Post by Bryan on Jul 19, 2015 15:15:52 GMT -8
Capture Specialist
Travel and Investigation
XXXXX
Trainer Combat
X
Associated Skills: Acrobatics, Athletics, Stealth, Survival, Perception, Guile
Unafraid to brave the dangers of the wilderness in their quest, Capture Specialists are unparalleled in skill when using Poké Balls, nets, and other devices to capture Pokémon. Many Capture Specialists are on a quest to “Catch ‘Em All”, while others are only interested in catching strong and rare Pokémon, and others still may have their own specific criteria, such as only capturing Bug Pokémon.
Capture Specialists are motivated for multiple reasons; some may simply be trying to find the strongest Pokémon they can for use in their own personal journey. Others may simply like the challenge. Some Capture Pokémon to trade and sell; this kind of Capture Specialists tend to be cold-hearted poachers, who capture endangered Pokémon, or devastate entire wild communities in their search for profit. Whatever their reasons, no one can deny Capture Specialists are good at what they do.
Capture Specialists tend to be versatile and well-rounded characters; many of them focus on improving many different skills such as Perception or Survival, to aid them in their quests into the wilderness. Many of them also learn to create and modify their own Poké Balls, to cut down on the costs of their chosen career.
Advanced Capture Techniques
[RANKED 4][+SPEED]
Rank 1 Prerequisites: Capture Specialist
Rank 2 Prerequisites: Capture Specialist, any 2 Skills at Adept Rank
Rank 3 Prerequisites: Capture Specialist, any 2 Skills at Expert Rank
Rank 4 Prerequisites: Capture Specialist, any 3 Skills at Expert Rank
Static
Effect: At each Rank, you gain two Capture Techniques of your choice, found on the next page. You must meet any prerequisites of the Technique. You may qualify for Advanced Capture Techniques’ prerequisites with the Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills only.
Captured Momentum
[+Speed]
Prerequisites: Advanced Capture Techniques Rank 2
At-Will – Free Action
Trigger: You successfully Capture a Pokémon
Choose One Effect:
You or your Pokémon gain a +2 bonus to their next Accuracy Roll during this combat.
You subtract your highest Skill Rank out of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception from your next Capture Roll during this combat.
You gain 1 Temporary Action Point that disappears after one full round.
Gotta Catch ‘Em All
[+SPEED]
Prerequisites: Advanced Capture Techniques Rank 3
Daily x3 – Swift Action
Trigger: Your make a Capture Roll.
Effect: You may switch the rolled digits on your 1d100 roll. For example, if you roll a 91, that can be switched to a 19. This does not turn a roll of 1 into a “Natural” roll of 100.
Capture Techniques
Capture Skills
Static
Effect: You gain a Skill Edge for which you qualify. It must be applied to Acrobatics, Athletics, Stealth, Survival, Guile, or Perception. You may take Capture Skills up to two times.
Curve Ball
Static
Effect: Whenever you hit a target with a Poké Ball, you may deal damage as if you had hit them with a Struggle Attack. This damage triggers before any of the Poké Ball’s functions (such as making a Capture Check, releasing a Pokémon, etc.).
Devitalizing Throw
1 AP – Free Action
Trigger: A Pokémon escapes from a Poké Ball you threw
Choose One Effect: The triggering target becomes Slowed; the triggering target loses one Combat Stage in a Stat of your choice; or the triggering target suffers a -3 penalty to their next Save Roll.
Fast Pitch
1 AP – Standard Action, Priority (Advanced)
Effect: You immediately throw a Poké Ball as a Priority Action.
Snare
Static
Effect: You subtract -10 from Capture Rolls made against Pokémon drawn into an encounter by Bait, that are currently distracted by Bait, or are in a Hand Net, Lasso, Weighted Net, or Stuck because of a Glue Cannon.
Tools of the Trade
Static
Effect: Add +2 to all Accuracy Rolls made with Poké Balls, Hand Nets, Lassos, Weighted Nets, and Glue Cannons. Add +2 to Athletics Checks made when reeling in a Pokémon with a Fishing Rod, and add +4 to 1d20 rolls made to see if a Pokémon is attracted by Bait or a Fishing Lure.
Catch Combo
Prerequisites: 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills at Expert Rank
Daily – Free Action
Trigger: Your Pokémon’s attack faints a Wild Pokémon.
Effect: You may immediately throw a Poké Ball against the triggering Wild Pokémon, and it may be Captured even though it is knocked out. Calculate Capture Rate as if the target had 1 HP. If the Capture Attempt fails, the Pokémon is knocked out as normal.
False Strike
Prerequisites: 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception at Expert Rank
Scene x2 – Free Action
Trigger: You or your Pokémon’s attack faints a Wild Pokémon.
Effect: The Wild Pokémon is instead lowered to 1 Hit Point.
Relentless Pursuit
Prerequisites: 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills at Expert Rank
2 AP – Free Action, Interrupt
Trigger: A foe attempts to run away
Effect: Before the target moves from its starting location, one of your Pokémon on the field may immediately Shift and use a Struggle Attack as an Interrupt. If this attack hits, the target is Tripped.
Travel and Investigation
XXXXX
Trainer Combat
X
Associated Skills: Acrobatics, Athletics, Stealth, Survival, Perception, Guile
Unafraid to brave the dangers of the wilderness in their quest, Capture Specialists are unparalleled in skill when using Poké Balls, nets, and other devices to capture Pokémon. Many Capture Specialists are on a quest to “Catch ‘Em All”, while others are only interested in catching strong and rare Pokémon, and others still may have their own specific criteria, such as only capturing Bug Pokémon.
Capture Specialists are motivated for multiple reasons; some may simply be trying to find the strongest Pokémon they can for use in their own personal journey. Others may simply like the challenge. Some Capture Pokémon to trade and sell; this kind of Capture Specialists tend to be cold-hearted poachers, who capture endangered Pokémon, or devastate entire wild communities in their search for profit. Whatever their reasons, no one can deny Capture Specialists are good at what they do.
Capture Specialists tend to be versatile and well-rounded characters; many of them focus on improving many different skills such as Perception or Survival, to aid them in their quests into the wilderness. Many of them also learn to create and modify their own Poké Balls, to cut down on the costs of their chosen career.
Capture Specialist [CLASS][+SPEED] Prerequisites: Acrobatics, Athletics, Stealth, or Survival at Novice; Guile, or Perception at Novice Static Effect: You gain two Capture Techniques of your choice, found on the next page. You must meet any prerequisites of the Technique. |
Advanced Capture Techniques
[RANKED 4][+SPEED]
Rank 1 Prerequisites: Capture Specialist
Rank 2 Prerequisites: Capture Specialist, any 2 Skills at Adept Rank
Rank 3 Prerequisites: Capture Specialist, any 2 Skills at Expert Rank
Rank 4 Prerequisites: Capture Specialist, any 3 Skills at Expert Rank
Static
Effect: At each Rank, you gain two Capture Techniques of your choice, found on the next page. You must meet any prerequisites of the Technique. You may qualify for Advanced Capture Techniques’ prerequisites with the Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills only.
Captured Momentum
[+Speed]
Prerequisites: Advanced Capture Techniques Rank 2
At-Will – Free Action
Trigger: You successfully Capture a Pokémon
Choose One Effect:
You or your Pokémon gain a +2 bonus to their next Accuracy Roll during this combat.
You subtract your highest Skill Rank out of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception from your next Capture Roll during this combat.
You gain 1 Temporary Action Point that disappears after one full round.
Gotta Catch ‘Em All
[+SPEED]
Prerequisites: Advanced Capture Techniques Rank 3
Daily x3 – Swift Action
Trigger: Your make a Capture Roll.
Effect: You may switch the rolled digits on your 1d100 roll. For example, if you roll a 91, that can be switched to a 19. This does not turn a roll of 1 into a “Natural” roll of 100.
Capture Techniques
Capture Skills
Static
Effect: You gain a Skill Edge for which you qualify. It must be applied to Acrobatics, Athletics, Stealth, Survival, Guile, or Perception. You may take Capture Skills up to two times.
Curve Ball
Static
Effect: Whenever you hit a target with a Poké Ball, you may deal damage as if you had hit them with a Struggle Attack. This damage triggers before any of the Poké Ball’s functions (such as making a Capture Check, releasing a Pokémon, etc.).
Devitalizing Throw
1 AP – Free Action
Trigger: A Pokémon escapes from a Poké Ball you threw
Choose One Effect: The triggering target becomes Slowed; the triggering target loses one Combat Stage in a Stat of your choice; or the triggering target suffers a -3 penalty to their next Save Roll.
Fast Pitch
1 AP – Standard Action, Priority (Advanced)
Effect: You immediately throw a Poké Ball as a Priority Action.
Snare
Static
Effect: You subtract -10 from Capture Rolls made against Pokémon drawn into an encounter by Bait, that are currently distracted by Bait, or are in a Hand Net, Lasso, Weighted Net, or Stuck because of a Glue Cannon.
Tools of the Trade
Static
Effect: Add +2 to all Accuracy Rolls made with Poké Balls, Hand Nets, Lassos, Weighted Nets, and Glue Cannons. Add +2 to Athletics Checks made when reeling in a Pokémon with a Fishing Rod, and add +4 to 1d20 rolls made to see if a Pokémon is attracted by Bait or a Fishing Lure.
Catch Combo
Prerequisites: 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills at Expert Rank
Daily – Free Action
Trigger: Your Pokémon’s attack faints a Wild Pokémon.
Effect: You may immediately throw a Poké Ball against the triggering Wild Pokémon, and it may be Captured even though it is knocked out. Calculate Capture Rate as if the target had 1 HP. If the Capture Attempt fails, the Pokémon is knocked out as normal.
False Strike
Prerequisites: 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception at Expert Rank
Scene x2 – Free Action
Trigger: You or your Pokémon’s attack faints a Wild Pokémon.
Effect: The Wild Pokémon is instead lowered to 1 Hit Point.
Relentless Pursuit
Prerequisites: 3 of Acrobatics, Athletics, Stealth, Survival, Guile, or Perception Skills at Expert Rank
2 AP – Free Action, Interrupt
Trigger: A foe attempts to run away
Effect: Before the target moves from its starting location, one of your Pokémon on the field may immediately Shift and use a Struggle Attack as an Interrupt. If this attack hits, the target is Tripped.