonus to Speed Evasion. Whenever one of you receives Initiative, either of you may take your turn. When the next person would receive initiative, the person that did not take their turn then takes it.
Lean In
[+Speed]
Prerequisites: Ride as One
Scene x2 – Free Action
Trigger: You and your Mount both take Damage from a Burst, Blast, Cone, or Line
Effect: Both you and your Mount Resist the attack one step further.
Cavalier’s Reprisal
[+Speed]
Prerequisites: Ride as One, Expert Acrobatics or Athletics
1 AP – Free Action
Trigger: An adjacent foe hits your Mount with an attack
Effect: You may make a Struggle Attack against the triggering foe.
Overrun
[+Speed]
Prerequisites: Conqueror’s March, Expert Acrobatics or Athletics
Scene x2 – Free Action
Trigger: Your Mount with Run Up makes a Damage Roll for a Dash or Pass Move
Effect: Your Pokémon adds their Speed Stat in addition to their normal attacking Stat to their Damage Roll. The target gains Damage Reduction against this attack equal to their own Speed Stat.