Post by Bryan on Jul 19, 2015 15:58:24 GMT -8
Trickster
Active Pokémon Support
XXXX
Passive Pokémon Support
X
Associated Skills: Guile
Tricksters scorn the direct approach to battle, preferring clever use of Status Afflictions and Hazards over pummeling their opponents with overwhelming force. While many Tricksters prefer to turn fights into battles of attrition, slowly wearing down their foes with Burn, Poison, and similar effects, others use their expertise with Status-Class Moves as part of a versatile arsenal, setting up their opponents for well-timed and devastating attacks.
One needs not do it all when building a Trickster character – in fact, it’s usually to your advantage to focus and cherry-pick your Features as this Class covers a wider range of Status-Class Moves than most Trainers will regularly use. Combined with an Enduring Soul, a Trickster may rely on Hazards and damage over time to outlast their foes. Combined with a Rogue, Pokémon and Trainer can team up to give their enemies a double-whammy of disorientation and confusion.
Bag of Tricks
[Ranked 2]
Rank 1 Prerequisites: Trickster
Rank 2 Prerequisites: Trickster
Static
Effect: You gain two Trickster Techniques of your choice, found on the next page.
Stacked Deck
Prerequisites: Trickster, Adept Guile
1 AP – Free Action
Trigger: Your Pokémon hits a foe suffering from a Status Affliction or one of the other conditions in the table below
Effect: Choose a Status Affliction or condition the triggering target is suffering from; the target suffers an additional effect according to the table below. Stacked Deck may only affect a foe once per Scene.
Flourish
Prerequisites: Trickster
Static
Effect: Your Pokémon’s Status-Class Moves that affect foes ignore non-Stat Evasion. They may Critically Hit like damaging Moves on a roll of 20. Upon such a Critical Hit, choose one effect from the list below. This Critical Hit rate may be modified as normal.
If the Move inflicts a Status Affliction with a Save Check, all affected targets get a -4 penalty to their first Save Check.
If the Move lowers Combat Stages, then pick a Stat that the Move lowers and lower it by 1 additional Combat Stage.
Your Pokémon gains a Tick of Temporary Hit Points.
Encore Performance
Prerequisites: 3 Trickster Features, Expert Guile
Daily x3 – Free Action
Trigger: Your Pokémon uses a Status-Class Move that does not target foes.
Choose One Effect:
Your Pokémon gains +1 Combat Stage in any Stat in which they haven’t gained a Combat Stage this turn.
Your Pokémon gains a second Standard Action this round that must be used to make an At-Will action that does not trigger Encore Peformance.
If your Pokémon is placing Hazards, they may place an additional two units.
If your Pokémon is activating a Weather Effect, it lasts an additional two turns.
If your Pokémon is activating a Blessing, it gains an additional use.
Sleight
Prerequisites: 4 Trickster Features, Master Guile
Scene x2 – Free Action
Effect: Your Pokémon may activate Sleight as an Interrupt to immediately take their turn and use a Status-Class Move as a Standard Action. If this Move targets a foe, it ignores Substitute and Defensive Abilities, and Blessings may not be activated against the Move.
Trickster Techniques
Mind Games
Scene x2 – Free Action
Trigger: Your Pokémon hits a foe with a Move with the Social keyword
Effect: The foe becomes Vulnerable for one full round. If the foe is afflicted with Rage, Suppression, Infatuation, or Confusion you may change one of the listed Volatile Status to another listed Volatile Status. Mind Games may only be activated once per Scene per foe. When inflicting Infatuation this way, the object of Infatuation is your Pokémon, regardless of gender.
Escape Artist
1 AP – Free Action
Trigger: Your Pokémon targets an adjacent foe with a Status-Class Move
Effect: The triggering Move cannot provoke an Attack of Opportunity, and your Pokémon may immediately perform a Disengage Maneuver as a Free Action. Escape Artist may only be activated once per Scene per Pokémon.
Shell Game
Scene x2 – Special
Target: Allied Hazards
Effect: Your Pokémon may activate Shell Game when placing Hazards as as Free Action or otherwise as a Standard Action. Choose one type of Hazard and move all allied instances of that Hazard up to X meters, where X is equal to half your Guile Rank; they do not have to remain contiguous. You may use Shell Game to place Hazards of different types on the same square or create layers of Toxic Spikes.
Impromptu Trick
1 AP – Free Action
Trigger: A foe triggers an Attack of Opportunity from your Pokémon
Effect: Your Pokémon may use a Move with the Hazard Keyword or an At-Will or EOT Frequency Status-Class Move targeting that foe instead of a Struggle Attack.
Active Pokémon Support
XXXX
Passive Pokémon Support
X
Associated Skills: Guile
Tricksters scorn the direct approach to battle, preferring clever use of Status Afflictions and Hazards over pummeling their opponents with overwhelming force. While many Tricksters prefer to turn fights into battles of attrition, slowly wearing down their foes with Burn, Poison, and similar effects, others use their expertise with Status-Class Moves as part of a versatile arsenal, setting up their opponents for well-timed and devastating attacks.
One needs not do it all when building a Trickster character – in fact, it’s usually to your advantage to focus and cherry-pick your Features as this Class covers a wider range of Status-Class Moves than most Trainers will regularly use. Combined with an Enduring Soul, a Trickster may rely on Hazards and damage over time to outlast their foes. Combined with a Rogue, Pokémon and Trainer can team up to give their enemies a double-whammy of disorientation and confusion.
Trickster [Class] Prerequisites: Novice Guile 1 AP – Free Action Trigger: Your Pokémon hits a foe with a Status-Class Move or a foe triggers your Pokémon’s Hazard Effect: After the Move is resolved, your Pokémon may perform a Dirty Trick or Manipulate Maneuver on that foe as a Free Action. The Maneuver automatically hits, but the target must be in range for the chosen Maneuver. Use your own Guile to resolve Manipulate Rolls. |
Bag of Tricks
[Ranked 2]
Rank 1 Prerequisites: Trickster
Rank 2 Prerequisites: Trickster
Static
Effect: You gain two Trickster Techniques of your choice, found on the next page.
Stacked Deck
Prerequisites: Trickster, Adept Guile
1 AP – Free Action
Trigger: Your Pokémon hits a foe suffering from a Status Affliction or one of the other conditions in the table below
Effect: Choose a Status Affliction or condition the triggering target is suffering from; the target suffers an additional effect according to the table below. Stacked Deck may only affect a foe once per Scene.
Condition | Effect |
Bad Dreams, Cursed, Seeded, Burn, Poison | Whenever the target loses Hit Points from the chosen condition, they lose an additional 5 Hit Points. |
Paralysis, Frozen, Vortex, Sleep | The next time the target passes their Save Check for the chosen condition, they become Tripped and Slowed. |
Confuse, Enrage, Suppression, Infatuation | The target suffers a -2 penalty to their Accuracy and Evasion while suffering from the chosen condition. |
Flourish
Prerequisites: Trickster
Static
Effect: Your Pokémon’s Status-Class Moves that affect foes ignore non-Stat Evasion. They may Critically Hit like damaging Moves on a roll of 20. Upon such a Critical Hit, choose one effect from the list below. This Critical Hit rate may be modified as normal.
If the Move inflicts a Status Affliction with a Save Check, all affected targets get a -4 penalty to their first Save Check.
If the Move lowers Combat Stages, then pick a Stat that the Move lowers and lower it by 1 additional Combat Stage.
Your Pokémon gains a Tick of Temporary Hit Points.
Encore Performance
Prerequisites: 3 Trickster Features, Expert Guile
Daily x3 – Free Action
Trigger: Your Pokémon uses a Status-Class Move that does not target foes.
Choose One Effect:
Your Pokémon gains +1 Combat Stage in any Stat in which they haven’t gained a Combat Stage this turn.
Your Pokémon gains a second Standard Action this round that must be used to make an At-Will action that does not trigger Encore Peformance.
If your Pokémon is placing Hazards, they may place an additional two units.
If your Pokémon is activating a Weather Effect, it lasts an additional two turns.
If your Pokémon is activating a Blessing, it gains an additional use.
Sleight
Prerequisites: 4 Trickster Features, Master Guile
Scene x2 – Free Action
Effect: Your Pokémon may activate Sleight as an Interrupt to immediately take their turn and use a Status-Class Move as a Standard Action. If this Move targets a foe, it ignores Substitute and Defensive Abilities, and Blessings may not be activated against the Move.
Trickster Techniques
Mind Games
Scene x2 – Free Action
Trigger: Your Pokémon hits a foe with a Move with the Social keyword
Effect: The foe becomes Vulnerable for one full round. If the foe is afflicted with Rage, Suppression, Infatuation, or Confusion you may change one of the listed Volatile Status to another listed Volatile Status. Mind Games may only be activated once per Scene per foe. When inflicting Infatuation this way, the object of Infatuation is your Pokémon, regardless of gender.
Escape Artist
1 AP – Free Action
Trigger: Your Pokémon targets an adjacent foe with a Status-Class Move
Effect: The triggering Move cannot provoke an Attack of Opportunity, and your Pokémon may immediately perform a Disengage Maneuver as a Free Action. Escape Artist may only be activated once per Scene per Pokémon.
Shell Game
Scene x2 – Special
Target: Allied Hazards
Effect: Your Pokémon may activate Shell Game when placing Hazards as as Free Action or otherwise as a Standard Action. Choose one type of Hazard and move all allied instances of that Hazard up to X meters, where X is equal to half your Guile Rank; they do not have to remain contiguous. You may use Shell Game to place Hazards of different types on the same square or create layers of Toxic Spikes.
Impromptu Trick
1 AP – Free Action
Trigger: A foe triggers an Attack of Opportunity from your Pokémon
Effect: Your Pokémon may use a Move with the Hazard Keyword or an At-Will or EOT Frequency Status-Class Move targeting that foe instead of a Struggle Attack.