Post by Bryan on Jul 17, 2015 20:11:03 GMT -8
Edges
The following is the list of Edges. You gain 4 Edges during character creation, another at every even Level, and additional Edges with restricted uses at every Level at which your maximum Skill Rank increases.
Most likely, the vast majority of Edges will be to increase Skill Ranks, but there are a variety of Edges that can be taken based on other prerequisites. In a way, however, all of these Edges will relate to ways of advancing your Skills, whether in broader ways such as increasing Skill Ranks, or in more specific ways such as developing a particular weapon technique to hone your Combat or learning to ride Pokémon better as a narrow focus of Athletics or Acrobatics. Edges are much like mini-Features, but unlike Features always Static and have relatively simple prerequisites. Some Edges can only be gained at character creation, or with your GM’s permission.
Skill Edges
Crafting Edges
Pokémon Training Edges
Combat Edges
Other Edges
The following is the list of Edges. You gain 4 Edges during character creation, another at every even Level, and additional Edges with restricted uses at every Level at which your maximum Skill Rank increases.
Most likely, the vast majority of Edges will be to increase Skill Ranks, but there are a variety of Edges that can be taken based on other prerequisites. In a way, however, all of these Edges will relate to ways of advancing your Skills, whether in broader ways such as increasing Skill Ranks, or in more specific ways such as developing a particular weapon technique to hone your Combat or learning to ride Pokémon better as a narrow focus of Athletics or Acrobatics. Edges are much like mini-Features, but unlike Features always Static and have relatively simple prerequisites. Some Edges can only be gained at character creation, or with your GM’s permission.
Skill Edges
Basic Skills Prerequisites: None Effect: You Rank Up a Skill from Pathetic to Untrained, or Untrained to Novice. You may take this Edge multiple times. |
Adept Skills Prerequisites: Level 2 Effect: You Rank Up a Skill from Novice to Adept. You may take this Edge multiple times. |
Expert Skills Prerequisites: Level 6 Effect: You Rank Up a Skill from Adept to Expert. You may take this Edge multiple times. |
Master Skills Prerequisites: Level 12 Effect: You Rank Up a Skill from Expert to Master. You may take this Edge multiple times. |
Skill Stunt Prerequisites: A Skill at Novice Rank or higher Effect: Choose a Skill you have at Novice Rank or higher. Choose a specific use of that Skill; when rolling that skill under those circumstances, you may choose to roll one less dice, and instead add +6 to the result. You may take this Edge multiple times, choosing a different circumstance each time. |
Cast’s Note: Obviously, Skill Stunt is subject to GM approval, but it is a neat way to develop a character’s niche. GMs should feel free to bar players from taking it for activities that are too vague, too frequent, or too easily taken advantage of (eg: Perception to notice hidden objects). |
Categoric Inclination Prerequisites: None Effect: Choose Body, Mind, or Spirit. You gain a +1 Bonus to all Skill Checks of that Category. |
Skill Enhancement Prerequisites: None Effect: Choose two different Skills. You gain a +2 bonus to each of those skills. Skill Enhancement may be taken multiple times, but the bonus may be applied only once to a particular skill. |
Virtuoso Prerequisites: A Skill at Master Rank, Level 20 Effect: Choose a Skill at Master Rank. Consider that Skill to be effectively “Rank 8” for any Features or effects that depend on Skill Rank. Virtuoso may be taken multiple times, but you must choose a different Skill each time. |
Crafting Edges
Apricorn Balls Prerequisites: Novice Survival or Adept Technology Education Effect: As an Extended Action, you may craft Apricorns into their corresponding Poké Ball. Use of this Feature requires access to a Poké Ball Tool Box. |
Basic Balls Prerequisites: Novice Technology Education Effect: You may craft Basic Balls for PY.png 100 and Great Balls for PY.png 175. Requires access to a Poké Ball Tool Box. |
Basic Cooking Prerequisites: Novice Intuition Effect: You may create “Candy Bars” or “Baby Food” with cooking ingredients costing PY.png 50. You may fluff the food in any reasonable manner you like. |
Gem Lore Prerequisites: Novice Occult Education Effect: As an Extended Action, you may turn a Shard into a Gem of one of its associated Types. Additionally, you can turn 4 Red Shards into a Fire Stone; 4 Blue Shards into a Water Stone; 4 Yellow Shards into a Thunder Stone; 4 Orange Shards into a Shiny Stone; 4 Green Shards into a Leaf Stone; or 4 Violet Shards into a Dusk Stone. You can also destroy any of these six Stones to gain 4 Shards of the corresponding color. |
Green Thumb Prerequisites: General Education or Novice Survival Effect: You know how to grow Apricorns and Tier 1 Berries using a Portable Grower or Fertilized Soil. |
Poké Ball Repair Prerequisites: Basic Balls or Apricorn Balls Effect: You may attempt to fix any Poké Ball that has failed to capture a Pokémon and broke. Make a Technology Check with a DC of 15. If you succeed, the Poké Ball is fixed and is treated as if it had not broken. If you fail, the ball is permanently broken. Requires access to a Poké Ball Tool Box. |
Repel Crafter Prerequisites: Novice Medicine Education Effect: Create a Repel for 100 or a Super Repel for 150. Requires access to a Chemistry Set. |
Tag Scribe Prerequisites: Novice Occult Education Special - Extended Action Effect: You create a Cleanse Tag. This may be used a number of times each day equal to half your Occult Education Rank. |
Pokémon Training Edges
Beast Master Prerequisite: Novice Intimidate Effect: You may use Intimidate instead of Command to make Pokemon at 0 or 1 Loyalty obey your commands. You may also use Intimidate instead of Command to determine the limits and Bonus Experience from Training. |
Breeder Prerequisites: Novice Pokémon Education Static Effect: If you are able to give two Pokémon that are compatible for breeding at least 4 hours of time alone, you may make a Pokémon Education Check with a DC of 12. If you succeed, the Pokémon are guaranteed to produce an egg if you give them an additional 4 hours. |
Grace Prerequisites: Novice Charm, Command, Guile, Intimidate, or Intuition Effect: Your Pokémon may consume and benefit from 2 more Poffins each. If this Pokémon is traded to a Trainer without the Grace feature, these extra dice from additional Poffins are not lost, but a Trainer without Grace may not benefit from more than 6 Dice gained from Poffins. You may always use any of the Skills that are prerequisites for Grace in the Introduction Stage of a Contest to roll for Contest Stat Dice of any kind. |
Groomer Prerequisites: Novice Pokémon Education Effect: You know how to effectively groom your Pokémon with access to a Groomer’s Kit. You may groom up to 6 Pokémon in one hour. Grooming Pokémon may count as an hour of Training, and you may apply Experience Training, teach Poke-Edges, and apply any Features that could be applied during Training. If you apply Experience Training from Grooming, use your General Education or Pokémon Education Rank to determine Bonus Experience gained during Training. A Pokémon that has been Groomed also gains a +1d6 Bonus to the Introduction Roll of a Contest for the rest of the day. |
Paleontologist Prerequisites: Novice Pokémon Education or Novice Survival Effect: You can identify fossils with a DC DC 10 Pokémon Education or Survival Check. You know how to operate Reanimation Machines and can use them to revive Fossils. See the Pokémon Fossils page for more information. |
Train the Reserves Prerequisites: Novice Command Effect: You may apply Experience Training to a number of Pokemon equal to twice your Command Rank, instead of equal to your Command Rank. Note: Beast Master or Groomer do not change the Skill that this Edge uses. |
Trainer of Champions Prerequisites: Expert Command Effect: Whenever you apply Experience Training to a Pokemon, they gain an additional +5 Experience. |
Combat Edges
Athletic Initiative Prerequisites: Adept Athletics Effect: You learn the Move Agility. |
Bad Mood Prerequisites: Expert Intimidate Effect: Your Critical Hit Range is increased by +1 if you are suffering from a Persistent Status Affliction. Your Critical Hit Range is increased by +1 if you are suffering from a Volatile Status Affliction. These stack with each other, giving a total of +2 to Critical Hit Range if you are suffering from both a Persistant and a Volatile Status Affliction. |
Basic Martial Arts Prerequisites: Novice Combat Effect: You learn the Move Rock Smash. |
Basic Psionics Prerequisites: Elemental Connection (Psychic) Effect: You learn the Move Confusion. |
Charmer Prerequisites: Novice Charm Effect: You learn the Move Baby-Doll Eyes. |
Confidence Artist Prerequisites: Novice Guile Effect: You learn the Move Confide. |
Demoralize Prerequisites: Adept Intimidate Effect: Whenever you land a Critical Hit on a foe, that foe becomes Vulnerable. Status-Class Moves with an Accuracy Roll can “Crit” for the purposes of activating this effect on a natural roll of 19 or higher, and any effects that expand your Critical-Hit Range also expand this range. |
Dynamism Prerequisites: Novice Guile Effect: Your initiative is increased by your Guile Rank. |
Expert Manipulator Prerequisites: Adept Guile Effect: You gain a +2 Opposed Checks with all Manipulate Maneuvers. The “Once per Scene per Foe” Limitation of each Manipulate Maneuver is expended only upon succesfully affecting a foe with that Manipulate Maneuver. |
Expert Trickster Prerequisites: Adept Stealth Effect: You gain a +2 Opposed Checks with all Dirty Trick Maneuvers. The “Once per Scene per Foe” Limitation of each Dirty Trick Maneuver is expended only upon successfully affecting a foe with that Dirty Trick Maneuver. |
Flustering Charisma Prerequisites: Adept Charm or Guile Effect: When you hit with a Move with the Social keyword, the target takes a -2 penalty to Save Checks against Volatile Status Afflictions for 1 full round. |
Intimidating Presence Prerequisites: Novice Intimidate Effect: You learn the Move Leer. |
Kip Up Prerequisites: Expert Acrobatics Effect: You may stand up from being Tripped as a Swift Action |
Leader Prerequisites: Adept Command Effect: You learn the Move After You. |
Nimble Movement Prerequisites: Adept Acrobatics or Stealth Effect: Whenever you Disengage, you Shift 2 meters instead of 1. |
Slippery Prerequisites: Novice Stealth Effect: You may use your Stealth Skill when defending in Opposed Grapple, Push, or Trip checks. When Grappling, if you win an Opposed Check when using Stealth, you must choose to end the Grapple (you cannot choose to gain Dominance). |
Smooth Prerequisites: Expert Charm or Expert Focus Effect: You gain +4 Evasion against Moves with the Social keyword, and gain a +2 Bonus on Save Checks against Rage and Infatuation. |
Sneak’s Tricks Prerequisites: Adept Stealth Effect: You learn the Move Astonish. |
Stamina Prerequisites: Expert Athletics or Expert Combat Effect: Whenever you Take a Breather or take Massive Damage or a Critical Hit, you gain Temporary Hit Points equal to your Athletics or Combat Rank after the triggering action has resolved. |
Survival Drive Prerequisites: Adept Survival Effect: You learn the Move Bulk Up. |
Throwing Masteries Prerequisites: Adept Acrobatics Effect: Increase the Throwing Range of your Poké Balls, Ranged Weapons, and other small items by +2. |
Weapon of Choice Prerequisites: A Feature with the [Weapon] tag Effect: Choose a specific weapon type. You gain a +2 Bonus on Opposed Rolls to prevent being disarmed while wielding weapons of your chosen type. If you would be disarmed anyway, you may pay 1 AP to prevent yourself from being Disarmed. |
Work Up Prerequisites: Adept Focus Effect: You learn the Move Work Up. |
Other Edges
Acrobat Prerequisites: Novice Acrobatics Effect: Increase your Jump and Long Jump Capabilities by +1 each. |
Art of Stealth Prerequisites: Expert Stealth Effect: You gain the Stealth Capability. |
Elemental Connection Prerequisites: Novice Focus, Novice Intuition, or Type Ace (must select matching type) Effect: Choose an Elemental Type. You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Pokémon of that Type. You may not take Elemental Connection if you have the Mystic Senses Edge, and you may not take Mystic Senses if you have Elemental Connection. |
Instinctive Aptitude Prerequisite: Adept Intuition Effect: Whenever you spend AP to raise your roll on an Accuracy Roll or Skill Check, you get a +2 bonus instead of +1. This cannot be used on Rolls made by your Pokémon. |
Instruction Prerequisite: Novice General Education Effect: Whenever you aid an ally in an Assisted Skill Check using an Education Skill you have at Novice Rank or higher, add your full Rank value as a bonus to their roll instead of half. |
Iron Mind Prerequisites: Novice Focus Effect: You become aware of any attempts to read your mind with Telepathy, whether the attempt is successful or not. |
Medic Training Prerequisites: Novice Medicine Education Effect: When you use Restorative Items on others, they do not forfeit their next turn. |
Mounted Prowess Prerequisites: Novice Acrobatics or Athletics Effect: You automatically succeed at Acrobatics Checks made to mount a Pokémon, and you gain a +3 Bonus to all Acrobatics Checks made to remain Mounted. |
Mystic Senses Prerequisites: Novice Intuition Effect: You may use Intuition instead of Charm to improve the disposition of Wild Pokémon. You may not take Mystic Senses if you have the Elemental Connection Edge, and you may not take Elemental Connection if you have Mystic Senses. |
PokéPsychologist Prerequisites: Novice Pokémon Education Effect: You may use your Pokémon Education Skill instead of Charm, Guile, Intimidate, or Intuition when making general Skill checks to interact with Pokémon or to raise or lower disposition. |
Power Boost Prerequisites: Expert Athletics Effect: Increase your Power Capability by +2 |
Scholar Prerequisites: Expert General Education Effect: You gain a +1 Bonus to Skill Checks with General Education, Medicine Education, Occult Education, Pokémon Education, Technology Education, and Survival. |
Swimmer Prerequisites: Novice Athletics or Survival Effect: You gain a +2 bonus to your Swim Speed. You may spend X minutes underwater before you begin to suffocate, where X is the higher of your Athletics or Survival Ranks. |
Traveler Prerequisites: Novice Survival Effect: You may use Survival instead of Athletics and Acrobatics to determine your Power Capability, High Jump, and Long Jump values. Determine your Overland Movement by substituting your Survival Rank for the lower of your Athletics or Acrobatics Rank. |
Wallrunner Prerequisites: Expert Acrobatics Effect: You may run on vertical surfaces both vertically and horizontally for up to your Acrobatics Rank in meters before jumping off. |