Post by Bryan on Jul 17, 2015 18:25:25 GMT -8
Character Advancement
After Character Creation, whenever you Level Up, your character may advance in certain ways, depending on the Level. Trainers have a Maximum Level of 50. Generally, your character will Level Up upon achieving a Milestone such as gaining a Gym Badge or by collecting 10 Trainer Experience. GMs, see that page for details.
Every Level you gain a Stat Point. Trainers don’t follow Base Relations, so feel free to spend these freely.
Every odd Level you gain a Feature.
Every even Level you gain an Edge.
Note: Unless a Feature or Edge EXPLICITLY says that you may take it multiple times, such as a Ranked Feature, then you can only take it once!
In addition to the usual bonuses on every Level up, Trainers qualify for certain Skill Ranks and gain other bonuses at Level milestones. These are listed below.
Level 2 – Adept Skills: Gain All Bonuses Below
You now qualify to Rank Up Skills to Adept
You gain one Skill Edge for which you qualify. It may not be used to Rank Up a Skill to Adept Rank.
Level 5 – Amateur Trainer: Choose One Bonus Below
On every even-numbered Level Up from Level 6 through Level 10, you gain +1 Stat Point that must be spent on Attack or Special Attack. You also gain +2 Stat Points, representing Levels 2 and 4, retroactively.
Gain one General Feature for which you qualify.
Level 6 – Expert Skills: Gain All Bonuses Below
You now qualify to Rank Up Skills to Expert.
You gain one Skill Edge for which you qualify. It may not be used to Rank Up a Skill to Expert Rank.
Level 10 – Capable Trainer: Choose One Bonus Below
On every even-numbered Level Up from Level 12 through Level 20, you gain +1 Stat Point that must be spent on Attack or Special Attack.
Gain two Edges for which you qualify.
Level 12 - Master Skills: Gain All Bonuses Below
You now qualify to Rank Up Skills to Master.
You gain one Skill Edge for which you qualify. It may not be used to Rank Up a Skill to Master Rank.
Level 20 – Veteran Trainer: Choose One Bonus Below
On every even-numbered Level Up from Level 22 through Level 30, you gain +1 Stat Point that must be spent on Attack or Special Attack.
Gain two Edges for which you qualify.
Level 30 – Elite Trainer: Choose One Bonus Below
On every even-numbered Level Up from Level 32 through Level 40, you gain +1 Stat Point that must be spent on Attack or Special Attack.
Gain two Edges for which you qualify.
Gain one General Feature for which you qualify.
Level 40 – Champion: Choose One Bonus Below
On every even-numbered Level Up from Level 42 through Level 50, you gain +1 Stat Point that must be spent on Attack or Special Attack.
Gain two Edges for which you qualify.
Gain one General Feature for which you qualify.
Retraining
Sometimes, Trainers may wish to go back on certain choices. By spending some trainer Experience to Retrain, they can spend time changing themselves. Retraining should be done during resting periods In Character, and between sessions if possible. You must have the appropriate amount of Trainer Experience to spend; you cannot “go back” a level to do so.
Here are your Retraining options and their associated Experience Costs:
You may spend 2 Trainer Experience to lower an Attribute by one Rank and raise another by one Rank.
You may spend 2 Trainer Experience to Retrain a Feature.
You may spend 1 Trainer Experience to Retrain an Edge.
You may spend 1 Trainer Experience to move one Stat Point to another Stat.
There are however, several rules to retraining.
You cannot Retrain an Edge or Feature that serves as a Prerequisite for another Edge or Feature you have. This includes Edges that raise skill ranks to the appropriate amount.
You cannot Retrain Edges or Features that induce permanent effects if you have already used them; if you have used Move Tutor or Type Shift, for example, you cannot retrain those Features.
You should, in general, consult your GM before retraining. If your GM feels you have used the Feature too often and too noticeably In-Character, it may not make sense for you to Retrain.
You cannot lower an Attribute below -2 in this way.
After Character Creation, whenever you Level Up, your character may advance in certain ways, depending on the Level. Trainers have a Maximum Level of 50. Generally, your character will Level Up upon achieving a Milestone such as gaining a Gym Badge or by collecting 10 Trainer Experience. GMs, see that page for details.
Every Level you gain a Stat Point. Trainers don’t follow Base Relations, so feel free to spend these freely.
Every odd Level you gain a Feature.
Every even Level you gain an Edge.
Note: Unless a Feature or Edge EXPLICITLY says that you may take it multiple times, such as a Ranked Feature, then you can only take it once!
In addition to the usual bonuses on every Level up, Trainers qualify for certain Skill Ranks and gain other bonuses at Level milestones. These are listed below.
Level 2 – Adept Skills: Gain All Bonuses Below
You now qualify to Rank Up Skills to Adept
You gain one Skill Edge for which you qualify. It may not be used to Rank Up a Skill to Adept Rank.
Level 5 – Amateur Trainer: Choose One Bonus Below
On every even-numbered Level Up from Level 6 through Level 10, you gain +1 Stat Point that must be spent on Attack or Special Attack. You also gain +2 Stat Points, representing Levels 2 and 4, retroactively.
Gain one General Feature for which you qualify.
Level 6 – Expert Skills: Gain All Bonuses Below
You now qualify to Rank Up Skills to Expert.
You gain one Skill Edge for which you qualify. It may not be used to Rank Up a Skill to Expert Rank.
Level 10 – Capable Trainer: Choose One Bonus Below
On every even-numbered Level Up from Level 12 through Level 20, you gain +1 Stat Point that must be spent on Attack or Special Attack.
Gain two Edges for which you qualify.
Level 12 - Master Skills: Gain All Bonuses Below
You now qualify to Rank Up Skills to Master.
You gain one Skill Edge for which you qualify. It may not be used to Rank Up a Skill to Master Rank.
Level 20 – Veteran Trainer: Choose One Bonus Below
On every even-numbered Level Up from Level 22 through Level 30, you gain +1 Stat Point that must be spent on Attack or Special Attack.
Gain two Edges for which you qualify.
Level 30 – Elite Trainer: Choose One Bonus Below
On every even-numbered Level Up from Level 32 through Level 40, you gain +1 Stat Point that must be spent on Attack or Special Attack.
Gain two Edges for which you qualify.
Gain one General Feature for which you qualify.
Level 40 – Champion: Choose One Bonus Below
On every even-numbered Level Up from Level 42 through Level 50, you gain +1 Stat Point that must be spent on Attack or Special Attack.
Gain two Edges for which you qualify.
Gain one General Feature for which you qualify.
Retraining
Sometimes, Trainers may wish to go back on certain choices. By spending some trainer Experience to Retrain, they can spend time changing themselves. Retraining should be done during resting periods In Character, and between sessions if possible. You must have the appropriate amount of Trainer Experience to spend; you cannot “go back” a level to do so.
Here are your Retraining options and their associated Experience Costs:
You may spend 2 Trainer Experience to lower an Attribute by one Rank and raise another by one Rank.
You may spend 2 Trainer Experience to Retrain a Feature.
You may spend 1 Trainer Experience to Retrain an Edge.
You may spend 1 Trainer Experience to move one Stat Point to another Stat.
There are however, several rules to retraining.
You cannot Retrain an Edge or Feature that serves as a Prerequisite for another Edge or Feature you have. This includes Edges that raise skill ranks to the appropriate amount.
You cannot Retrain Edges or Features that induce permanent effects if you have already used them; if you have used Move Tutor or Type Shift, for example, you cannot retrain those Features.
You should, in general, consult your GM before retraining. If your GM feels you have used the Feature too often and too noticeably In-Character, it may not make sense for you to Retrain.
You cannot lower an Attribute below -2 in this way.