Post by Bryan on Jul 19, 2015 15:09:46 GMT -8
Commander
Active Pokémon Support
XXXXX
Associated Skills: Command
Commanders are authoritative trainers that focus on Pokémon battling. Commanders prefer to stand in the back lines, and direct their allies through battle, like a conductor leading a grand orchestra. Their versatility is their greatest strength, and one they are often eager and proud to use.
Commanders tend to be fond of complex plans and tactical set-ups; as such, they make more effective and efficient use of the Orders Features that are available to all Trainers through General Features and synergize well with other Classes that have their own Orders too. They are experts at organizing deadly and well-coordinated assaults.
Mobilize
[Orders]
Prerequisites: Commander
At-Will – Free Action
Target: Any Ally
Effect: The target cannot provoke Attacks of Opportunity on their next turn. Mobilize may target an Ally only once per encounter.
Leadership
Prerequisites: Commander
Static
Effect: You may use [Orders] that have targets to target any Ally, even if normally those [Orders] would only let you apply the effect to your own Pokemon. Any other conditions still apply.
Battle Conductor
Prerequisites: Leadership
At-Will – Swift Action
Trigger: You give [Orders] with a Frequency of At-Will that have targets
Effect: You may target up to two additional Allies with the [Orders].
Note: This may be used with [Orders] that are have AP costs, but the AP Cost must be paid separately for each target if so.
Complex Orders
Prerequisites: Mastermind, at least two Features with the [Orders] Tag that have targets
At-Will – Shift Action
Trigger: You give [Orders] that have targets.
Effect: You may choose a different Order to give to each Target. You must pay all AP costs and follow Frequency restrictions for all Orders used in this way.
Tip the Scales
Prerequisites: Commander, Expert Command
2 AP – Swift Action
Trigger: You give [Orders] that have targets.
Effect: Your [Orders] with an At-Will Frequency instead target all allies within 10 Meters.
Scheme Twist
Prerequisites: Commander, Master Command
Scene x2 – Swift Action
Trigger: You give [Orders] with a Daily or Scene Frequency that have Targets.
Effect: You may target up to two additional Allies with the [Orders].
Active Pokémon Support
XXXXX
Associated Skills: Command
Commanders are authoritative trainers that focus on Pokémon battling. Commanders prefer to stand in the back lines, and direct their allies through battle, like a conductor leading a grand orchestra. Their versatility is their greatest strength, and one they are often eager and proud to use.
Commanders tend to be fond of complex plans and tactical set-ups; as such, they make more effective and efficient use of the Orders Features that are available to all Trainers through General Features and synergize well with other Classes that have their own Orders too. They are experts at organizing deadly and well-coordinated assaults.
Commander [Class] Prerequisites: Novice Command Static Effect: Choose one of Ravager Orders, Marksman Orders, Trickster Orders, Guardian Orders, or Precision Orders. You gain the chosen Feature, even if you do not meet its prerequisites. |
Mobilize
[Orders]
Prerequisites: Commander
At-Will – Free Action
Target: Any Ally
Effect: The target cannot provoke Attacks of Opportunity on their next turn. Mobilize may target an Ally only once per encounter.
Leadership
Prerequisites: Commander
Static
Effect: You may use [Orders] that have targets to target any Ally, even if normally those [Orders] would only let you apply the effect to your own Pokemon. Any other conditions still apply.
Battle Conductor
Prerequisites: Leadership
At-Will – Swift Action
Trigger: You give [Orders] with a Frequency of At-Will that have targets
Effect: You may target up to two additional Allies with the [Orders].
Note: This may be used with [Orders] that are have AP costs, but the AP Cost must be paid separately for each target if so.
Complex Orders
Prerequisites: Mastermind, at least two Features with the [Orders] Tag that have targets
At-Will – Shift Action
Trigger: You give [Orders] that have targets.
Effect: You may choose a different Order to give to each Target. You must pay all AP costs and follow Frequency restrictions for all Orders used in this way.
Tip the Scales
Prerequisites: Commander, Expert Command
2 AP – Swift Action
Trigger: You give [Orders] that have targets.
Effect: Your [Orders] with an At-Will Frequency instead target all allies within 10 Meters.
Scheme Twist
Prerequisites: Commander, Master Command
Scene x2 – Swift Action
Trigger: You give [Orders] with a Daily or Scene Frequency that have Targets.
Effect: You may target up to two additional Allies with the [Orders].