Post by Bryan on Jul 19, 2015 16:08:58 GMT -8
Taskmaster
Active Pokémon Support
XXX
Passive Pokémon Support
XX
Associated Skills: Intimidate
Taskmasters are known for their brutal and demanding style, pushing their Pokémon harder in training than most other Trainers would dare. Many assume that Taskmasters rule their Pokémon through threats and abuse, but some Taskmasters have a deeper understanding with their Pokémon, who accept and embrace their grueling training regimes. However, the sad truth is others do indeed mistreat their Pokémon and rule through fear, instilling in them an overwhelming need to achieve victory in order to avoid harsh consequences.
Regardless of their methods, it can’t be denied that the results are effective. Their brutal training produces brutal Pokémon that can better fight through the pain of battle and use cruel techniques on their opponents with devastating effect.
Many Taskmasters are Ace Trainers, but they can come from all walks of life; Rogues, Roughnecks, and Tough Experts are especially apt to become Taskmasters.
Mechanic - Hardened
Hardened Pokemon receive the following benefits:
They do not lose Hit Points from acting while Heavily Injured
Injuries beyond the 5th do not lower their Maximum Hit Points
If they have 1 or more injuries, they gain +1 to Critical Hit and Effect Range.
If they have 3 or more injuries, they gain +1 Evasion and +5 to Initiative.
If they have 5 or more injuries, they gain +5 Damage Reduction.
If they have 7 or more injuries, they are immune to Loss of Hit Points (but not damage) from all effects.
If they have 9 or more injuries, they resist all damage one step further.
Quick Healing
Prerequisites: Taskmaster
At-Will – Extended Action
Effect: Your Hardened Pokémon may use Quick Healing to remove up to three injuries, and gains two Ticks of Hit Points for each Injury removed this way.
Note: The Injury Removal from this Feature counts as Natural Healing, and thus counts against the total number of Injuries that can be removed in a day.
Savage Strike
Prerequisites: Taskmaster
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: The target loses 2 Tutor Points, and gains the Cruelty Ability.
Strike of the Whip
Prerequisites: Taskmaster, Press
At-Will – Swift Action
Trigger: You use Press
Effect: You may apply 1 or more of the following effects to the Pokémon hit by Press:
Give the target 1 Injury and a Tick of Temporary Hit Points.
Spend 1 AP and cure the target of Confusion, Infatuation, Rage, and Suppression.
Use an [Order] you know with targets on the target as a Free Action.
Pain Resistance
Prerequisites: Taskmaster, Adept Intimidate
1 AP – Free Action
Trigger: Your Pokémon with 1 or more injuries takes Damage
Effect: Your Pokémon gains X Damage Reduction against the triggering attack, where X is its Tick Value multiplied by the number of Injuries it has. This may be triggered once per Scene per Pokémon.
Press On!
Prerequisites: Taskmaster, Expert Intimidate
Static
Effect: Your Hardened Pokemon gain the following benefits, based on your Intimidate Rank
Expert: When your Pokemon Faints, you may pay 1 AP. If you do, your Pokemon Faints at -30% Hit Points instead.
Master: While acting at 0 Hit Points or less, your Pokemon’s Critical Hit, Effect Range, Evasion, Initiative, Damage Reduction, and Resistance Bonuses from being Hardened are doubled.
Note: Pokémon cannot use the Moves Explosion, Endure, Pain Split, or Self-Destruct while they have 0 Hit Points or less. Pokémon with the Soulless capability cannot benefit from Press On!
Desperate Strike
Prerequisites: Savage Strike, Expert Intimidate
Scene x2 – Free Action
Trigger: Your Pokémon triggers Cruelty, or scores a Critical Hit with damaging attack.
Effect: Your Pokemon may apply the effects of Cruelty to the attack without expending Cruelty’s Frequency. Cruelty’s effects may be purchased as if the foe had additional injuries equal to the number of injuries on the user. Desperate Strike may be used once per Scene per Pokémon.
Deadly Gambit
Prerequisites: 5 Taskmaster Features, Master Intimidate
Scene – Free Action
Trigger: Your Pokémon is the target of a foe’s damaging melee attack
Effect: The triggering attack automatically hits as if it was a Critical Hit. Before damage resolves, your Pokémon may use a 1-Target damaging attack on the foe making the triggering attack as an Interrupt, Frequency allowing, and also automatically hits as a Critical Hit. Damage for both attacks then resolve at the same time.
Note: This effect bypasses immunity to Critical Hits on your own Pokémon, but not on the target. Though both attacks hit automatically and are Critical Hits, you may still roll to activate effects.
Active Pokémon Support
XXX
Passive Pokémon Support
XX
Associated Skills: Intimidate
Taskmasters are known for their brutal and demanding style, pushing their Pokémon harder in training than most other Trainers would dare. Many assume that Taskmasters rule their Pokémon through threats and abuse, but some Taskmasters have a deeper understanding with their Pokémon, who accept and embrace their grueling training regimes. However, the sad truth is others do indeed mistreat their Pokémon and rule through fear, instilling in them an overwhelming need to achieve victory in order to avoid harsh consequences.
Regardless of their methods, it can’t be denied that the results are effective. Their brutal training produces brutal Pokémon that can better fight through the pain of battle and use cruel techniques on their opponents with devastating effect.
Many Taskmasters are Ace Trainers, but they can come from all walks of life; Rogues, Roughnecks, and Tough Experts are especially apt to become Taskmasters.
Taskmaster [Class] Prerequisites: Brutal Training, Novice Intimidate At-Will – Free Action Trigger: You apply Brutal Training as a Training action Effect: You may grant your Pokémon up to three injuries. If your Pokémon has at least one Injury, it becomes Hardened. |
Mechanic - Hardened
Hardened Pokemon receive the following benefits:
They do not lose Hit Points from acting while Heavily Injured
Injuries beyond the 5th do not lower their Maximum Hit Points
If they have 1 or more injuries, they gain +1 to Critical Hit and Effect Range.
If they have 3 or more injuries, they gain +1 Evasion and +5 to Initiative.
If they have 5 or more injuries, they gain +5 Damage Reduction.
If they have 7 or more injuries, they are immune to Loss of Hit Points (but not damage) from all effects.
If they have 9 or more injuries, they resist all damage one step further.
Quick Healing
Prerequisites: Taskmaster
At-Will – Extended Action
Effect: Your Hardened Pokémon may use Quick Healing to remove up to three injuries, and gains two Ticks of Hit Points for each Injury removed this way.
Note: The Injury Removal from this Feature counts as Natural Healing, and thus counts against the total number of Injuries that can be removed in a day.
Savage Strike
Prerequisites: Taskmaster
At-Will – Extended Action
Target: Your Pokémon with at least 2 Tutor Points
Effect: The target loses 2 Tutor Points, and gains the Cruelty Ability.
Strike of the Whip
Prerequisites: Taskmaster, Press
At-Will – Swift Action
Trigger: You use Press
Effect: You may apply 1 or more of the following effects to the Pokémon hit by Press:
Give the target 1 Injury and a Tick of Temporary Hit Points.
Spend 1 AP and cure the target of Confusion, Infatuation, Rage, and Suppression.
Use an [Order] you know with targets on the target as a Free Action.
Pain Resistance
Prerequisites: Taskmaster, Adept Intimidate
1 AP – Free Action
Trigger: Your Pokémon with 1 or more injuries takes Damage
Effect: Your Pokémon gains X Damage Reduction against the triggering attack, where X is its Tick Value multiplied by the number of Injuries it has. This may be triggered once per Scene per Pokémon.
Press On!
Prerequisites: Taskmaster, Expert Intimidate
Static
Effect: Your Hardened Pokemon gain the following benefits, based on your Intimidate Rank
Expert: When your Pokemon Faints, you may pay 1 AP. If you do, your Pokemon Faints at -30% Hit Points instead.
Master: While acting at 0 Hit Points or less, your Pokemon’s Critical Hit, Effect Range, Evasion, Initiative, Damage Reduction, and Resistance Bonuses from being Hardened are doubled.
Note: Pokémon cannot use the Moves Explosion, Endure, Pain Split, or Self-Destruct while they have 0 Hit Points or less. Pokémon with the Soulless capability cannot benefit from Press On!
Desperate Strike
Prerequisites: Savage Strike, Expert Intimidate
Scene x2 – Free Action
Trigger: Your Pokémon triggers Cruelty, or scores a Critical Hit with damaging attack.
Effect: Your Pokemon may apply the effects of Cruelty to the attack without expending Cruelty’s Frequency. Cruelty’s effects may be purchased as if the foe had additional injuries equal to the number of injuries on the user. Desperate Strike may be used once per Scene per Pokémon.
Deadly Gambit
Prerequisites: 5 Taskmaster Features, Master Intimidate
Scene – Free Action
Trigger: Your Pokémon is the target of a foe’s damaging melee attack
Effect: The triggering attack automatically hits as if it was a Critical Hit. Before damage resolves, your Pokémon may use a 1-Target damaging attack on the foe making the triggering attack as an Interrupt, Frequency allowing, and also automatically hits as a Critical Hit. Damage for both attacks then resolve at the same time.
Note: This effect bypasses immunity to Critical Hits on your own Pokémon, but not on the target. Though both attacks hit automatically and are Critical Hits, you may still roll to activate effects.